This project will only be funded if it reaches its goal by Tue, May 7 2019 1:20 PM UTC +00:00.
A small meadow alive with life in a green forest, with butterflies fluttering over the tall grasses and the buzz of honey bees in the air. A small pond, its surface decorated with lily pads with lilies in bloom. Small colorful stones decorate the pond’s shoreline, water bugs swim like ballerinas dancing over glass. Then, quite suddenly, a spark of blue light flashes above the water and a Water Fairy is born. She flies around, happy at her own arrival. An Air Fairy swoops down from the sky to welcome the new Water Fairy, and they begin a dance of joy.
Fairies: A Role Playing Game lets you experience the life of a fairy in a fictional version of earth. This comprehensive manual will give you the tools to tell a story from the point of view of a fairy. Standing only 3''-6'' in height fairies live world built by humans and face many challenges from this perspective, many of which are unforeseen. Fairies are also naturally nonviolent and will not harm any living creature no matter how angry the housecat is. However, fairies consider themselves to be the some of the most powerful beings on earth and are not afraid to unleash their full strength if threatened by eldritch powers.
A debut release from Spectra Games, the Fairies: A Role Playing Game core manual is a concise guide containing everything you need to play the game, giving players the ability to craft their own wonderful adventures.
Fairies: A Role Playing Game runs on an original d10 system created by the team here at Spectra Games. It is a game with focusing on storytelling as a core aspect of the game supported by optional in depth mechanics. The mechanics were meant to reflect the innate magical nature of a fairy. There are very few attributes important to fairy's, which also makes character creation a breeze.
- Sprites are the fairy's one and only stat. Fairies wink into existence, coming to life through a magical life force called sprites. Their sprites not only act as their life/hit points but also as a way for the fairy to manipulate their innate magical ability.
- Speed determines how far fairies can fly, who goes first in battles, and how quickly they can save themselves in bad situations.
- Terrain is the landscape in which the fairy winked into existence. Being within that terrain grants the fairy a number of advantages
- Skills can give the fairy a deadly edge over enemies or perhaps your fairy enjoys building clockworks?
- Magic is almost as natural as breathing to a fairy. Each fairy has magic that will be sure to make them shine.
The core rule book includes
9 types of fairies to choose from.
The emphasis on teamwork is evident in the design of each fairy as each type of fairy has unique abilities unusable by the others.
A comprehensive Fairy Market
A-Z Creature Compendium, many of which derived from actual myths and legends
An adventure module to get you started in the world of Fairies.
Check out the current first edition on drivethruRPG https://www.drivethrurpg.com/product/264184/FairiesA-Role-Playing-Game
A Core aspect of the mechanics we wanted to reflect was that all actions have consequence, whether good or bad. Sometimes a mistake doesn't lead to more than a wounded pride, other times it can lead to losing everything.
A successful roll will leads to higher chances of success on subsequent rolls, while failures will lower the chance of the fairy succeeding on its next actions. The higher or lower the success/failure the greater the influence it will have on the fairy's future actions.
The World of Fairies
Fairy's were among the first sentient creatures to pop into existence on earth. This makes any period in earth's history a potential campaign setting. In the medieval period, elves, fairies, gnomes, and many other creatures were well known to humans. In our modern era, fairies keep themselves hidden from humans. Fairies and other magical creatures possess a wide range of magic and skills that allows them to easily fool humans and not be seen. It wasn’t always this way…
Excerpt from Fairy Queen Avarice:
“Humans have always been wary of us, and we of them. It was decided long ago, after Merlin’s experiments went too far, that all magic must be stripped from the humans. They are a danger not only to our way of life… but to their own.”
Fairies, since time immemorial, have been subtly manipulating the facts of the world for both the fairies benefit, while also for the protection of others. They consider this to be a selfless act.
When Human historians first started recording historical events, the fairies jumped on the opportunity to render their existence as fiction. They used their magic to manipulate authors and historians to help bury the truth about the existence of fairies, not to mention the dark magic hidden in the deepest corners of the earth.
In Fairies: A Role Playing Game the game master is referenced as the Storyteller since this game is meant to tell a story and is primarily story driven. We want to enable the Storyteller by giving them the tools they need to craft their own stories.
- How to craft a story
- Build your own items
- Create your own creatures
- Starter adventure
- Beginners game campaign
By hitting our stretch goals, we will give you over double the content including expanded lore, over double the artwork, more items, more magic, more creatures, and even more adventures to be had!
- Double the content - $15,000
- More Artwork to fill the book - $15,000
- Storyteller Screen - $20,000
- More Artwork - $25,000
- Adventure module - $30,000
- Mobile app - $50,000
- Modern day sourcebook - $75,000
- The Old World sourcebook - 100,000
Check out our website, facebook and twitter for more info and stay up to date on the Fairies universe:
You can also check out our podcast interview with Comics, Clerics, and Controllers: https://www.facebook.com/watch/?v=1949244408527379
Risks and challenges
We have gone through multiple rounds of playtesting to fine tune the mechanics and have made the necessary improvements. However, we are a small team here at spectra games and can only do so much on our own.
Most of the funds we are trying to raise are required to print the book at an affordable cost. We want to be able to bring our game to stores across the country, to do so requires $4,082 going directly to printing cost. The rest of our goal will be used to pay for artists, editors, proofreaders, typesetting, distribution, and administrative fees.Learn about accountability on Kickstarter