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A unique first-person shooter game where time moves only when you move, making each level a deadly puzzle. PC/Mac/Linux.
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11,626 backers pledged $250,798 to help bring this project to life.

Fourth stretch goal obliterated!


That was fast! Just a while ago we've been at $210,000, but now thanks to your support we're past $230,000 - it means that SUPERHOT will be enhanced with a New Game + mode! Also, the banana from the last picture got a bit bad, so we replaced it with something that looks kinda similar.

Our ultimate stretch goal - the level editor - is right ahead. Can we make it to $300,000?



    1. Creator Angus Partridge on June 13, 2014

      Okay we're almost half way to the level editor, 10 hours left people lets do this!

    2. Creator Michael Chen on June 13, 2014

      Personally, I don't think that the digital artbook & soundtrack worth 11 dollars, almost enough to cover another copy of the game; however, I also sees the potential of a level editor, maybe I'll ponder on this a bit more since my only incentive for raising my pledge would be to unlock the level editor and not any of those overpriced files.

    3. Creator Tobias "betabrain" A. on June 13, 2014

      @SUPERHOT Here is why you want to do the level editor anyway: People will create campaigns for other players. This will definitely spark championships and lots of YouTube careers... SUPERHOT will become so much more than a strategic shooter. With an editor, SUPERHOT will become chess on steroids. ;-)

    4. Creator Tobias "betabrain" A. on June 13, 2014

      I am definitely a strategy guy... FPS make me nervous, I don't like them, and I don't see the point in click orgies on high speed. ;-)
      This is the first time I'm looking forward to play a FPS type game. I love everything about this game. I just upgraded to a higher pledge, because I really want that level editor!

    5. Creator Luke Kimmell on June 13, 2014

      I was reminded of this Kickstarter with a post on and I bet I wasn't the only one.

    6. Creator GuangHui Chen on June 13, 2014

      Well, guess it's extremely unlikely that we'll make it to the final stretch goal, but if it's possible in the future after funding from purchases, please include a level editor. I'm looking forward to the actual game when released. Stay awesome, you guys

    7. Creator Nathanael Ramsey on June 13, 2014

      Hmm... Something I just thought of: Is there a counter anywhere showing how much has been backed directly on their site? Hopefuly in the neighborhood of $65,000 ;)

    8. Creator Nathanael Ramsey on June 13, 2014

      Man, I SO hope we make it to the level editor! I had thought that the endorsement by Oculus at E3 would have made more of a pledge spike than it did. That's the reason I came and backed! (I hadn't heard of it before then... SO looking forward to playing it on my Rift!)

    9. Creator Mr.Monttu on June 13, 2014

      Awesome! :) Don't lose ur hope yet ppl, spread the world!

    10. Creator Angus Partridge on June 13, 2014

      Oh also will you tell us whatthose 2 ???s are when the campaign is over??

    11. Creator Angus Partridge on June 13, 2014

      So sad but we're probably not going to make the editor stretch goal -_-

    12. Creator Andreas Aronsson on June 13, 2014

      That said, just upped my pledge to early beta access :D woo!

    13. Creator Andreas Aronsson on June 13, 2014

      I keep thinking "Oh, which stretchgoal was Rift support?", but you planned it from the beginning, makes me happy xD Having it as a stretchgoal makes it seem tacked on from the start! I'm rooting for you guys :D Nice to see this project getting the attention it has so far! And whoa, E3!

    14. Creator Graeme on June 13, 2014

      Glad to see this game getting funded so well! Can't wait to get my hands on it :D

    15. Creator Philip Lye on June 13, 2014

      I really hope you get that 300,000. I really want that level editor. So glad this project got through, and that it got such great reviews at E3!