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A unique first-person shooter game where time moves only when you move, making each level a deadly puzzle. PC/Mac/Linux.
11,626 backers pledged $250,798 to help bring this project to life.

Progress Update #3

Posted by SUPERHOT Team (Creator)
62 likes

Happy New Year everybody, best wishes for 2015!

Check the backer subreddit (http://www.reddit.com/r/superhotbackers) for constant updates. Every friday we post something small there, aside from bigger Kickstarter updates on start of every month.

When it comes to the game itself, development in December included:

  • Weapon animations. Hooray for shotgun not using the same animation as pistol!
  • Huge AI improvement. It's hard to showcase here, but trust me - plays a lot better.
  • Lots of tiny tools and tricks for managing level flow. We now can easily set up levels with different goals and divided into distinct phases forming awesome sequences. Though it's not like we make tools just for the sake of it...
  • ...those tools were developed while making actual working levels. Like an awesome subway level where you start by dropping the enemy off the platform right under the train rushing in! Or a factory with mechanical presses that can be used to crush enemies (or you) inside. And (long awaited!) Matrix-Lobby-inspired-(andnotcopyrightinfriging) level - simple as hell but makes the whole SUPERHOT gameplay shine. 
  • More environment interaction. Now we can build scenes with more expressive environment. Imagine a scene with a car, crashing through a storefront and killing a guy. Right in front of you. 
  • Tweaks in game mechanics. Like throwing guns and items is now much more powerful and useful. Lots of those changes were inspired by testing small chunks of game on innocent friends brought to the office. I'm happy to finally by on the stage to do that! 
  • Enemies can now pick up weapons from the ground or even catch them MID-AIR!
CLICKY CLICK for an animated gif!
CLICKY CLICK for an animated gif!

In January we focus on making leves and finally linking them into a planned storyline. With blocky levels we want to make a prototype of a full game. Very rough around the edges, not much to look at but everything to play.

Stay tuned for more, I'm hyped for the game as ever. See you soon!

Piotr

Seto Konowa, Seb Jachec, and 60 more people like this update.

Comments

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    1. JL on

      Do you think we'll be able to play the Bad Mother****er level? I really enjoyed the music video and would love to play it!

    2. SUPERHOT Team Creator on

      We do cross post. Most stuff that we post on the subreddit also end up in these kickstarter progress updates like this one, but in the form of a shorter summary. So by not going there, the only thing you miss out is the opportunity to provide better feedback (and maybe a couple of silly gifs)

    3. Al Fusaro on

      I have backed here on Kickstarter and I personally never liked reddit.
      I got my access there, but i never remember to check it out just because I just don't like it and, like many others, I'm sure, I don't see the point of going there to track a project that was backed HERE on KS.
      Now I see that there's a lot of news there that SHOULD be here. If you at least cross post here, many of us, Backers, will be really grateful.

    4. Curtis Myers
      Superbacker
      on

      Underneath the private forum notice, it mentions that you can message one of the admins if you are a kickstarter backer to be granted access. Still seems like a few more hoops than necessary to get the news for the game we backed.

    5. Missing avatar

      Aldrik on

      I'd have preferred updates (at least cross) posted here. Also the reddit page is currently unviewable: "the moderators of this subreddit have set it to private. you must be a moderator or approved submitter to view its contents.".