by Matt Corley
@Paul - thank you for the kinds words. Shipping fulfillment almost robbed us all of one of my favorite companies/RPGs, Chaosium and Call of Cthulhu.
For me it was crucial to eliminate as many outside variables as possible.
Thanks Matt, very insightful update. Shows the stark difference between KS as a project launch point and KS as a pre-order mechanism. I'm happy with both kinds of project but it seems many people just don't appreciate the difference when they are commenting. These number show how tight it is for small companies and solo content creators taking their first steps and how easily things like comparitively small changes in shipping charges can totally sink a creator's best laid plans. Definitely a smart move to go PoD.
@terran - agree completely! and glad you enjoyed it!
Great read! As a creator, I can attest to the headaches and shrinking profits, but also to the joy of seeing our creations come to life thanks to the wonderful backers.
@Mark - thanks! This is an investment, and one that's already paying dividends, tangentially at least :)
I will almost definitely do another KS in the future, and when I do I'll set it up from the start to be more than a break-even project.
Thank you very much for the honesty and courage in sharing what is normally quite a private thing. You've gained a follower in me, and I want to help you kickstart projects in the future where you can actually make a buck -- don't do it unless that's the case!
@filipe and richard - you're welcome and I'm glad I could do it!
Thank you for this update. Having a look at your side of the experience was very informative. I appreciate the time and effort you spent working on it.
Really interesting update - thanks for sharing!
@bethany - glad you like it!
@tigrannosaurus - I hope it helps you out! I don't want anyone to give up, or think the status quo is the right way, but I also don't want you to lose you butt in the process or have a bad experience. I wholeheartedly think KS is the way to go for small publishers. Let me know when you have your first product out!
This is one of the greatest creator updates i have ever read and is, in and of itself, inspiring to a fledgling creator such as myself.
Thank you so much.
Very interesting update, thank you so much for putting it all together.
One thing I should have made more clear. Volume fixes everything. This is something I learned 20 years ago, and hold true here as well. Some expenses scale better than others, and this project is very front loaded.
@james - thank you! and I'm glad you enjoyed the post. I don't think I could have realistically expected a better outcome from my first KS.
Don't tell anyone, but literally 99% of the TTRPG content I written hasn't actually been published yet! This book and Tales of the Old Margreve are due in a few months, another project for Kobold about that time, Ghoul Island from Petersen Games is Q2/Q3, Brilliant East also Q3/Q4, and another AP for Peteresen Games Q4 or Q1 2020.
I'm kind of an unknown. Your faith is appreciated.
I cannot overstate how much I appreciate you taking the time to share your experience and insights.
I will say as a backer that from my experience once you establish with your first one Kickstarter success with subsequent ones seem to snowball, especially if you deliver quality work in a timely manner.
And you seem to have the belly fire for the work.
@sammo - I will be selling it somewhere. DriveThru will do POD fulfillment and that makes sense, and DMsGuild is off-limits because I Kickstarted. There may be other options.
I need to figure out exactly what makes the most sense. Being a publisher is tough work. This KS is not the end for Dr Renwick, Administrator Rose, and the rest of wacky folks at Lamp's Light.
@matt - I have a fantastic relationship with Petersen Games and Kobold Press. By the end of the year you'll see at least 4 large books (hardbacks), one pdf, and possibly a few more things. I'm very fortunate.
Thanks for sharing all this. I definitely have seen several creators cause trouble for themselves by over promising on things like stretch goals, rewards, etc. Are you going to be selling this on sites like DrivethruRPG and stuff when completed? That should help out some on the profit end of things.
This sort of transparency is fantastic. I hope you can turn the momentum of this KS into more projects that will keep building up a following for you.
@ben - thank you for the support! I really did squee when I saw how many fellow designers and writers backed this!
If this is missing anything you'd like to see feel free to ask me here.
I almost didn't back because it was so close to Old Margreave. (I try to keep X many open projects so I'm not overextended.)
Ultimately, I chose to back because I really dug the project (and I got paid for freelance work I did on another Kickstarter).
Hopefully there weren't too many almost backers others who had similar circumstances.