by UNTOLD GAMES
Will we be able to redeem our backer reward codes for the Playstation VR version?? Thx!
Are you going to be supporting the STEM controllers by sixense?
@vincent @stefan @groden @freek and @kyle: very glad you liked the vive news!
@fr3d we love you too!!
@nimutu Thanks for the feedback. The Kickstarter logo sounds like a good idea. A numbered edition might be unfair, tho.. some will get the first and some the last, and we don't have a rule about who gets the first..
@Malcom as soon as I will have solid news about the oculus touch controllers, I will let you know.
Really happy whith this update, really hoping for touch support :D
Concerning the design of the limited box edition, i kinda don't know what to add to the box, i mean i don't want to give a shitty idea that ruin the box. What about a sort of numeroted edition, with some ks logo ?
vive vive vive
I love you !!!
Vive support, that's awesome!
Thank you so much for the Vive support!
Vive support with motion controllers makes me VERY happy. Thanks!
Touch support will be coming, one way or another. They are already supported in the same API as the Vive controllers. http://www.roadtovr.com/steamvr-now-supports-oculus-touch-controllers/
Vive support - oh yes!
You guys are amazing! Vive support! Really looking forward to this.
Great to hear about Vive support. Using motion controllers will make things just so much more real.
Vive Support! WOOT!
Is there a plan for Oculus Touch support with Loading Human?
I know that right know, Touch isn't available for end users, and developers have to request a Touch devkit from Oculus in order to build in Touch support. But Touch should be out by the end of the year and it would be nice to be able to use that with Loading Human.
I have an Oculus Rift CV1 now, and I still have a Razer Hydra, but optimally I'd like to play with Touch once that's out.
There's third-party SteamVR drivers for Razer Hydra now, and I imagine someone would do the same for Oculus Touch when it's out if Oculus doesn't, so that might be an option too.
But either way, I'd still like to hear if you've considered asking Oculus for a Touch devkit so you could have first-party API integration for Oculus Touch.
@demonkid Quite well actually :)
How does loading human on psvr compare to the vive and oculus?
Vive support, yay! \o/
Extremely happy about that.
Very glad to see to vive support. Any news on omni integration?