Think of "The Eternal Sunshine of the Spotless Mind" meets "Monkey Island" in virtual reality.
This Sci-Fi adventure game is 100% designed for Virtual Reality ONLY. You will randomly travel throughout the memories of a man who crossed the universe to retrieve the quintessence, an unknown energy source, in order to save his father.
The game fulfills all of the needs of Virtual Reality: it is designed for the forthcoming Oculus Rift™ headset (but it is also playable on a standard monitor) and motion-based controllers like the Sixense STEM™ (or Razer Hydra™) and the YEI Technology PRIOVR™ to simulate your hands movements.
You will naturally interact with the world: pick-up objects, open them or use them just like you would in real life.
You will hear the hero's thoughts. You will control his body through your own. You will live his life while the story unravels itself around your actions and choices.
Loading Human will be released for Windows and Mac OS as soon as the consumer versions of the Oculus Rift will be mass marketed (we expect Q1 2015).
For a deeper explanation about Loading Human's game experience, check the video below:
25 August 2185.
Prometheus has just arrived at his father's base to begin his intensive training for a deep space mission. In a few years, he will have to guide the spaceship "Origin" toward an energy source located in the Eagle Nebula. But many things will happen to him before take off...
During the game you will travel into Prometheus's mind, randomly reliving fragments of his memories in a non-linear way (think of Quantum Leap: you will "zap" from one memory to another). The action will start at the North Pole, in your father's base, where you'll have to train in order to complete your mission: retrieve the quintessence - a dark-energy source found in the Eagle Nebula (M16) - and bring it back to your father, who needs it in order to survive. But during the training period you'll meet Alice, a woman you'll fall in love with... and leaving for the mission will be harder than ever: your father won't accept it…
We really don't want to spoil the story, all we can say is that while you will travel from one memory fragment to another, you will soon discover a whole new reality in-between...
Loading Human's story is deeply connected with the gameplay. You will play a story that will evolve around you and your actions. It is quite a unique type of game, that merges virtual reality, point 'n click adventure design and motion-controlled interactions to give you the most immersive narrative experience you've ever lived.
This will be the first act of a 3-chapter saga. The approximate gameplay experience of this chapter will be about three to four hours minimum (experience could double if played at a slow pace speed) and the first chapter encompassing the following locations: scientific base (4 quarters: gym, kitchen, open space and bedroom), the North Pole around the base, a spaceship, an underwater lab and the Greenhouse. You will play in those environments and go back in them more than once, and every time they will be different: daytime, nighttime, sunset, different lightning, and because you will travel within memories, you will actually travel through time, so even the geometry of the location will be different (the furnitures, the way the space is organized etc etc..)
"In virtual reality, what matters is the perceived freedom of interaction with the world."
In Loading Human, you will use your hands and sight to interact with the world and proceed in the story. This means that each object is takeable and has its unique interactive script: you can pick-up a vinyl, take it out of its box, use it on a gramophone and voilà! You'll be hearing the song you chose. We scripted the entire world in order to give you as much authenticity as possible, so even when you'll be eager to proceed in the story you will enjoy the places, the objects and the freedom that we'll have designed to support your journey.
Motion controllers are the future of VR games.
When you wear an Oculus Rift™ (or a Project Morpheus™ headset) you cannot see the controller you're using, that's why you need a direct visual feedback of your controls INSIDE the virtual world.
In order to enjoy the freedom of action without being detached from the experience, you need to BE the controller and only the motion controllers can mimic your movements in this new virtual dimension: the Sixense STEM™, the YEI PRIOVR™, and the Razer Hydra™ are with no doubt the best choices available at the moment to make this experience truly next-gen.
We will try to adopt any new motion controller and headset that will come out in the next year and apply it in the final release.
Not only we are developing a new type of game, but we are supporting it with the best Next-gen engine available: UNREAL 4.
We started our proof of concept with Unity4, and it received so many positive feedbacks from the press and the users that we suddenly realized the true potential behind Loading Human. It was now clear that in order to release this potential, we had to go for Next-Gen graphics and Physics. That is why we chose to transfer all our assets, codes and shaders from Unity4 to the new Unreal4 engine.
Check the transition of Loading Human from Unity 4 to Unreal 4 and see what we'll deliver in the final release.
And finally, our project concept was approved for release on PS4™ and Project Morpheus™. This means that with your help we can now develop Loading Human for the upcoming Project Morpheus.
Get ready to have your mind blown on PS4 too!
Virtual reality made a whole world of new possibilities arise right in front of our eyes (pun intended). We decided to be part of it, so we joined together and we have combined our knowledge to create "Loading human."
Those smiling faces below? That's all the people who worked on Loading Human :)
Yup, we do have a superhero as a Programmer.
Now, why should you believe in us? Check the video below for the answer:
Kickstarter has become the home of the virtual reality revolution. The Oculus Rift was born here and so was the Stem. It was natural to try Kickstarter: the community is already Virtual Reality-friendly and we represent an opportunity to raise the bar even higher: we could deliver the first VR-ONLY adventure. Make no mistake, this is not a commercial FPS or RTS, it is a deep story-driven experience, and we are a small team with a lot of passion but not so much money, so only with your help we'll be able to prove that virtual reality is a major paradigm shift in the gaming industry.
We have prepared many rewards on many levels for every pocket. Some of them are truly unique, we hope you will find the one best suited for you.
*Each tier includes all previous rewards.
Some of us want physical rewards, so we tried our best to deliver quality stuff that looks good and is unique. Here they are (designs are not final):
And finally, if we exceed the initial funding goal we have exciting ideas.
Risks and challenges
Q: "What if a critical component for the game becomes unavailable, like the Oculus Rift, or the Stem?"
A: We are not aiming only at those devices, those are merely the first viable options. We'll be right behind every change in the VR industry. We are prepared to adapt.
Q: "An explosion at your development office could wipe out your work?"
A: Shit happens, they say. Cloud storage does too.
Q: "What if a critical team member gets hit by a bus?"
A: There are no critical members in Untold Games. We are all important, but no one is irreplaceable. So we'll deliver what we are promising no matter how.
Q: "What if the bus is driven by another team member with whom there's been a falling out?"
A: None of us own a bus. Yet.
Q: "What if the guy in your cool pitch video takes the money and vanishes to a comfortable retirement in Hawaii where he feigns a humble existence driving a bus?"
A: Flavio is an known international actor, he can't disappear that easily. You'll always be able to find him and kick his ass.
In the meantime, by all means remember to back the projects that you BELIEVE in. But like anyone giving money to a cause -- be it a venture capitalist funding a startup or a pedestrian sizing up a street beggar – you should also understand the risks and analyze the authenticity of the offering.
Kudos to Ross Rubin for the inspiration -> @rossrubinLearn about accountability on Kickstarter
- (30 days)