Pledges, Multi Language, and we are a Ps VR launch title!
First of all, I am happy to announce that Loading Human is officially one of the launch titles of Playstation VR, and will be available to everyone... Read more
Launch Date, Pledges and more surprises.
We are finally testing the game. Just to clarify what testing is, it means that the game is almost complete and is now undergoing a stress test, where... Read more
News, Improved graphics, FAQ.
In this update we will address most of your questions. You can find the FAQ at the bottom.
But first, In case you missed it, the Official Playstation... Read more
New Loading Human Trailer for PSVR ;)
We made a brand new trailer for The PSVR announcement, check it out!
Biggest update yet.
This is a big update, the biggest to date, be ready for a lot of info.
I hope we'll answer all your questions. If you have any more, shoot them... Read more
How many times will you fall in love? Got a number in your head? Now add 1 to that number. In Loading Human, you will have the chance... Read more
Habemus Publisher! (and we're going to E3)
So, long time no see :)
We have a pretty big news so I'll be brief and fast.
Maximum Games (http://www.maximumgames.com) is the new publisher of Loading Human.... Read more
Just a super quick update..
Epic Games has just supported Loading Human with a 16k grant!!!
It is an amazing news for a small indie dev team like... Read more
Just so you know.. everything is going great!
Today I am happy to share with you our "PlayStation 4 - Behind the scene video", where you can... Read more
GDC 2015 - THE DEMO
Exciting times for VR! Htc and Valve announced their own HMD available for holiday 2015. We finally have a starting date! But what will be the date of... Read more
GDC and the new Unreal Engine Demo teaser!
There we are.. So as Brendan Iribe from OculusVR said, The Dk2 sold more than 100.000 units!
This is great news for the CV1 which hopefully will crash... Read more
OMG! 2015 CES, RPS & OSVR!
Sorry for the delayed update (We skipped one) but we were quite full of things to do, both work and vacation time.
But now we are back on... Read more
Try Loading Human Binaural Audio Sample
Today I'll introduce you to the binaural system we are implementing in Loading Human to achieve the sensation of having the inner thoughts of Prometheus traveling in your... Read more
May all of you be in peace and pass these moments of happiness with who you truly care about.
The Untold Games team (Elisa, Matteo, Fabio, Giacomo, Daniele... Read more
LH Screenshots - II
Today I want to show you the full screenshots of some of our locations, the one I presented you last week, with a small description of it.
This... Read more
Biweekly update: Location Artworks!
Let's talk about locations :)
As you may already know, locations are a big chunk of the fun, when you play adventure games. Most of the times, they... Read more
Here we are again.
How are you? Good? Happy to hear that.
Oh, we're fine too, thanks for asking!
What's up, you say? Well, no so... Read more
Game Connection Paris, Ps4 Move and more
Most of you might already know, but we have a new logo for Loading Human :)
So, updates! Yeee!
We are jumping all around the globe from... Read more
Under deep waters...
We just had some pretty stressing days in Genova, where the development team works on Loading Human.
A huge water flood damaged the city, and we've been busy... Read more
Hey everyone! Updates! Yahoo!
That's a short one, don't worry. Unreal Screenshots!
We did some work on Prometheus's beard cuts... :D
Seriously, tho, the final beard + hairstyle will look... Read more
Updates, Roadmap, New website and a news for the $500+ backers
Here is the every15days update :)
So first of all, things are moving fast! Wow... Samsung Gear VR is coming, they say the first beta/proto-oculus rift should be... Read more
48 hours - Final Update.
Before the last rush, we'd like to thank all of you for believing in our dream of creating an high-tech emotional adventure for Virtual Reality.
Just like our logo's character,... Read more
Behind the story, another story.
In this new update, we show you how we plan to face the challenge of writing a plausible but creative Sci-Fi story for Loading Human.
We are almost... Read more
Presenting UNICS, our invisible VR interface/system.
We are proud to present you UNICS (Untold Natural Interaction & Communication System). In a few words, UNICS is our own personal SCUMM interface for VR. It is... Read more
Omni Support, Stretch Goals Update!
We made it for the Early Access to the Unreal 4 Demo! So anyone who pledged at least 25$ until friday 23rd May (included) will get it as... Read more
We're funded!! + VR gameplay
it took us only half the time required to reach our first goal and now, thanks to you, Loading Human will become a reality.
What else can we... Read more
Final sprint! The goal is near!!
Let's talk about the story...
1000$ missing, lets give it a little push further :)
So, as you may know, Loading Human is an adventure game. It's story driven. And if you... Read more
SteamOS support and new environment teaser image
today we're sharing a teaser image of what you will see in the next video update, together with some news that many of you were waiting for!
About... Read more
Loading Human meets Sixense STEM + Standard monitor support FAQ
we have to thank you all before anything else. We are so close to our goal now and we feel your support!
Today we'd like to share... Read more
Free giveaway, PrioVR support, and more
first of all, we'd like to thank you all once again for your support. We're already over 80% of the funding goaland this means a lot... Read more
The last quarter & Video Update
We have prepared a nice video where you'll be able to see some more dual screen footage with some in-depth description on how the game's mechanics work, some... Read more
New tiers and upgrades
Welcome to the latest update from Loading Human!
Everyone here at Untold Games wants to thank you once again for all your amazing support and encouragement. We’re still only a... Read more
48 Hours, 40% Funded!
We arrived at the 48 hour milestone with a whopping 40% funded. It’s utterly amazing. We've received incredible support from Unreal and Oculus, and the media... Read more