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Battle Bosses is a multiplayer miniature Battle Arena game for 2-6 players where each player controls an epic Boss and their minions.
Battle Bosses is a multiplayer miniature Battle Arena game for 2-6 players where each player controls an epic Boss and their minions.
Created by
217 backers pledged $49,582 to help bring this project to life.

2 days in and ready for battle!

Posted by KessCo (Creator)
4 likes

In just 24 hours, we're already 20% closer to funding! This is exciting news and of course, we have you to thank for it. It was a pleasure meeting many of you this year at GenCon and having the opportunity to play Battle Bosses with you. For those who weren't able to attend or demo our game, we're happy to announce that you can go head to head with a friend as either Grakthar or Cthulhu on Tabletopia!  

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(Click banner to access Tabletopia)

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We've also been hearing some great coverage online. Here are just some of them:

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DESIGNER'S DIARY: Evolution of Art

Early on we had the idea for the storyline of "worlds coming together", as well as the starting three bosses, Cthulhu, Mecha Bot, and Grakthar. With the original idea focused on cuter characters we worked with artist Rob Ingram, who did the art for our first game "Super Party Battle", for the original concept art. As the game developed into something more strategic and tactile over the last two years, our art direction evolved into the look and feel you see today.

Grakthar began as an oversized "Ogre-Bully" with aggressive game play. As we moved towards the more realistic look, version 2 was shaping too much into a human sized Orc design. Wanting to move back towards the style in Rob's original art, we exaggerated Grakthar's head and shoulders, enlarged his signature Machete, while giving him a bit more thematic personality, with a necklace made up of swords and shields from villages he's pillaged emphasizing scale.

Mecha Bot started with a focus on energy and upgrades, lending his art to be overloaded with weapons to each represent a different upgrade in the game. We saw the concept and loved having a "hero" themed mech with saw-blade and gun arms. The first major revision had a war-like theme that we felt was too gritty for the shiny, protector of Futropolis City. For the final revision we decided to go with the less "evil" look, bringing back the color scheme and feel from our initial concept, creating the best of both worlds. If you like the look of version 2's art, don't worry! War Mech, Mecha Bot's Evil Doppleganger, will be showing up in a neutral camp as one of the Neutral Monsters in Battle Bosses Arena Mode!

Cthulhu, the plotting, effect-focused boss was a pretty straight forward concept. We liked Rob's rendition but since we were going away from the more cute designs, we revamped Cthulhu to match our other pieces.

Ryu was the first Boss added to the game after the initial 3. Meant to be a Boss focused on upgrading her Samurai minions, we wanted her look to be that of an Asian dragon. The first sketches received had a more western focus, but with a the second revision we got closer to the eastern design. The big issue with version 2 was that we envisioned her to be less of a primal force and more mystical and god-like. We wanted details in her outfit to match the lore and her minions, while giving her the look of a worshiped deity in her world.

Doc Splosion's gameplay mechanic centered around sacrificing upgrades for value. This lead to us to design her as Mecha Bot's Arch nemesis, the Mad Scientist Doc Splosion. She was a bit tricky since we wanted this mad scientist vibe while still keeping things futuristic. Scale was also something to focus on, since it was important to portray the fact that she had enlarged herself to be the size of skyscraper. Finally, things clicked when we began leaning into a “50's pulp science fiction” look, death blaster and all.

Captain Boat was a direct hit! We told the artist they needed to create a pirate ship with an arm for a cannon, gaping mouth and treasure flying everywhere. With what we thought would be the most difficult piece, the only changes we made were to make him more menacing and adding his trademark eyepatch sail, paired with his irradiating blue eye. The artist loved the concept so much that he kept adding details into the piece, making the good Captain an early fan favorite.

WHAT'S TO COME

We have a lot of exciting things to show you with each update, from lore, to gameplay, design and bonuses to look forward to. So let's spread the word of Battle Bosses to friends and playgroups and be sure to like us on our Facebook page and thumb us on Board Game Geek. With a great start of the campaign already, funding is just around the corner.

The battle begins now!

Gutris, KessCo, and 2 more people like this update.

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