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ANTHYMN is a fantasy adventure MMORPG
which provides players the stage to create, share and wield music together.
- Anthymn's story unfolds across the
continent of Chora
- Chora is divided into 8 unique
provinces with their own musical race and culture
- The provinces are engulfed in civil
war, their maestros and champions are leading campaigns against each other in
order to prove whose musical style is the most powerful
- One maestro, Tiarnen, believes there
is a way to end the war peacefully by uniting the provinces under a national
- You will choose a province and
character class based on your own music preferences in order to help complete
the anthymn and unite the provinces or shatter them forever
- The game will be developed with the
Unity engine for PC, Mac and Linux
- English, French, Spanish, German,
Korean, Mandarin, Japanese languages will be available
- The game will be distributed DRM-free
in both box and digital download versions
Are you a writer, blogger, editor or broadcast media?
The Anthymn inbox is now buzzing and our team is happily prepared to be interviewed for print, radio and broadcast! With all this info for you to digest, we will help you deliver the best content possible for your audience if you shoot us a quick, personal email. We'll immediately send you over a thorough, tailored press-kit and answer any questions you have. We're good to go, and can't wait to share the story with you and your audience! (Intl. Time Zones Apply)
we can be reached at: Holler@theanthymn.com
As MMO developers and players we're in
a very fortunate time.Epic combat, deep
character customization and rich game world are now expected features but
because of Anthymn's heightened musical qualities, we had an opportunity to
renew and rebuild them into a unique core trinity.
Gameplay – We've
worked very hard to strike a balance between song and sword by integrating
rhythm and tempo mechanics throughout every level of game play. Try to imagine
clicking your mouse to the cadence of your mount as it runs in order to give it
a speed boost, or pressing keys in combination just like you would on a piano
to unleash powerful tones, and you’ll see where this theme is headed.
Experience – Lessons
are a natural part of growth, which is why we built a music apprenticeship
system around leveling your character.Within each province is a music conservatory where you can take theory
lessons in order to gain enhanced skills and talents. We want every experience
in Anthymn to help broaden your understanding of music theory and unlock your
own personal abilities!
Collaboration – Song
naturally brings people together and when you’re building a game driven by the
player community it only makes sense to empower their artistic collaboration.
Anthymn provides players a platform to compose and publish warsongs together
for attack, healing, or defense against Chora’s greatest enemies.
Tiarnen’s story is one of hope as he
stands surrounded by civil war.Long
ago, 8 Imperators were elected by the provincials to govern Chora and help
guide their newly discovered musical powers.Each of the Imperators was given command over a single tone but as music
became more and more powerful, the Imperatorship fell to jealousy and spite
over what the other possessed.Tensions
rose and the Imperators eventually betrayed each other, fracturing Chora into 8
After 300 years of civil war, the
provinces are a ruined memory of their former glory as maestros and champions
campaign against each other along the borders. Relentless in their pursuit,
these masters of song and sword will not stop until absolute victory is at
hand. Yet amongst the shattered drums, broken strings and bent horns, a shadow
slips through unseen.
Traveling in secret, Tiarnen searches
for the most powerful maestros and champions (players) in hopes of convincing
them to help complete the anthymn and unite the provinces ending the Imperators
As players progress through the game,
learn more about music and gain greater control over it’s power they’ll be left
with an important decision... Help complete the anthymn and use it to unite the
provinces or shatter them forever. As a
Maestro or Champion it is your actions and musical collaboration that will
determine if the anthymn will be all Tiarnen hopes for, or turn against the
provinces and shatter them forever.
String Theory is a veteran creative
team from the gaming, visual effects and music industries who have helped develop
projects such as Lord of the Rings: Fellowship of the Ring, Firefly, Assassin’s
Creed and Guild Wars 2. We all share a love for MMO's and have personal
backgrounds in music.
Riley McDougall - Creative Director
Daniel Marrable - Community Manager
Nick Morrison - Sound Designer
Nancy Mott - Executive Producer
Alexandra S - Transmedia Producer
Neil Grey - Senior Technical Engineer
Randy Goux - FX Supervisor
Conrad Melvin - Lead 3D Artist
Sara Hansen - Senior 3D Character Artist
Kurtis Dawe - 3D Artist
Levi Hopkins - Senior Concept Artist
Richard Anderson - Senior Concept Artist
Matty Rodgers - Concept Artist
When the opportunity came to present
Anthymn on Kickstarter it was an opportunity we couldn’t turn down. It
meant reaching our community during the development process, which to us is a
dream come true.We’ve been crafting
Anthymn’s design and story for over ten years now so you can imagine we were a
little excited to showcase what’s been keeping all of us dedicated for so long
With your support we can reach our
initial 600K funding goal and build three of Chora’s legendary provinces!
VENEFICA - The western island of Venefica is
surrounded by treacherous rhythmic tides which have protected it’s tranquil
shores for countless generations.This
ebbing barrier has left the province free of outside influence allowing Tiarnen
to shape Venefican music into the eclectic and colorful rock style it is today.
From the crashing
Caedence Cliffs to the mossy Whistlebrook Hills, Venefica’s acoustic
environments help imbue powerful defensive warsongs which Tiarnen has used time
and time again to guard it’s small shore line towns and villages from ruthless
LYDVENKO – After countless generations of mining
the Ore Plains of eastern Lydvenko, the Lydians have run out of malacite ore to
forge their bloodthirsty songblades and haunting sickstrings.Like a plague, Lady Lydia infects her war
tempered champions with military metal and dark hearted warsongs forcing them
to march across Chora without rest until every province falls to her rhythm.
– Deep within
Steyrgrim’s vaulted Echo Canyons the indulgent and profiteering Grims weave
their manipulative economic skills into a tapestry of financial control over
the provinces.With many of Chora’s
inhabitants relying on trade to survive the war, Maestro Locrius has been
leveraging desperation into devotion to help ensure his classic technique and
rigid orchestral style becomes the most celebrated in all of Chora.Only one thing stands in his way, Tiarnen’s
If we’re fortunate enough to reach the
initial funding goal we’ll continue Anthymn’s campaign in hopes of achieving
our additional 300K stretch goals allowing us to build Chora’s remaining 5
provinces. Completing these additional provinces allows us to tell Tiarnen’s
full story and lets players explore every part of Chora’s acoustic landscape
and musical cultures.
Starting at the $100 pledge you get to proudly display whether you want to Unite the provinces of Chora or Shatter them forever! Check out our two designs below.
We at String Theory are fully committed to giving back! Thanks to Brian Fargo's Kicking It Forward movement we can publicly pledge to 'kick forward' 5% of the profits from our completed Anthymn game back into Kickstarter projects. Thank you Brian and all of inXile entertainment for paving the way for indie game companies to MAKE GOOD GAMES!
Risks and challenges
Anthymn is an ambitious MMORPG but we wouldn’t be here unless all of us at String Theory believed it was achievable. There’s certainly a challenging road ahead but with over 75 years of artist and management experience in gaming, visual effects, animation and music production we feel confident in our ability to make Anthymn a reality.
Anthymn’s story and game design has been over ten years in the making, we’re not joking. With so much of our pre production already complete, our financial resources from a successful campaign can focus specifically on mechanics, databasing, server architecture and testing. This means expanding the core team with additional modelers, animators, programmers and engineers throughout 2013.
Our June 2016 release date commits us to a 36 month schedule with very demanding production milestones (which we’ll be sharing with you as Anthymn moves forward). Many of these milestones are dedicated to forging a workflow and infrastructure where real songs become playable game assets. Collaborating, creating and wielding music in game is a challenge the String Theory team has been looking forward to for a very long time now.
The risks which lie ahead of Anthymn’s development are very real but with your support and our team’s passion we can deliver a groundbreaking game to an incredible community.
For the Anthymn!
Learn about accountability on Kickstarter