Race to 24 is a fast paced card game for 2-4 players. This game involves players having to use strategy and numbers to reach their ultimate goal of being the first player to accumulate 24 or more points and win the game.
We started this project late last year. During that time we developed and tested the game play. We finished designing all of the art assets for the game and we have demoed it to fellow gamers and friends. We received thorough feedback and have quality checked various prototypes as well as final products.
Now we have reached the point where we need your help. The game is complete and ready for production. All funding raised for our game will be used as start up costs for getting the game produced and out to all of the gamers that are interested in playing our game.
We are a fairly new company, so some of our resources are limited at the moment. We are currently in the works of re-shooting some of our video footage to bring a better quality video to you. In the mean time, we have updated our project description with photo and written descriptions of game play!
Who is the game for?
Anyone! We created this game for a wide audience to enjoy. The rules are simple, but the depth of the strategy is grand. We wanted to base something around the use of number manipulation as well as hand management and board management. Games can vary from 15 minutes to 30 minutes on average.
How does the game work?
As mentioned above, Race to 24 is a game where players try to be the first to obtain 24 or more points. This is done by players manipulating the grid of cards using various actions. Before we get into that, here is a picture of what the grid looks like. It is made from the top 16 cards of the deck placed in a 4x4 orientation.
During a players turn, they may manipulate the cards on the grid a number of ways by taking different actions.
The first type of action a player can make during their turn is combining 1 card on the grid with another card adjacent to it (in all directions even diagonal). You may only combine cards that are either of the same Attribute or of the same number.
as you can see above, the player is selecting the 3 and moving it onto the 1, thus making a stack on the grid. This stack now has a total value of 4.
When a player decides to combine cards of the same attribute, they get to then activate the special effect that is written on the card. As for the above stack, Tech has an ability that makes movement free. So our player didn't have to discard a card to make that stack!
in order for a player to take this action they must also discard a card from their hand. The empty spot on the grid is filled in with a card from the top of the deck, placed face down, after the action is completed.
Once a stack is created and it is made of cards with two different attributes, cards can no longer be added to that stack.
The next type of action a player can take during their turn is capturing a stack in play. A stack is a pile of 2 or more cards on the grid.To do this, a player simply takes the stack they wish to capture and put it into their bank (the place where they keep their scored cards). Then they replace that stack with a card from their hand of the same value as that stack.
as you can see above, the player is capturing the stack and replacing it with a 4 from their hand. When capturing a stack, only the number matters. This action is the only action that doesn't require you to discard a card from your hand.
The final type of action a player make take during their turn is shifting the value of a card on the grid. Players do this by giving up a card in their bank to add or subtract to the value of a card on the grid. This action also requires the player to discard a card from their hand in order to do this action.
Below, we decided to create a stack for this example
as you can see, we have a stack with a 3 and a 1 on the grid. It's total value is 4. We can also see the previous stack our player captured in his bank (the 1 and the 3 at the top of the screen). Our player does not have another 4 in his hand, but does have a 1. The player can capture this stack with his 1 as long as he shifts the values of one of the cards first.
There are two different things that can happen when shifting values. This is another instance of where the cards attributes come into play. If you want to use a card from your bank to shift the value of a card on the board and they are the opposite attributes, then you can subtract the value of the card from your bank from the value of the targeted card on the grid.
So our player decides that he wants to use his Tech 3 from his bank in order to shift the value of the Nature 3 on the board. Because these cards are of opposite attributes, he gets to subtract 3 from the nature 3 on the board, thus making it a 0. The stack now has a new total of 1 until the end of the turn.
Now our player can take the stack and place it into his bank, and replace it with the 1 from his hand.
The other situation that can occur when shifting the value of a stack is if the attribute of the two cards are not opposites. In this situation, you may only add or subtract 1 to the value of a card.
Players may also choose not to take any actions during their turn. And that is it, at the end of each turn, all face down cards are turned face up and the next players turn begins.
With the exception of the person who starts the game, all players draw 2 cards at the start of their turn. The player who starts the game only draws 1.
Play continues until someone has accumulated 24 or more points. If you have any questions about the game, or our company, please feel free to shoot us a message and ask away!
Risks and challenges
Since the game only needs to get printed and shipped out, we don't have many challenges ahead that could crop up.
We plan on being very involved with the community and give updates on our process and where we are in regards to production and getting the product out. If there are any problems that come up we plan on acting as quick as possible to keep you updated as well as edit time tables if we need to.
We plan on keeping everyone updated not only through kickstarter, but on our facebook page. So please feel free to not only keep track here but on facebook as well.
Www.facebook.com/fullcombogamingLearn about accountability on Kickstarter
- (30 days)