About this project
UPDATE: Australia and New Zealand shipment option added!
UPDATE: "Bored Online? Board Offline"! VEC Video Tutorial added .
UPDATE: VEC Geekdad review link added.
UPDATE: Contest added (see below): win 10 games!
We are proud to present the campaign for the making of The Vampire, the Elf and the Cthulhu (VEC): a game by Luca Ricci in which you will bring to life a true fantasy-horror novel. Players represent writers trying to complete a novel together. Each writer competes with the others to include in the story his favorite plots, settings, and characters.
But attention! this game is not a storytelling game, VEC is a fast game where few rules create many different strategies and game options... VEC is exciting and intriguing, but you have to think when you play ;-).
This project is available to USA, Canada, EU, Australia, New Zealand, China, Korea, Japan and Israel backers. If you are from any other Country can check the same project on giochistarter platform.
This game is for 2 to 4 players, and takes around 50 minutes to play. The game will be produced in an Italian and an English version. Other languages may be available if the respective stretch-goals are unlocked.(see below).
Michele, Federico, Chiara and Marina: 2 mad girls and 2 crazy guys in love for games! This is Giochix.it: a small, but full of passion, Italian Boardgame publishing Company.
We love how boardgames bring people around the same tangible table, allowing each player to find his way to play and try to win. We love to create something new, to bring fun and passion to other people.
Developing games is the most interesting part: try to try new ways to play and new ways to think having fun is fantastic!
This is our approach, but why we need You? Because this is a true Kickstarter campaign: if we will not reach our funding goal, VEC simply would not exist at all. We truly believe in this game and have heavily invested in it, but we needed your help to place the first production order, which requires a high copy number and big resources.
B. - The novel is almost ready, missing only the final.
J. - Right, it could take place in front of the gates of the Black Land.
H. - Black Land, John? We are in New England!
J. - You are killing the epic poetry Howard, Black Land and an horde of orcs.
B. - I got it! We can set the Novel in Transilvania, it's a classic! And a lot of garlic, everywhere.
H. - We already choose the United States.
B. - Romania or nothing!
J. - Middl ...
E. - I'm Poe, I solve problems!
All backers will receive the exclusive card Edgar Allan Poe.
This card is kept on the Idea Area and is available to players like other cards, but it can only be activated, not gathered. When a player activates the card, Discussion action starts: the player must propose a new card to substitute a Novel card. All players can join the decision assigning their strength to change it or not.
This card will never be available after this campaign. Don't miss it!!!
If we will fund VEC project, we will extract 10 winners from campaign participants (only between backers with a reward). The winners will receive a free game between: Bomarzo, Foreign King, Gladiatori, Odin's Ravens, Exoplanets, Progress. You can find more info on these games on www.giochix.it. All games include English contents.
- Check Geekdad Review (English)!
- Bored Online? Board Offline! Video Tutorial:
- This review is from "Recensioni Minute" videotube channel by TeOoh (In Italian, but English subtitles are available).
A Print & Play version of VEC is available! It's a beta version and any comments, criticisms, or suggestions would really be appreciated! We are looking for errors or typos in the rulebook, but also for suggestions for gameplay improvement and development. Thank you for your help! :-) For this purpose you can email to: email@example.com.
VEC is available on Tabletopia, the biggest online boardgame platform. Play VEC here!!!
- Because VEC is a light game created for gamers. Quick and easy to learn and play, but so intriguing and exciting to play!
- Because VEC is an innovative game with many engaging mechanics.
- Because you can obtain exclusive contents!
- Because in this way you can bring the fantastic illustrations of Thalia Brückner to print!
- Becase you can play it before buy it printing your pnp version o playing it on Tabletopia. So you can be sure VEC is a great game!
- Because it has not one, but three fantastic settings!
- Because here you can purchase VEC at an extraordinary price. If project will fund, MSRP will be 25 euro. You can have it here for 17 euro! More than 30% discount!
- Because thanks to its pocket format it's easy to take and play everywhere.
- Because your collaboration can help us make the game better and more interesting!
J.- Night, almost total darkness. Only rarely was the pale glow of the moon able to find enough space between the thick clouds to cast some light on the landscape. But he had no need of the moon to locate his target, his eyes were able to see in the darkness better than anyone else. He moved slowly, yet there was no need to worry about making any noise, as his movements were effortless, almost ethereal. Never in his eternal life had he been sensed by his prey. Only a few more steps, and he would be in range of his target. His prey stood there, unaware and helpless in the face of his attack. The attack would be a quick and decisive shot to the neck, without any comprehension by the prey as to what was happening. No worries, no tension, the cold calm that he always exhibited, made him perfect for this task. Suddenly the beating of wings, a night bird, alerted the defenseless creature. But by then it was too late to avoid the sailing arrow ...
H. - Why doesn’t he use his tentacles to destroy it?
B.- Which vampire has tentacles or shoots arrows?
J.- From time immemorial, orcs have been killed by elves with bow and arrows.
B.- You have turned the helpless girl, alone in the dark night, into a putrid orc?! Who can drink the slimy, filthy, black blood of an orc?
J.- No one will drink the blood of anyone, Bram!
H.- Yes, I agree with John, Cthulhu never drinks anything!
B.- What is this Cthulhu, Howard?
H.- The protagonist of our story, isn’t it?
In The Vampire, the Elf and the Cthulhu players must acquire cards through a simple auction system. Cards represent the writer ideas (protagonists, characters, events, places, items, encounters). Cards have special powers and players activate them to interact with other players (move cards, turn cards, refill energy, etc). Aim of the game is move specific cards to a special zone of the table game area, called NOVEL area. Cards must be placed there in the right sequence and type/color: each player has a different objective with a different sequence and colors, so as the result will be identical/similar to player objective, victory points will be scored.
Card powers can be combined resulting in a huge number of play combinations creating many possible strategies.
VEC is a turn-based game; every turn, each player has 2 actions, represented by the two action tokens. They can spend them to activate the cards they have acquired, or to acquire/activate new cards.
Each turn there are new available cards on the table that each writer-player can acquire. Cards signify an original idea to include in the novel, and come in six different colors, representing: a main character (red), a secondary character (blue), a place (green), an event (purple), an object (yellow), and an encounter (grey).
Cards are acquired through a bidding mechanic, not unlike an auction. Players place one of their action tokens on the cards they want to take, and if they desire, they can add some ink tokens, which represent the effort and the will of the player to write a wellcrafted page on that subject. Another player can bid more tokens and steal the idea, forcing the first player to move to another card. At the end of the turn, the cards containing a player’s action token are acquired and added to his "display". The display is set in front of each player.
The players can now use the powers of the cards they have activated. Every card has a power.
The power of each card has a variable strength. This strength is determined by how many cards of the same type are in that player's display (there are three types: Vampire, Elf and Cthulhu) - multiplied by the number of cards with the same genre (Adventure, Romance, War, Tragedy, Comedy).
The nature of the card is shown by the drawing on the bottom left (in this case, the Elf), while the genre is shown by the icon on the bottom right: in this case, Adventure (treasure map).
The player can add ink tokens from his reserve to improve the result. Once a card is used, it is flipped face down (inactive) and is not available. The card powers are:
- RETRIEVE INK from the general reserve. The number of ink tokens that can be acquired depends on the strength of the action.
- RESEARCH: draw a card from any deck of your choice. You can draw several cards depending on the strength of the action, and then pick the best one.
- REACTIVATE: flip a number of face-down cards faceup, depending on the strength of this power
- COMPARE: the player challenges another to compare one of his ideas to one of his own. Two cards of the same kind are compared and the strongest one wins. In this case, ink tokens are added in secret and then revealed simultaneously. The winner gets to deactivate a number of cards in the opponent's display.
- INSERT a page in the NOVEL area. A player can propose one of his cards (ideas) to insert into the final draft of the novel. Opponents can disagree and propose an alternative card of the same kind (main character, secondary character, event, place, object...). The two are compared and the strongest one wins. The winning player can then place the card in the area of the table dedicated to approved ideas (NOVEL area). He can also add one of his property tokens to this card, as a reminder that it is his idea. Property tokens are limited and very expensive to acquire, but they multiply the points gained by a card at the end of the game.
The game ends when 4 cards have been inserted into the NOVEL area. The players then reveal their objective cards and calculate their victory points: the writer who will have been the most faithful to his original idea will win the game.
Each objective card presents some colored bands:
This objective card requires, in the right order: an object,an encounter, an event, a secondary character. The nature of this objective is Elf.
A player reviews his objective card as to what colors it contains, and the order of those colors. For each color that matches one of the colors in the NOVEL area, the player gets points. He gets more points if the matching NOVEL card also contains the player’s token. Finally, if the color on the objective card is in the same position as it is in the NOVEL area, he gains additional points.
Final plot example: players must confront it with their objectived and calculate their score.
54 Novel cards:
12 Objective cards
12 Quill's Pen markers (2 wooden pawns per player color)
16 Personal Ink tokens (4 wooden discs per player color)
24 Ink tokens (black wooden cubes)
This project is available on 3 crowdfunding platforms: Giochistarter (Italy), Ulule (France) and Kickstarter (USA). To define the total amount collected and the relative Stretch goals activated, you have to consider the sum of the amount reached by the 3 websites. This sum is automatically calculated on Giochistarter page, which is the “official counter” of money collected by this project.
There are two special SGs and some traditional SG: the first special SG is related to the Giochix Twitter followers and the second one is linked to the Giochistarter participant’s Country and define the languages included into the game. Traditional SGs are related to sum collected by the project.
TWITTER SG. If we will reach 1000 followers on Giochix Twitter account all campaign participants will receive a new exclusive Event card. Spread the news and tell to your gamer friends to join us!
COUNTRY SG. The Vampire, the Elf and the Cthulhu is a language-independent game. All participants will receive the multi-language version, which includes the Italian and English rulebooks. The rulebook will also be translated into all of the languages represented by the users that participate in the project on Giochistarter website (only on Giochistarter website), and that collectively raise a minimum sum of 1000 euro. In this case the rulebook will be made available online. If the group of users raise 2000 euro, the rulebook will be printed and added to their copy of the game. For example, if 100 Spanish users take part in this campaign for a total sum of 1500 euro, the rulebook will be translated to Spanish and put online on the giochix.it website. If these 100 users are joined by 50 Mexican users (who speak Spanish) and the new total exceeds 2000 euro, the Spanish version of the rulebook will be printed and added to the game box.
TRADITIONAL SG. We also planned some traditional stretch-goals, and will add some others during the campaign:
12500 euro. A screen will be added to the game for each player, to better hide his Ink Drops.
15000 euro. Three new character cards, one for each game theme (Cthulhu, Vampire or Elf), will be added to the game.
It's possible to add special plastic markers to your reward. They are 8 tokens in player colors which can be used instead of normal game wooden pawns. Please add 5 euro to your reward if you want them.
These tokens are exclusive and will not be sold after the campaign.
Worried, still unsure? Check our guarantee:
1) You can return your copy (opened or unopened) within 30 days of receiving it for a full pledge refund, no questions asked.
2) If any problems should happen in production, you will able to ask a full pledge refund after 90 days of delay, no discussion.
Risks and challenges
Components. Game specifications and components are to be considered indicative and can be changed during final production.
Fairs. It can happen that game shipment is scheduled in a time frame adjacent to a big Fair, like Essen Fair in Germany or Lucca Comics and Games in Italy. Is important to know that we will show/sell the game in these fairs independently of campaign participant shipment status. These Fairs are too important and unfortunately it is not possible to avoid them without destroying the game’s chances to be a success.
Shipments. Depending on the game, we ship by Postal service, insured Postal service or by Courier (UPS/GLS/SDA/Bartolini).
We reserve the right to separate the contents of an order in different shipments or to merge the contents of different orders in the same shipment to improve shipment delivery speed and logistics management. If that happens, there will not be any additional cost for the customer (nor right to any refund).
Shipments made by Courier or by insured Postal service can be tracked and are insured. Shipments made by Postal service (not insured) can not be traced and, although it rarely does, it can happen that they delay or are lost. We recommend to those who want to avoid any problem to use the insured option or an alternative method, if available. If the game gets lost without any fault, we will reship it only if you took insurance option or Courier service.
Shipments insurance doesn't cover any external damage to the box.
Please note that we will not reship any game without first having found out what happened to first shipment. This is really easy and fast for the courier option, but can require 1-4 weeks with Postal service.
If the game will not be delivered because of your mistake (wrong address, recipient repeatedly absent, not picking up the package after the passage of the courier, etc.), you will have to pay an additional shipping cost to re-send you the game. This cost will also include the return costs of the game. Otherwise, if we made an error, we will send it again to you at our expense.
If you live out of the European Community, customs taxes could be added. This usually doesn't happen for board games. Check your Country legislation to be sure about that, ad this aspect is not our responsibility.
Please note that Postal service can be really slow in some rare cases. If you want a fast delivery or simply to avoid the risk of a long wait use an alternative method.
We will no longer accept complaints related to this campaign after 12 months from the date of shipment of games.
Money Back Guarantee. If you are not happy with this game you can return it for a full pledge refund. You have to ship back games at your cost to Rome, Italy. Returned games must arrive here within 90 days from first shipping date. Game must arrive still in cello or in perfect condition (make very good package to avoid any damage!) without any missing piece. Refund will not include shipping costs and will be made through Paypal.Learn about accountability on Kickstarter
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