About

Palegain

A world sent spinning out of balance by a couple of primal entities.  They thought they would be clever and split a plane into two.  While the focus is on one planet, the entire plane was affected.  The meta-plot focuses on the consequences of some pretty poor choices and how balance can, one day, be restored.  This plot will not interfere with any story being told within a released setting book.  For instance in the Gods War Age book, a city won't mysteriously disappear in the middle of the age by meta-plot fiat.

Currently two ages are being explored.  The Gods War is the age where the Hero's Love Song module takes place.  It is an era of great upheaval where each god has its own faction of worshipers fighting the other gods' worshipers for control of the planet. 

Mercenaries are the adventurers of this age.  They are small groups of people who live in the periphery.  Shunned by all "normal" society, they form strong bonds with the other mercenaries in their group.  Mostly they are the only family they will have and survive by making money doing "dirty" jobs for the wealthy and powerful.  The same people that noticeably walk away from them during the daytime and call them "killers", "thieves", "grave robbers".  If any respite is afforded, it is within Udriapolis in the north.  This is a large city that recognizes mercenaries and at the very least does not spit on them.

The Aftermath age, at the end of which is where the GenCon campaign is set, takes place after the world is destroyed during the Gods War.  The large continent has shattered into pieces and a major island has disappeared.  All the world's gods have been locked away by Alpha and Omega (two of the three primal entities).  Anyone traversing the land now must deal with residual magics and after-effects of technology.  Very little tech will work and divine magic is barely accessible.

Underneath everything having to do with Palegain is a theme of balance between the man-made and the natural worlds.  Therefore the concept of a super psionic mage mech beast (SPMMB) would not likely happen in Palegain.  There are, though, a couple of twists and turns that I will throw in during later releases.  Just no super psionic mage mech beast.

Note:  The books will not prevent anyone from playing a SPMMB.  Have a mass skirmish of them.  See the furry mechanical magic arms fly.  Go for broke.  Just know this sort of thing will not be explored much in the books.

Focus.

Project

The first two books that I will put out are the base campaign setting and a module.  The module will come out first (tentatively August 2011) and be given away for free.  The base campaign setting will be out Fall 2011, which will be the first product sold.  All characters' Hero Forge files will be available for download.

What I need help with is to pay for the art.  Hence the Kickstarter project.  I have a fantastic artist currently churning out great work for the module.  After he is done with that, I will be in talks with him for the campaign setting book.  There may be other artists, but I have a ballpark figure for what I need done after consulting with my current artist.  Thus the $3,000 price tag.  Any excess money will help fund additional art for the campaign setting book and publishing the books.

The Module - Hero's Love Song:

This is a three part module I adapted from a living campaign module I wrote several years ago.  Basically I took out all the proprietary stuff and set it in north Palegain.  There were some additional cleanup/tightening of the plot and a conversion so that it is Pathfinder Compatible (see Current Status below).  Several play tests later, I have my first Palegain module.

Description:

Part 1: Lesser Evils (For 6th level mercenaries) A small mute girl walks into the capital city of Udriapolis. All she has are the rags she wears and a scorched doll she carries. The questions pile up and getting to the answers will leave their scars.

Part 2: Disillusion (For 7th level mercenaries) Trust is a tricky beast. It is hard won, but easily lost. Who to trust and when will be important as you dig through the past to learn more about what was behind the tragedy in Londa.

Part 3: Acceptance (For 8th level mercenaries) It is time to confront and deal with what happened in Londa. The children need to face the truth and defeat the fiend that has plagued their peaceful region.

Two things:

1. There will be a world primer included with this module.

2. It is being released before the base campaign setting book, because I am running this at GenCon this year and I want to give myself a little more time with the campaign setting book.

Pre-generated (with some help from my friends) PCs with backgrounds will be provided.

Base Campaign Setting

So this is my tech/magic mousetrap of a tabletop RPG setting.  What I hope to provide is an interesting enough sandbox for the players and GM in which to base their stories.  Thus I have several guiding criteria.

1. Any new material should be as balanced as possible

2. The meta-story does not interfere with the storyline.  In other words, within the time frame of a released product, I do not plan to destroy a city.

3. The environment and populace will have enough depth so that the GM and players' stories have ample places to hook into.

With that said, I plan to release a base setting book that will contain all general information on Palegain.  Later on other books will flesh out certain locations and ages.  Each of these can hook into the base setting book.  

Additionally each book will be digest sized for easy carrying.  I do enjoy weight lifting like the next person and the large hard bound books are pretty, but I like my back and arriving at my next slot all sweaty is not pleasant.  For anyone. 

The base campaign setting book will have new classes, setting specifics on the core races/classes, new equipment, and new rules.  All will be Pathfinder Compatible.

Ex. New Rule: Tech Failure - Each piece of high technology has a tech failure percentage.  When a character with spell casting levels in her class wears this technology there is a chance, each day, that it will not work.  To determine this, add up the tech failure percentages and have the character roll against that percentage.  If the character fails, then the technology will not work for the day.  That character can try again the next day.  She will know if she failed the save.  For example if Tirren, a wizard, wears a throat mic (5%) and computer glasses (25%), there is a 30% chance the technology will not work for that day.  She rolls a 15 with high numbers in her favor.  Thus the mic and the glasses will not work for the day.

The Author:

A little about me:

My first role playing experience happened in the early 2000's, when I joined a live action role playing (LARP) group playing Vampire the Masquerade. It was the perfect introduction, because it hit on my interests in theater and improvisation. After a year, I learned about the joys of tabletop role playing in an evil campaign using the D&D 3E rules.

In 2004, I joined the Living Greyhawk Campaign. At the end of the campaign I had four active characters, each of which I really enjoyed playing. It was through the campaign that I started game mastering, even running a couple interactives. My proudest accomplishment during that time was writing modules and a couple parts of the interactives. The New York region, my home region at the time, had enough writers, so I helped a region (the Netherlands) with fewer writers. From this moment on, I knew that I preferred life behind the GM screen rather than in front of it.

I have run games at Gen Con since 2007, starting with my multi-year campaign. Other cons I have run at include Conn Con and Fear the Con. I have also been to Origins for several years, which is like Gen Con in that it is a large con, but it does feel like a small con at the same time. At the other end of the scale, I have also attended the insanity that is Dragon Con.

High fantasy is not all I enjoy playing/running, but also horror (Call of Cthulu, Dread, World of Darkness), sci-fi (Star Wars), pulp fiction (Savage Worlds), and comedy (QAGS). Yet I still come back to high fantasy. That is where the roots of Palegain exist. Although I want to make it flexible enough to include elements from other genres without feeling like it is an abnormal growth. I hope to accomplish that in this new phase of publishing.

Current Status

So I have been scurrying around, getting all the permissions and blessings needed to put out this material.  That is pretty much done now.  These will be Pathfinder Compatible and Powered by Hero Forge. 

Hero's Love Song:

Art for this project is ongoing, but here are three completed pieces for the module:

Questions about this project? Check out the FAQ

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    All the stuff above. Plus your name in a special recognition section of the module and a signed physical copy of the module. You may create a major character (with my approval) for the setting.

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    All the stuff above. Plus your name in a special recognition section of the campaign setting and a signed physical copy of the campaign setting. You may create a monster (with my approval) for the setting.

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    All the stuff above. You may create a magic item (with my approval) for the setting. Overpowered items may become artifacts.

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    All the stuff above. Plus I will write a module set in Palegain to your specifications. No offensive or overtly lewd material.

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    All the stuff above. Plus I will come to your location (at a mutually agreed upon time) and run your created Palegain module. Note - Only in the continental United States.

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Funding period

- (30 days)