What is it about board games that fascinates us so much? Is it the camaraderie with our friends, or the enjoyment of pitting our intellect and our luck against them? Is it the worlds some games create or the tasks they set us? Is it the element of chance or fate? Or perhaps all of the above.
Whatever the reason, the number and variety of games is staggering and the number of game connoisseurs is on the rise. But how do you keep track of all your games? Tom and I can't even keep track of what we did last week, much less the hundreds of games in our collection, or the last game we played. So we came up with our Board Gaming Journal.
Now we're excited to make them available in time for the Holiday gift giving season!
The first thing we wanted to know was exactly what games we had, so the first section of the book is Inventory.
For each inventory entry keep track of the name of the game, publisher, designer, edition and give the game a 0 to 5 star rating. We also have a page for keeping track of games you've loaned to friends so you get your games back!
The 150 page version of the journal gives you space for 600 games, while the 300 page journal allows room for 1000 games.
Next we thought Games Played would be a fun way to keep track of what happened in a game.
Keep track of:
- Name of the game
- Where and when you played
- Names of up to 6 players
- Cooperative game stats: Win/Loss & notes
- Competitive ranks for yourself and the top 3 finishers
These pages vary a bit between the 150 page journal and the 300 page journal.
In the 150 page journal there are 3 entries per page for 115 pages, or room for 345 games.
In the 300 page version of the book we've added a score keeping area opposite each game entry. We've also added some expanded game entries for games with up to 10 players.
At the back is the 10 x 10 challenge. The challenge is to play 10 games 10 times each over the course of one year. So here's a convenient way to keep track of how often you've played your chosen games.
One year is one page of 10 games. Put the name of your chosen game and fill in or circle a star each time you play that game. The 150 page journal has room for 5 years. The 300 page version has room for 10 years.
The book will be perfect bound, soft cover, 8 x 10 inches. It will have either 150 page or 300 pages, depending on which version you choose.
Once I started working on ideas for the cover of our journal, well, the ideas just kept on coming. Honestly, we can't decide which cover we like best, so we're asking for your help.
Our fabulous backer and our Facebook friends will decide which covers grace the journals. Once you back our project you'll get to tell us which you like best when we send out the backer surveys. The one with the most votes will appear on the 300 page journal and the one with the second most will appear on the 150 page journal.
Here are the options.
I can't wait to see which ones you choose!
Whether you use our spiffy board gaming journal, or just some old notebook, this set of 3 bookmarks will help you find what you need effortlessly. Mark where you left off in inventory, game play and the 10 x 10 challenge. Book marks are 2.5 x 5 inches and laminated.
Our poster is 11 x 14 inches, so it fits standard size frames. It's printed on heavy paper and perfect for any game room wall.
150 Page Book
The main event! This is a perfect bound paperback that helps you keep track of inventory for 600 games, game play for over 300 games, and 5 years of 10 x 10 challenge.
300 Page Book
The even mightier main event. This is a perfect bound paperback that helps you keep track of inventory for 1000 games, game play and score keeping for over 300 games, and 10 years of 10 x 10 challenge.
Your backing will help us pay for two ISBN numbers and for the initial printing of books! We're hoping to print about 100 books to get us started. And best of all, barring unforseen circumstances, rewards should ship in time for Christmas!
Risks and challenges
The risks are minimal. The books are already designed and ready to go to the printer. The art work is done, I guess the only real risk is that Tom and I would get caught up in an unending game of Risk and never be able to finish, but somehow I doubt that will happen.Learn about accountability on Kickstarter
- (20 days)