Thanks for taking the time to look at Mob Ties, our board game… our baby… three years in the making. We’re close, so close, to making it a reality.
The cost of over seventy custom illustrations has completely depleted the initial capital we raised for the project. Having completed the design aspect, prototyping and playtesting, we now lack the requisite capital to actually get the game manufactured and printed. .
We love Mob Ties, and we think you will too. We'll be making a PDF of the official rules available soon, so take a look and let us know what you think. Even better, help us out by making a pledge.
And take some time oggling the card illustrations on the website for the game, http://www.fedtothepigs.com. We think they’re pretty fetching.
Overview of the Game
Mob Ties™ is a board game of negotiation, intrigue and revenge for three to six players. During the course of the game, players assume the roles of mob bosses vying for control of a small city. Moving the members of their families between various locations on the game board, players attempt to collect cash and intimidate or work with other players’ family members to gain respect and protect their assets.
Players are dealt favor cards at the beginning of the game that include attack cards, defense cards, weapon cards and specialty cards. Each turn during the action round, players may play any or all of the cards in their hand, attacking other players’ family members in locations where they also have family members, or defending their own game pieces from attacks.
Each round, cards are drawn from the Fed Deck which determine how many and on what location Feds will be placed. If a location is surrounded by four or more Feds, the players must either defend themselves using weapons to remove one or more Feds, or vote for one among them to be pinched. If a player’s game piece is pinched by the Feds, the game piece is placed in the Prison location on the game board.
To win the game, players must successfully avoid the growing threat of the Feds and defend themselves from the encroachments of other mob families on their territories. As more family members are killed or pinched, the Heat Meter rises, eventually reaching its highest level and signaling the end of the game. Players then count their remaining game pieces and the cash they have accumulated during the course of the game and the player with the most wins.
A Few Words from the Game Designers
We are a group of friends from Lexington, KY who decided to create a board game over three years ago. Since that time, Mob Ties has grown from a game that we played among ourselves to a fully developed product. We were originally inspired by other board games we enjoyed playing that were heavy on player interaction (negotiation, intimidation, deal making, voting, etc.), and so we hired an artist to take our design to the next level. What we ended up with was more than we could have ever hoped for… the custom illustrations by John S. Jamtli, an artist and graphic designer in Oslo, Norway, are beautiful, violent, and completely capture the mood of the game’s setting and theme.
We’ve worked hard to make a game that friends and family will love to play, again and again. One of the most important and enduring aspects of Mob Ties is that it’s very re-playable. No two games will ever be the same. Alternate and advanced rules will also be available to give experienced players the opportunity to explore deeper aspects of strategy and game play. It’s been our goal all along to give players a rich, intense and incredibly fun gaming experience.
We need you to spread the word about Mob Ties on Facebook, Myspace and any other social networks, and among your gaming groups and family and friends. With your help, we can bring Mob Ties to the public. Support us by pledging now.
- (90 days)