This project's funding goal was not reached on November 15, 2014.
This project's funding goal was not reached on November 15, 2014.
Gather resources, build up your base and complete mission objectives. Customise your mothership and choose between abilities that will challenge your morality.
The first 50 backers who pledge £14 or more can design their own in-game flag that will be used by other players!
It is year 4860 and gorgans have become a successful species of scientists and explorers. They use the lower lorkans for all physical work and manage to control them almost perfectly using long-range telepathy. Gorgans live off the Universe itself - they colonize untouched planets and use acquired resources to progress even further. As a Colonizator, you will be given a chance to create your own intergalactic empire by generating an income, researching technology and upgrading your mothership. You can become a generous and caring explorer of the vast space or a powerful and merciless ruler. Or something in between.
Every minion has its own job preferences and moods that affect how it performs at a task. For example, a minion might hate farming and it will make sure to let you know! Apart from responding to you grumpily, Its work will be slow and not efficient. It might not even work at all. On the other hand, another minion might love to breed. It will have many offsprings and deliver them in no time.
But individualised moods are not the only thing that makes Stardust colonies fun and new. Minions get tired, work very slowly and require more food until you let them rest. Managing their energy levels is as important as managing their moods.
The clock is ticking, food is running out, and more supplies are needed to complete the game objectives. Unless your farmers are efficient enough, you cannot gather enough food and your minions will start dying by hunger. The old ones will fall first, but the entire colony could die if you don’t attend to its needs and preferences. On top of that, there are alien organisms getting more and more curious about your base. The game play is a constant battle for survival and you can only succeed if you learn how to micro-manage both actions and emotions of your minions.
The final game will take you through a dramatic story-driven campaign full of surprises and moral choices. You start as a young Colonizator adept and soon build yourself up to get your own first planet. As you progress, you uncover your hidden past and learn dark truths about your species.
The game will give you research choices and options to upgrade your mothership, allowing you to craft your Colonizator capabilities. Do you research mind control, so that even unhappy minions obey you, or do you invest into happiness injections? Or do you invest into pub blueprints, so that minions can let some steam off from time to time?
There will be procedurally generated side objectives introduced to you along the main story line. Conquering some planets will provide you with a stable resource income that you can use to purchase unique upgrades and research ingredients.
I come from the EU and currently live in Brighton, UK. I am currently working towards my PhD in swarm robotics at the University of Southampton. I also do freelance development, mostly Flash, to earn a bit of extra money. You can read more about my work on my website.
I am passionate about robots and games and wanted to create a successful game of my own since I finished my undergraduate degree in games development. No, sorry, let me correct myself: I wanted to create a successful game since I was 10. Along my path, this dream has been becoming more and more real and I feel that now it’s time to make this really happen.
During my bachelor and masters studies of artificial intelligence, I worked as a web / mobile app developer. I love programming as much as I love gaming. When I code, I am 'in the zone’ and I love the feeling of being enthusiastic about a project and seeing it come to life. I also like doing art, mostly writing poems but also drawing.
I previously created a shooter iPhone game ‘Alien Strike’ and released it on iTunes. I learned a lot from that experience, especially that a community around a game is really important and that agile iterative development is a way to go. I also gained a lot of experience in game and app development, project and time management, as well as in working with and managing other people during working in development studios. All these past experiences led me to a state where I know both my strengths and my limits and how to work with them.
The current state of the game is a working Alpha 0.1.0 demo version (you can read its history here) that gives you around 3-4 hours of game play in the campaign mode and unlimited play of procedurally generated maps with randomised objectives. Anyone can download the game and play it for free on Windows. Try it now or watch some game play videos.
This version is strictly a game play demo. All graphics are very basic and provisional. Have a look at some of the screenshots:
The entire graphics engine will be replaced in Alpha 0.2.0 to include 3D and to set the unique game mood. Your minions are trying to survive on a new, potentially hostile planet. The environments will be dark and scary and the player will gradually transform them into colonies full of life, colour and light. The GUI will also be replaced and more innovative - read more about it in my development blog. Improvements to the game play and cross-platform support are also a must.
I am planning to release the game on Steam, which I will use to fund my development further. The game will first be put on Steam Greenlight, a community where gamers vote for games that should be allowed on Steam. Once the game gains enough votes, it will be available as Early Access Alpha 0.2.0 version. This Kickstarter campaign is NOT about investing a lot of money and time into creating a full game. It is about getting the game to be good enough to be funded and developed on Steam, while a community of players is built around it to get valuable feedback. This means that you, Kickstarter backers will get a polished playable game sooner and will have the opportunity to see it grow.
If the Kickstarter campaign is successful, the following steps will be executed:
There are many possibilities where this game could go and opinions of the player community are very important in making decisions. The current plans and ideas include:
I am an experienced game and web app developer and I have a lot of confidence in this project, especially as the game already has a lot of interesting content. During different stages of my career, I worked both as a solo developer and as a part of a bigger team. A couple of apps I worked on were released on iTunes or involved working with high-end clients from all over the world. What’s more important, I love games, especially strategy sci-fi games. All this means that I take pleasure in working on this and I can’t wait to share my ideas and my product with you fellow gamers.
HOW WILL I MANAGE FEATURE CREEP?
Committing to do too much and making a product a mess is always a danger, especially when a growing community of demanding players is being built. While I will try my best to carefully consider every new idea, I am planning on consulting a small team of Kickstarter backers in order to get opinions on what seems important. You can grab your chance to be a part of that team by backing up this project and getting either the Colonizator or the Mastermind Council membership.
WHAT IF THE GAME IS NOT GREEN-LIT ON STEAM?
Yes, this is a possibility. Admittedly, I am a programmer, not a marketing expert. There are three ways how we can avoid this risk: pledge more and tell your friends. My first stretch goal is to get professional marketing help. Secondly, don’t forget the Greenlight process yourself! As a Kickstarter supporter, you will be notified when the game is posted on Steam so that you can vote for it and tell your friends. If we will all do our small part, we can get many more people interested and voting for the game. Currently, games on Steam remain in the voting process until they are green lit. The process might take longer, depending on the interest we generate, but the game will not be taken down from Steam. Finally, if there is interest from non-Steam players and enough funding, the game will also be released as a stand-alone application.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (42 days)