About this project
THE DELTA SIX: A GREAT LEAP FORWARD FOR FIRST PERSON SHOOTERS
When I designed Delta SiX, I wanted to create a product that combines motion control gaming with a hardcore First Person Shooter methodology. It has been my goal for years to design a product that will take gaming—online and off to the next level.
People shell out money on big 3D HD TV and digital surround sound (or expensive top of the line headsets) to feel the intensity and urgency of a game in the way the developer intended. However, this is lost when you shoot and you are still only holding a controller, not something that feels like a gun. Delta SiX will change this without sacrificing performance or control. It will enhance both
Why Delta Six?
Other attempts at gun-like controllers have failed. They tend to look like something out of a Buck Rogers movie from the 1950s. Motion controllers were made to do more than shooting. Their very versatility sacrifices function. These controllers require a specified space between the gun and TV. If this space is not ideal, controllers require exaggerated, unrealistic movement. This forfeits time, energy and makes the shooter feel out of sync with the game.
We think the new generation of shooters deserves better. Even though we believe the Delta SiX represents a great leap forward in the history of game controllers, we pledge to provide upgrades that will keep pace with the advances in technology that are sure to come in the next generation of shooting devices.
This Controller Is for FPS Games
Delta Six is going to be the real deal. We called in former Special Forces operators from Saber Ops Inc. to help us deliver the most realistic feeling you can get without drawing combat pay. Former military, police officers, hunters, and shooting enthusiasts will finally be able to apply their years of marksmanship training and rifle discipline to the gaming world.
Delta SiX will be compatible with Xbox 360, PS3, PC, the Wii U, and of course, the OUYA console. The Delta SiX will utilize the standard functions of your console controllers but they will be built into the gun’s frame in a comfortable and logical location. Aiming and turning will be done using a state of the art accelerometer.
Along with realism and authenticity, I kept the hardcore FPS player in mind through the entire design process. I focused on keeping it lightweight, with realistic kickback when firing, enhanced optics in the scope, and many other features shooters have been hoping for years. We not only too provide an edge in some FPS titles, but in all FPS titles, offline and on, as well as in the online multi-player arena.
Manufacturing and Fulfillment
Because of my history in inventing, designing, and marketing controller adapters, I have established relationships with Chinese manufacturers. Since China is the world leader in producing high tech products for the likes of Apple and other major players in the electronics industry, there connections are invaluable.
I will work with engineers to guide the manufacturing process and with factory foremen to ensure that all of our specifications and cost requirements are fully met. I have spent more than ten years learning all I need to know to see a project of this scope implemented successfully. I know what is needed in every stage of production and can work efficiently and effectively with subcontractors to bring impressive results.
I have learned to anticipate and plan for shipping costs, including overseas transport and distribution and all of the other elements of a realistic budget.
I am troat cancer survivor. In my recovery I learned to use a device called an electro larynx that enables me talk. It looks like a small flashlight. I have to hold the device against my neck which leaves me only one hand for everything else.I had an idea! What if you didn’t have to hold it? Both my hands would be free. I got a patent and the best biomedical engineer I could find. After spending considerable expense and time nothing I created worked. I heard David was a good problem solver so I presented him with my dilemma. He worked tirelessly on it for a few weeks. When I went to a laryngectomy conference I wore the prototype David had made. Griffin Industries, the producer of my electro larynx, approached me and inquired about manufacturing the device that I conceived and David created. I now travel around the country teaching new laryngectmies to speak using the hands free device. You can see me demonstrate the hands free apparatus at http://www.griffinlab.com/Products/Electrolarynx-Video-and-Audio-Examples.html
Risks and challenges
Risks and Challenges
Every project has its own set of risks and challenges. Sometimes they are similar and sometimes they are quite different. We have both kinds. The specific challenges I face as an inventor and designer in bringing the Delta Six to market and rewarding our investors are the following:
Although I have successfully completed seven projects—taking them from idea to design, manufacturing, and distribution, this is the biggest project I’ve ever tackled. Bringing together the right team and successfully marketing this new and more ambitious project is not a task without risk and poses a new set of challenges, mostly due to its greater scope. I have faced similar challenges before and my experience in these matters lowers the risk.
Dealing with suppliers and manufacturing sources also presents a risk. Logistics can break down if they aren’t carefully managed. Timing issues, including meeting deadlines and delays in customs when parts or products need to be imported from overseas are constant challenges but my experience has taught me how to successfully manage these logistical problems.
Going over budget is always a risk. I have learned to meet this challenge by having failed at it at times but have learned to anticipate and control costs as a result.
Identifying and mitigating risk and responding to and overcoming challenges are matters that I have a great deal of experience in. I have learned how much experience counts and it is one of the reasons investors will respond favorably to the opportunity this project provides.Learn about accountability on Kickstarter
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