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Join the game designer of GRAW and Halo Reach to help create the spiritual successor to the original Rainbow Six and SWAT4. Read more

Seattle, WA Video Games
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This project was successfully funded on April 1, 2012.

Join the game designer of GRAW and Halo Reach to help create the spiritual successor to the original Rainbow Six and SWAT4.

Seattle, WA Video Games
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Happy Holidays from Serellan! DLC Sneak Peak...

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Image Credit: Guns.com
Image Credit: Guns.com

Hello TAKEDOWN community,

First off, the team at Serellan would like to send Holiday wishes to you and your family!  

The team has continued to work on the game, and are readying both the Xbox build, and the next PC update, which will contain a batch of FREE DLC as a thanks for supporting the game and sticking with us over the past few months. This content is still in QA testing, and is targeted for release after the holidays, but we wanted to give you a sneak peak right now!

DLC  

In addition to same game feature updates which I will detail when they are released, we have another batch of free content for you to check out:

NEW Map: The Hold

(The dinosaur is fake)
(The dinosaur is fake)

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.

Map Relight: Radar Storm  

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Firefight Variants: Radar Station  

Two new Firefight variants for Radar Storm, Quad and Outside, change the gameplay dynamic of Radar Station. Quad shrinks the map to the Northeast quadrant, providing faster and more direct combat, while Outside locks off the interiors, enforcing sniper gameplay. These Firefight variants are available for Radar Storm as well.

New Weapon Set: The AG-A3  

The AG-A3 is an Austrian designed bullpup rifle. Included are the standard 5.56mm Carbine, the 9mm Para SMG, and the long-barrelled semi-auto DMR. The AG series provides a weapon platform that is shorter, but with increased accuracy than standard carbines. Downsides are a slightly increased level of felt recoil compared to their more traditional brethren. The A3 version includes a manual bolt release, which removes the requirement to work the non-articulating bolt handle when reloading, decreasing reload times.

MOD TOOLS  

The mod tools have taken longer to release than we planned, as our team has been focused on fixes and updates. We plan to release the mod tools, along with the Killhouse construction set, alongside the next PC update.

XBOX  

We have completed integrating the DLC into the Xbox build, as well as integrating better look control into the 360 controller (this will be added to PC in the next PC update). We are in the process of submitting the build to Microsoft for final certification. As soon as we have a firm release date from Microsoft, I will post another update.

HAPPY HOLIDAYS IN 2013!

Thanks again for your support, the team has been working hard over the past months to support the game with updates, new content, and the Xbox version.  We are excited to play with you in 2014!

Sincerely,

Christian Allen
CEO/Creative DIrector
Serellan LLC

Hornisen, Demian Walendorff, and 4 more people like this update.

Comments

    1. Creator Ash on February 16, 2014

      @xPREDICTIONx - I'm in the same boat.

    2. Creator xPREDICTIONx on December 28, 2013

      Were do I find my download code for Takedown? I donated $15, but haven't seen anything regarding my reward of the actual game, thanks.

    3. Creator Jonny Hurtig on December 26, 2013

      And seriously that dinosaur need to be in its own game-mode "T-Rex Hunt" or something !

    4. Creator Jonny Hurtig on December 26, 2013

      Hey Christian and Serellan the initial launch wasnt at all what I expected but the way you're tackling it post release makes me very happy indeed, merry holidays guys, oh btw, when will you ship the PC-CD or PC-DVD version out and will it contain the most recent builds and DLC packages on-disc ?

    5. Creator Marsell on December 25, 2013

      The dinosaur is fake? :(

    6. Creator Antti Vainionpää on December 25, 2013

      Nice Christian, I thought you gave up because of the sh#tstorm but it's good to see that I was wrong.
      I think it's time to install the game, I've never tried it :)

    7. Creator Sanchez on December 25, 2013

      @serellan happy holidays to all the team, I hope you guys get a well earned break! As for the game: in its present state the game ROCKS. The updates you guys have released in such a short time transformed the game into a fully well rounded release. I hope you're all really proud, cos I love this game.

      New update looks fantastic and I can't wait to get my hands on it.

    8. Creator Christian Allen, Serellan LLC on December 25, 2013

      Thanks, Erik and Groundwalker! We are busting our ass to make TD the best game it can be before we flame out and die!

      Happy Holidays!

    9. Creator Erik Richvoldsen on December 25, 2013

      Happy Holidays, Christian. The amount (and quality) of work that you and the rest of Serellan has put down after launch has been astounding. You are a stellar example of how game developers and software developers in general should treat their fans/customers. Keep up the good work! (but do enjoy a well deserved holiday)

    10. Creator groundwalker on December 25, 2013

      @Christian Allen, for the record I think @John Elliot is entirely wrong. It's obvious that you and your team are putting in a ton of work toward getting the game where we all want it to be while working to fulfill the rest of your oblications to console-based backers.

      Yes, the launch was rough. No one is going to argue that, though if you're anything like me the people who think that bothers them more than it does you are kidding themselves. Regardless, though, a bad launch doesn't detract from the work you guys are doing now, and don't listen to anyone who tries to tell you different. /unsolicited advice from a stranger

    11. Creator Christian Allen, Serellan LLC on December 25, 2013

      @John Elliott, of course, Happy Holidays to you!

    12. Creator Christian Allen, Serellan LLC on December 25, 2013

      @John Elliott Have you checked out the 7 major matches and hotfixes, along with free content we have put out for PC since launch?

    13. Creator John Elliott on December 25, 2013

      the fact that you guys have been working on the Xbox version when the pc game is still a joke just proves what a terrible company you people operate.