Serellan is at a crossroads. We have an opportunity to start a new project, but it is not without personal risk. A key component of our decision to move forward will be your willingness to continue to support us in the future, so we want to reach out to you and get your opinion. Please be frankly honest. If you aren’t already up to speed, please watch the TAKEDOWN Postmortem Video, and read more about Project Pi (here) before submitting the poll. We can’t thank you enough for your feedback and support, and we hope to make awesome games with you moving forward!
Join the game designer of GRAW and Halo Reach to help create the spiritual successor to the original Rainbow Six and SWAT4. Read more
This project was successfully funded on April 1, 2012.
[Example of our Unpublished Pi Early Access Page]
Since I posted up the TD Postmortem, many of you have asked what this project was, so we thought we would show you a taste of what it is.
We are now prototyping on a different unannounced title in Unreal4, but would love to hear your honest feedback on this concept. Maybe we’ll dig it up again down the road.
We want to make games that you, the community, want to play. So moving forward, we want to continue on our track of “No BS development’”, and remain as transparent as possible with you.
What is Pi? (Project Independence)
Co-op, Non-Linear, Hybrid FPS that marries tower defense and FPS elements together with a short & long reward loop.
In the year 3141, the humans disappeared. Hundreds of years later, you awake. You are a "S.A.M.", a Semi Autonomous Mechanoid. But you are different than the others, you are self-aware. The planetary A.I. recognizes this, and seeks to eliminate this "aberration" in the system. Fight to stay alive, to upgrade yourself, and to learn the truth of what happened to the human race.
Pi provides a unique Co-Op Shooter experience, utilizing non-linear spaces to provide a range of tactical options for up to 8 players. Players capture and defend “quantum control points”, earning resource points to upgrade their uplink capability (levels) and gain parts for crafting S.A.M. upgrades, which they can share with their friends to affect core gameplay.
Clean, Modern, Bold. Edge Detecting material effect layered into global post-process chain with bloom, DOF, ambient occlusion.
Screenshots & Concepts
Christian here. First off, I want to apologize for not engaging the community over the past few weeks. I had a very sick cherished family member that unfortunately ended up passing away while I was working to organize long-term care for her, and I just didn’t have the bandwidth to think about work. That being said, here is an update:
Physical copies of the game and the final physical rewards have SHIPPED from the printing factory in Florida! Once we receive them, we’ll be working with our fulfillment company to ship them out to you. The actual printing process took longer than we expected, but are happy to be getting these out to you! Additional Steam codes will be provided with physical copies, which you can redeem as a gift if you like.
Over the past seven months, we have released eight major patches, several hotfix updates, and tons of free DLC for TAKEDOWN. We hope that our dedication to TAKEDOWN has shown through, and reflects our deep gratitude to our supporters and our community. We are currently working on a postmortem for TAKEDOWN, where we will share with you the details on hows and whys of what went right, what went wrong, and lessons we learned for the future. Thanks again for your support, we hope this community will remain strong into the future.
CEO/Creative Director Serellan LLC