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Join the game designer of GRAW and Halo Reach to help create the spiritual successor to the original Rainbow Six and SWAT4. Read more

Seattle, WA Video Games
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This project was successfully funded on April 1, 2012.

Join the game designer of GRAW and Halo Reach to help create the spiritual successor to the original Rainbow Six and SWAT4.

Seattle, WA Video Games
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Future Times

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Hello Serellan Community,


Serellan is at a crossroads. We have an opportunity to start a new project, but it is not without personal risk. A key component of our decision to move forward will be your willingness to continue to support us in the future, so we want to reach out to you and get your opinion. Please be frankly honest. If you aren’t already up to speed, please watch the TAKEDOWN Postmortem Video, and read more about Project Pi (here) before submitting the poll. We can’t thank you enough for your feedback and support, and we hope to make awesome games with you moving forward!

What is Project Pi?

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In the TAKEDOWN postmortem video, I talked about a project that we prototyped (after TAKEDOWN) in Unreal3 for a major publisher, as part of our plan to move forward and continue to support TAKEDOWN. After that publisher pulled out, we explored different avenues, and considered early access as a backup option since we already had a Steam APPID for it. We decided to hold on the early access model because new engine tech (Unreal4) was on the way, and the early prototype didn't fully contain the features we felt would fully demonstrate it's scope, and we had to dedicate the majority of our resources to TAKEDOWN patches. As of right now we have a playable SP prototype in Unreal 3 that demonstrates the art style, a vertical slice of basic gameplay, a small numbers of different enemy AI, and a sample of tools for the player.

[Example of our Unpublished Pi Early Access Page]

Since I posted up the TD Postmortem, many of you have asked what this project was, so we thought we would show you a taste of what it is. 

We are now prototyping on a different unannounced title in Unreal4, but would love to hear your honest feedback on this concept.  Maybe we’ll dig it up again down the road. 

 We want to make games that you, the community, want to play. So moving forward, we want to continue on our track of “No BS development’”, and remain as transparent as possible with you. 

What is Pi? (Project Independence) 

Co-op, Non-Linear, Hybrid FPS that marries tower defense and FPS elements together with a short & long reward loop.

Back Story 

In the year 3141, the humans disappeared. Hundreds of years later, you awake. You are a "S.A.M.", a Semi Autonomous Mechanoid. But you are different than the others, you are self-aware. The planetary A.I. recognizes this, and seeks to eliminate this "aberration" in the system. Fight to stay alive, to upgrade yourself, and to learn the truth of what happened to the human race. 

Gameplay 

Pi provides a unique Co-Op Shooter experience, utilizing non-linear spaces to provide a range of tactical options for up to 8 players. Players capture and defend “quantum control points”, earning resource points to upgrade their uplink capability (levels) and gain parts for crafting S.A.M. upgrades, which they can share with their friends to affect core gameplay. 

Visuals 

Clean, Modern, Bold. Edge Detecting material effect layered into global post-process chain with bloom, DOF, ambient occlusion. 

Screenshots & Concepts 

Postmortem

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Hello TAKEDOWN supporters.  I thought you would be interested in this postmortem I put together for you.  As always, thanks for your support.

Christian

UPDATE YOUR SHIPPING ADDRESS!

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For backers only. If you're a backer of this project, please log in to read this post.

REWARDS!

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Hi TAKEDOWN community, 


Christian here. First off, I want to apologize for not engaging the community over the past few weeks. I had a very sick cherished family member that unfortunately ended up passing away while I was working to organize long-term care for her, and I just didn’t have the bandwidth to think about work. That being said, here is an update: 

REWARDS 

Physical copies of the game and the final physical rewards have SHIPPED from the printing factory in Florida! Once we receive them, we’ll be working with our fulfillment company to ship them out to you. The actual printing process took longer than we expected, but are happy to be getting these out to you! Additional Steam codes will be provided with physical copies, which you can redeem as a gift if you like. 

THE FUTURE 

Over the past seven months, we have released eight major patches, several hotfix updates, and tons of free DLC for TAKEDOWN. We hope that our dedication to TAKEDOWN has shown through, and reflects our deep gratitude to our supporters and our community. We are currently working on a postmortem for TAKEDOWN, where we will share with you the details on hows and whys of what went right, what went wrong, and lessons we learned for the future. Thanks again for your support, we hope this community will remain strong into the future. 

Sincerely, 

Christian Allen
CEO/Creative Director Serellan LLC