Funded! This project was successfully funded on April 1, 2012.

Update #57


Hi TAKEDOWN community, 

Christian here. First off, I want to apologize for not engaging the community over the past few weeks. I had a very sick cherished family member that unfortunately ended up passing away while I was working to organize long-term care for her, and I just didn’t have the bandwidth to think about work. That being said, here is an update: 


Physical copies of the game and the final physical rewards have SHIPPED from the printing factory in Florida! Once we receive them, we’ll be working with our fulfillment company to ship them out to you. The actual printing process took longer than we expected, but are happy to be getting these out to you! Additional Steam codes will be provided with physical copies, which you can redeem as a gift if you like. 


Over the past seven months, we have released eight major patches, several hotfix updates, and tons of free DLC for TAKEDOWN. We hope that our dedication to TAKEDOWN has shown through, and reflects our deep gratitude to our supporters and our community. We are currently working on a postmortem for TAKEDOWN, where we will share with you the details on hows and whys of what went right, what went wrong, and lessons we learned for the future. Thanks again for your support, we hope this community will remain strong into the future. 


Christian Allen
CEO/Creative Director Serellan LLC

Update #56

Patch 8, Free DLC, XBLA & More! To the presses!


Hello Kickstarters,

In this update:  Xbox release, PC Patch &, Free DLC, Steam Sale, Physical Copies, Mod Tools, and more!

PC Updates & Steam Sale

With Patch 8, we addressed the last major issues with Steam Integration, implementing friends joining and NAT traversal.  We also released a major DLC pack, with new maps, weapons, and more.  Along with this release, we launched an aggressive Steam sale, which had a result of a 1000% increase in concurrent players online.  We did this so that folks will be assured that there are people to go play games with.  Please take a moment and check out all of this content on our Steam page here:

AG Bullpup Series
AG Bullpup Series

Xbox 360 Release

TAKEDOWN: Red Sabre released on XBLA on February 21st! We have incorporated all of the relevant updates from PC, as well as the Free DLC released on PC over the past months. A few folks have asked about XBLA codes, and as I've previously mentioned, we are unable to provide them. Xbox codes do not work the same as Steam codes, and we are unable to simply generate them as we can for Steam codes.The response from Xbox gamers has been largely positive, and we are attempting to get some gaming sites to take a look at the Xbox version, as well as take a new look at the PC game, now that we have released 8 major patches, many hot-fixes, added bunches of new features and content based on your feedback.

Mod Tools 

Mod Tools are still a WIP, but we are getting VERY close.  I apologize for the delay, but creating a clean package with mod tools was not as simple as we thought it would be, and have been actively working with Epic on working through technical issues.  We don't want to release an editor that takes forever to load or that constantly crashes.  Because of licensing requirements with Unreal, we can't just release everything, because our game contains source code for Unreal 3 (not UDK).  Terry has been working long hours on this, and we think we now have a solution that we'll be sending over to Epic in the next few days for verification that it meets our licensing requirements for release.  This will of course be free.  A few people have asked about modding on Xbox, and unfortunately this wont be possible.  Miscrosoft does not have a built-in infrastructure for this support, and we simply do not have the ability to build the kind of back-end support that this kind of feature would require (most console games are the same).

Physical Copies  

Terry, Mark, and I have been working to get all the assets together for our print run of physical copies & art rewards for those Kickstarters who qualify. We are working with a "one stop shop" out of Florida, and have recently submitted all of our proofs. The physical copies of the game will include a Steam installer & code for ease of install. This will be in addition to the Steam code you already received. In addition, the disk will include a standalone copy of the game that can be copied over and run without being installed, for those of you who do not want to run Steam. There will be some features that will not function without some tinkering, due to the Steam integration we implemented that the vast majority of Kickstarters & fans have asked for. If you have changed addresses, keep an eye out for an upcoming survey email. If you do not fill out the survey, we will assume your address has not changed and ship to the original Kickstarter address provided. We cannot afford to re-send out returned items or replace items that are sent to outdated addresses. More details about the survey will be released shortly.

Thanks for your support!

We hope that our dedication to continue to improve and add to TAKEDOWN shows our passion about this game and this community.  While mistakes were made during development and launch, which I take full responsibility for, we continue to thank you for this great journey you have helped us experience.



Update #55

Happy Holidays from Serellan! DLC Sneak Peak...

Image Credit:
Image Credit:

Hello TAKEDOWN community,

First off, the team at Serellan would like to send Holiday wishes to you and your family!  

The team has continued to work on the game, and are readying both the Xbox build, and the next PC update, which will contain a batch of FREE DLC as a thanks for supporting the game and sticking with us over the past few months. This content is still in QA testing, and is targeted for release after the holidays, but we wanted to give you a sneak peak right now!


In addition to same game feature updates which I will detail when they are released, we have another batch of free content for you to check out:

NEW Map: The Hold

(The dinosaur is fake)
(The dinosaur is fake)

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.

Map Relight: Radar Storm  

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Firefight Variants: Radar Station  

Two new Firefight variants for Radar Storm, Quad and Outside, change the gameplay dynamic of Radar Station. Quad shrinks the map to the Northeast quadrant, providing faster and more direct combat, while Outside locks off the interiors, enforcing sniper gameplay. These Firefight variants are available for Radar Storm as well.

New Weapon Set: The AG-A3  

The AG-A3 is an Austrian designed bullpup rifle. Included are the standard 5.56mm Carbine, the 9mm Para SMG, and the long-barrelled semi-auto DMR. The AG series provides a weapon platform that is shorter, but with increased accuracy than standard carbines. Downsides are a slightly increased level of felt recoil compared to their more traditional brethren. The A3 version includes a manual bolt release, which removes the requirement to work the non-articulating bolt handle when reloading, decreasing reload times.


The mod tools have taken longer to release than we planned, as our team has been focused on fixes and updates. We plan to release the mod tools, along with the Killhouse construction set, alongside the next PC update.


We have completed integrating the DLC into the Xbox build, as well as integrating better look control into the 360 controller (this will be added to PC in the next PC update). We are in the process of submitting the build to Microsoft for final certification. As soon as we have a firm release date from Microsoft, I will post another update.


Thanks again for your support, the team has been working hard over the past months to support the game with updates, new content, and the Xbox version.  We are excited to play with you in 2014!


Christian Allen
CEO/Creative DIrector
Serellan LLC

Update #54

Thanksgiving Dev Diary and Patch #7 Notes


Full Patch 7 Notes posted here:

Thanks as always for your support!


Update #53

Patch#6 20131114


Patch #6 20131114  

New Content
-HQ “Firefight” Maps
-HQ Inside (TDM, LMS)
-HQ Outside (TDM)

Night HQ - Night version of HQ Includes all HQ Tango Hunt, Bomb Disarm, Attack/Defend, TDM, LMS Maps Firefight HQ Maps Included

New Features

UI: After Action Report: AAR now shows player list with “Killed by” Information
UI: Pause Menu shows player list (in addition to F1 key showing pop-up Player List)
UI: Added “All” filter to In-Game Server Browser

Game Fixes/Additions Fix for Server 

Fix for browser not properly refreshing
Fix for join error after attempting to join full game
Fix for Host sometimes being forced out of spectate mode
Fix for Radar Station Communications objective bar not properly displaying for clients

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