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Funding Canceled
Funding for this project was canceled by the project creator on Jun 26 2018
CA$ 1,387
pledged of CA$ 14,000pledged of CA$ 14,000 goal
21
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Jun 26 2018

PYROMANCER - BATTLE MAGE - SORCERER

Posted by Mad Brainz Empire (Creator)

 hat team is perfect for killing your opponent fast. All those characters are using fire magic, so mostly any card you will pick can be use by any of your character. The weakness of this team, you have no tank. The team is also slow, So it's sound like a good idea to pick up some artefacts to play faster so you enemy will have to play on the defensive.  

Pyromancer- The Pyromancer can use a staff but it's always nice to have one character that can inflict damage without any card. For that reason a Large Sword might be the way to go. A Ring of Speed also is a nice add on to bring his speed to 17. A Mind Ring sound like a good choice for the 2nd artefact.  

Battle Mage- The Battle Mage can be an offensive character but because of his slow speed, he will often play last. Because of that he will be use as a healer and a buffer. A staff to make him sturdier seem the better option. For his artefacts, a stone Necklace would make him almost immune to physical attack. A Sacred Ring or a the Amulet of Fire seem the best 2nd option. Also because he play last, keep in mind each time a hero play, you pick up a card from their deck. So there is a lot of chance the Battle Mage will be able to use those card at his turn. 

Sorcerer- The Sorcerer should always have a staff as her weapon to give her a little bit more chance to survive versus physical attack. The Sorcerer is already quick but with that combo you want to strike first. So I would give the exact same artefacts than the Pyromancer, her speed would be 16. She should play right after the Pyromancer.

Starting Hand  

- 2 Lavabolt: Strongest Spell in the game and keep in mind that your Sorcerer and Pyromancer will play one after the other. If your spells hit, this is a minimum of 200 dmg and could be up to 400 dmg.  

- 2 Innerfire: Before casting the Lavabolt make sure you cast Innerfire to increase your chance to crit.  

- 1 Healmore: That spell is for the Battle Mage to use. When it's gonna be his turn, his 2 allies will already received some damage. He can heal using his boost card and still do an attack.  

- 1 Silence: That silence is a defensive card that can be use to counter a silence. 

The idea of that combo is to kill someone fast, to get ride of one of his character before he even have a chance to play.

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