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$1,050
pledged of $10,601 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

$1,050
pledged of $10,601 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

The Artefacts

Ring of Power: +5 Physical Damage  

Stone Necklace: +1 to Armor Save  

Ring of Speed: +4 Speed  

Evasion Ring: +1 Evasion  

Bracelet of Precision: +1 to Hit  

Sacred Ring: +20 to any Life Magic  

Assassin Cloak: Immune to Taunt if Dagger is equip in the Main Hand.  

Amulet of Fire: +10 to Fire Damage  

Barrier Ring: +1 to Magic Save  

Amulet of the Lich: +10 to Drain Life Damage and Heal  

Healing Ring: +20 extra 20HP after receiving any kind of healing  

Cursed Ring:  When the Grim Reaper fails, you may re-roll the spell. On a roll of 1, the ring will take the soul of the caster instead.  

Amulet of Ice:  Every enemy hit by ice damage receives an aditionnal negative 2 speed. 

Amulet of Poison:  The amulet gives you the power to play 2 boost poison cards instead of 1. Piercing Amulet When attacking an enemy with physical damage, the enemy must remove (-1) on his Armor save.  

Mind Ring:  When attacking an enemy with magical damage, the enemy must remove (-1) on his Magic save.  

Ring of Second Chance:  When the wearer of this ring rolls the dice, they have a 2/6 (5+) chance to return to life with 100HP  

Taunting Horn: Results in 50% chance (4+) to return the Taunt card back to your hand instead of to the graveyard pile.

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