Ring of Power: +5 Physical Damage
Stone Necklace: +1 to Armor Save
Ring of Speed: +4 Speed
Evasion Ring: +1 Evasion
Bracelet of Precision: +1 to Hit
Sacred Ring: +20 to any Life Magic
Assassin Cloak: Immune to Taunt if Dagger is equip in the Main Hand.
Amulet of Fire: +10 to Fire Damage
Barrier Ring: +1 to Magic Save
Amulet of the Lich: +10 to Drain Life Damage and Heal
Healing Ring: +20 extra 20HP after receiving any kind of healing
Cursed Ring: When the Grim Reaper fails, you may re-roll the spell. On a roll of 1, the ring will take the soul of the caster instead.
Amulet of Ice: Every enemy hit by ice damage receives an aditionnal negative 2 speed.
Amulet of Poison: The amulet gives you the power to play 2 boost poison cards instead of 1. Piercing Amulet When attacking an enemy with physical damage, the enemy must remove (-1) on his Armor save.
Mind Ring: When attacking an enemy with magical damage, the enemy must remove (-1) on his Magic save.
Ring of Second Chance: When the wearer of this ring rolls the dice, they have a 2/6 (5+) chance to return to life with 100HP
Taunting Horn: Results in 50% chance (4+) to return the Taunt card back to your hand instead of to the graveyard pile.