We're getting there!
Well, the bug fixing is still coming along but we’re finally getting close to the tweaking stage!We have some exciting updates to share too! Since only... Read more
Game is being pushed to TBA status.
Well we've have the game completedaside of a few minor glitches. But we've had people testing the game and all have made suggestions to game play mechanics,... Read more
A big bad bug - The beta testing has paid off!
So Bug testing has paid off. There was a game breaking bug that we need to make sure we have completely ironed out before launch.So to play... Read more
Good News and Bad News.
Well it looks like that little setback with the development tool cost us our bug testing time.And we're not comfortable with releasing the game with only a... Read more
Progress and Problems.
It's been awhile since we've posted an update. We've been hard at work on the game! But we've finally hit a wall with the program we use to... Read more
Game is being pushed back to May
We've decided to bump the game back a bit in order to get the NES gfx version into the final release. We've also come up with a few... Read more
Insanity's Blade: The Last Open Beta! 4 stages with tons of new stuff!
Good evening everyone!
So we've been very busy over here trying to get one more big public update before we go into closed beta until the end of development. With... Read more
Stage 2 Bosses and Stage 3 Images!
Stage 2 bosses are complete! They've actually been done for about a week I just haven't had time to make a video as I've been plugging away at stage 3... Read more
No rest for the wicked? A new video update!
Here we are on another sleepless Sunday night/Monday morning to bring you a little video for the first half of Stage 2! This is the corpse surfingstage from before... Read more
16-bit+ it is!
Aside of a few people here asking to keep the 8-bit as an option, 16-bit+ has gone over extremely well on all fronts! So we will continue along as Insanity's... Read more
Happy Holidays from all of us here at Causal Bit Games! It's been a busy few days since the Kickstarter campaign successfully ended! We've been hard at work on some... Read more
A Final (Kickstarter) Thank You!
Thank you all!!!
It's thanks to each one of you for spreading the word and backing the campaign that Insanity's Blade is funded, let alone the bonus stretch goals... Read more
We've just gone over our second stretch goal!!
Woohoo!! We're just over $7000! Only $1000 to the Wii U stretch goal! And now as promised, not only is Arena Mode in game but we'll give you the secret... Read more
A special shout out to Dan Rhodenizer! And a big thank you for your support in the final 12 hours!
I just wanted to send out a big thank you to Dan Rhodenizer who just jumped on board with us in the last little while to help with... Read more
Video of co-op game play added!
Well, we finally had a little time to do a co-op game play clip! So here it is!! This shows of not only the second player in action, but also... Read more
One more big demo update before the campaign ends!!
It's that magical time again on Sunday night/Monday morning where we release our demo with a game play vid! This time we bring you the following features... Read more
We've passed our goal!! Co-op demo to celebrate!!
We've done it! Thanks to all of you for supporting us we've reached the goal and we're even shooting past it! With just 4 daysleft there's... Read more
Another Sunday night/Monday morning, another huge demo update!!!
Well we've gone and done another crazy update to the game play which directly effect the demo as well! We've listenedto the feed back and... Read more
Went ahead with STEAM GREENLIGHT!!
I've put up the Steam Greenlight tonight thanks to a generous non KS backer! But that's not all!
We've been working hard for the past week to bring you... Read more
We've been listening to the feedback and...New Demo in 4 flavors... WHAT???
It's that time of the night when normal people are sleeping and crazy people like us are up working to get the latest and greatest demo into your... Read more
Finally! New stage 2 good enough for viewing! Corpse surfing awaits!!!
So we got stage two together enough to show you how it looks. This is the third rebuild of this stage. It started out as 15 minutes long then 10,... Read more
Corpse Surfing? What?
Well this isn't the update I was hoping to get up today but it's close enough. The new stage 2 is about 70% complete (I wanted to be 90-95 for... Read more
Press Kit! It has stuff in it ;)
Just a quick update with a link to the press kit. There is a little more about the game in here with pics etc. As well as a... Read more
New Intro Video!
Well we finally had time to film a proper little introduction video to talk about the game's creation, where it came from, why we made it and why it is... Read more
What's that? Mac version working? Demo inside!
To our new backers, welcome aboard and thank you kindly! We hope you enjoy our game!
We've compiled a mac version of the game but it will more than likely... Read more
Thank you to early backers and updated demo!
On behalf of Daven and myself, I'd like to thank those who have jumped on board with us so early in the campaign!! It means a lot to us to... Read more