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Take a father’s journey to hell in order to save the souls of his wife and child. For WINDOWS, MAC and LINUX + Wii U Stretch goal!
Take a father’s journey to hell in order to save the souls of his wife and child. For WINDOWS, MAC and LINUX + Wii U Stretch goal!
71 backers pledged CA$ 7,075 to help bring this project to life.

About this project

Insanity's Blade: The Ultimate 8-bit Experience project video thumbnail
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CA$ 7,075

71

 We're a small indie team from Canada and have spent all of our available resources towards making this game possible; With the positive feedback we've heard from those who've watched the game grow over time we felt ready to bring the project to Kickstarter and make Insanity’s Blade into a truly awesome experience and tribute to the golden games of old.

Below, we have provided a link to the windows demo of the game! Note that the game is still very much in beta and that there will be minor bugs and missing sounds, etc. 

The instructions are contained within the zip files. You may use a control pad to play the game! 

Pick you flavor here:

WINDOWS  

MAC  

Linux 32  

Linux 64  

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The funds from this Kickstarter campaign will be used solely to improve Insanity’s Blade by adding new features to the game and through reaching stretch goals like porting to consoles and possibly the mobile market.

Your support will also help cover a great number of costs in development including:

                 
  • Legal and licensing fees

  • Costs for entering Indie marketplaces

  • Musician fees

  • Promotion and marketing materials

The Chronicles of Thurstan is the first in a series of games based around the journey of a sword possessed by a fathers powerful grief and hatred. This first game is the tale of the swords creation.

  •  A blend of action, platforming and rpg elements with a classic 8-bit style 
  • Battle through the 18 stages filled with unique enemies and environments
  • Scale buildings and caves with Thurstan’s wall scaling and jumping abilities

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  •  A fully original soundtrack that’s also playable on real NES hardware (VRC6 based)

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  •  Cutscenes between chapters to tell the story of Insanity’s Blade

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  • Get upgrades at the store between stages
  • Weapons system improvements and upgrades as you progress lead to unique combat mechanics

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  •  Fight alongside an AI driven sidekick who joins your quest 

Adapted from the Insanity’s Blade graphic novel written by Chris and as featured on the now-defunct WTFmag.ca

Designed to closely match the capabilities of the original NES hardware, without the flicker and slow-downs!

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Christopher Obritsch – A father, long time creative director of  web and print, and award nominated indie game developer, game collector and player of both classics and current. Chris is the creator, lead developer, artist and back up musician for Insanity’s Blade.

Daven Bigelow – A published author on game development, and university student. He’s an avid player, collector, and maker of games. Daven bounces ideas around with Chris and helps eradicate bugs/codes new features.

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Below you can stream the Insanity’s Blade EP, a selection of tracks from the soundtrack, which will be immediately available to download for free to anyone who is kind to pledge $10 or more, and help us get closer to turning our dream to reality. 

https://soundcloud.com/causalbitgames/sets/insanitys-blade-the-8bit

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We are trying to keep the costs as low as possible! Our goal of $6,000 will help ensure that we will be able to cover our legal fees and licensing fees for other platforms, getting Steam Green Lit, as well as pay for the game musicians and promotion materials. We also considered the deductions that Kickstarter and taxes will take in our budget.

  • Legal fees: Incorporating ~$900
  • Musicians: $1000 Split by amount of songs each musician composes 
  • Promotion: $1000+ to pay promotion specialist for doing Blogs, Twitter, Facebook and webpage updates constantly.
  • Unity Licence: $1000 to port to mobile and console
  • Unity developer: $2000 to code the mobile and console versions.

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Risks and challenges

With any project, there will always be risks and challenges. We are going to list some major risks involved and explain how we plan to conquer/overcome them.

Game creation is a challenging process. It takes tons of dedication, time, and energy.

Causal Bit Games is a small indie team composed of 2 members, with one member doing the art and the programming, and even some of the music.
We face the challenge of time, for testing especially, but have been able to do great so far in meeting our proximal goals. Other than this, we have created a solid workflow, creating an optimal experience within game play, utilizing all of our resources and creating a strong working team relationship.

Finding original and fitting music for all of the levels is also a very challenging aspect, which is why with enough funding we will have greater ability to get the music we need, by having musicians compose the right soundtrack from scratch.

Another risk of game development are delays, which are a natural process of game development. Reasons for possible delays include adding additional content for players to enjoy, fixing unexpected bugs, porting issues, hardware failure and loss of digital assets, and more. We have backup hard drives, online storage accounts, and other protective measures to lessen the chance of delays, excluding the process of adding additional content for players to enjoy.

We have been putting all of our efforts to bring you the ultimate 8-bit experience, and will ensure to give it our all to make this a game you will enjoy, and possibly play again and again… and again!

If you have any questions or concerns please drop a comment or email Chris (Founder) at chris@causalbitgames.com

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FAQ

  • Yes. The Mac and Linux versions run off of the same code as the pc version. A Mac made no later than 2010 with an up to date OS would be best for optimum performance.

    Last updated:
  • If we reach our original goal then yes. I wish to have a Unity build made of the game for everything aside of PC/Mac/Linux. Older devices do not handle the game code so well as it is HTML5. I would prefer for everyone to have the same experience on every device or as close as possible to the same experience if possible.

    Last updated:
  • If we reach our original goal then yes. I wish to have a Unity build made of the game for everything aside of PC/Mac/Linux. There is no support for our code to be ported to consoles/handheld devices as of yet, therefore we must have the Unity version built.

    Last updated:

Support this project

  1. Select this reward

    Pledge CA$ 5 or more About $5

    SUPPORT CREDIT:

    Your donation is greatly appreciated, and your name will be included in the credits of Insanity's Blade!

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    Pledge CA$ 10 or more About $10

    SPECIAL PRE-ORDER PRICE:

    As well as credit, enjoy a full copy of the game in digital download format when it's finished!

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    39 backers
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    Pledge CA$ 25 or more About $24

    PRE-ORDER + SOUNDTRACK: In addition to the above, you'll get a digital copy of the soundtrack at release as well!

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    Pledge CA$ 50 or more About $48

    BACKSTAGE PASS: Get the game + soundtrack, and access to lost levels and unused graphics digitally at release.

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  5. Select this reward

    Pledge CA$ 75 or more About $72

    SIGNED DIGITAL ART WORK: Get the game + soundtrack, and digital copies of hand drawn artwork used for comic and game signed by Chris.

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  6. Select this reward

    Pledge CA$ 100 or more About $96

    THE HARD COPY: As a bonus to the digital content above, get a physical copy of the game + soundtrack mailed to you!

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    Ships to Anywhere in the world
    Limited 9 backers
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  7. Select this reward

    Pledge CA$ 125 or more About $120

    GET THE T-SHIRT!: Along with your physical copy, get an Insanity's Blade T-Shirt to show how great of a fan you are!

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    Pledge CA$ 125 or more About $120

    GET IN THE GAME: Want to be part of the undead onslaught? A cast regular? Well then this tier will get you in the game as one of our walking corpses (enemy sprite). Choose from which level you would like to be featured in and what you would like to look like! Also includes previous tier goodies!
    *"Get in the Game and Get in the Game 2 tiers not included as extras with higher tiers"

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    Pledge CA$ 135 or more About $129

    GET IN THE GAME 2: Want to be part of the undead onslaught? A cast regular? Well then this tier will get you in the game as a comic styled extra during a cutscene. Also includes previous tier goodies except "Get in the Game"!

    *"Get in the Game and Get in the Game 2 tiers not included as extras with higher tiers"

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    Pledge CA$ 150 or more About $144

    INSANE POSTER! Get the above tier and a poster to go with that t-shirt!

    *does not include "Get in the Game" or "Get in the Game 2" Tiers!

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    Pledge CA$ 200 or more About $192

    PERSONALLY SIGNED COVER ART: Everything from the previous tier, plus a hand drawn and personally signed copy of cover art mailed to you!

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    Pledge CA$ 250 or more About $239

    WEEKLY BETA BUILD ACCESS: On top of the last tier, you'll also have beta access to every build leading to the final release. Play the game as we make it! You will be named on the Beta Testing Team in the credits! You will also be able to provide feedback!
    *does not include "Get in the Game" or "Get in the Game 2" Tiers!

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    Pledge CA$ 500 or more About $479

    EXECUTIVE PRODUCER CREDIT: In addition to the previous tier's content, join the team as an executive producer and directly influence Insanity’s Blade! You’ll have full access to discussing the game development and direction with the dev’s here at Causal Bit Games.

    *does not include "Get in the Game" or "Get in the Game 2" Tiers!

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Funding period

- (30 days)