This project's funding goal was not reached on May 4, 2013.
About this project
Update # 2 - More Screens
Many people asked for some additional screes, so here they are
We listened to our pledges' feedback and we have updated the rewards to better suit. Also those who already pledged will be automatically promoted to the new level rewards.
What is TOTUS IMPERIUM?
TOTUS IMPERIUM - meaning global or all control is a travel and transportation business simulator. Players must build, grow and maintain their travel empire by constructing transport routes, stations and agencies within cities and destinations. Players can build hotels, resorts, fairgrounds and other attractions. Connecting these properties to the towns and cities via train, planes, buses and cars will begin to attract customers. To increase customer numbers to attractions or destinations, the player can build hotels, set up car rental properties, offer flights and shuttle pickup in bundle deals.
The player can chose to service the general public or the industrial sectors. Each sector has its advantages and disadvantages. Transportation routes for the general public may have lower per transaction rewards at a greater frequency. Maintaining routes and catering to the market's ever changing demands can be hard to keep up with. While servicing the industrial sector may have greater per-trip payoffs but is more focused on efficiencies and keeping costs low.
Throughout the game, the player will generate revenue and also gain reputation with the various leaders of industry and the general public. As the player's reputation becomes stronger and more trusted, new opportunities, higher margin contracts, land and new innovations become available.
When the player achieves goals and is generating results, they will be awarded with reward tokens. Reward tokens can be used to progress through the game faster. Players can chose to unlock buildings, vehicles, research and other game features to improve and expand their empire.
TOTUS IMPERIUM can be played alone or with friends.Players can compete head-to-head or form strategic alliances to increase market share and maximize profits. Supporting up to 8 players.
Overview of Game Features
- Create your own travel empire - build and manage your very own transportation and travel empire.
- Establish transportation routes for buses, trains and airlines
- Connect cities and industries to become the preferred transportation conglomerate
- Expand vehicle fleets, research and improve existing vehicles
- Establish hotels in lavish destinations and create combination travel packages to attract guests
- Extend your reach into car rental, attraction services (shuttle pickups, hotels on location etc)
- Revenues earn you reputation to expand your opportunities
- Revenues earn you reward tokens - used to buy better and unique items.
- Play on own, compete with friends - share resources or go head to head!
- Platforms: iOS (iPhone, iPad), Android & PC
If we reach our goal of 100K we will be releasing the game on iOS, 150K would allow the port to the Android platform. The game is based around travelling. Makes sense to release it on devices that are mobile. The PC version will be released if we reach the goal of 300K.
iOS Devices: iOS version X.xx or higher
Android Devices: Android version 4 or higher
PC - Any PC bought in the last five years will definitely be able to play this game.
What we already have:
·The game's base architecture& core engine
·The servers are running
What the money is for?
·Creating the game's content, graphics and features
·Testing and quality assurance - ensuring we deliver what we promise!
Every penny outside of the reward creation & delivery process will go into making this game better. From expanding the content, adding new features and also increasing the reach of our travel network.
Here are some of our stretch goals :
We require the funding from you to produce the game and all the content within the game. We have gone to VCs and other investor groups but everyone of them wants to short change the player and focus on their bottom line. So we told them to go jump and now we are putting it all on the line here on Kickstarter.
We feel that involving the Kickstarter community will help us create a unique travel game and also spread the word a lot faster.
Risks and challenges
There are always risks and challenges when developing a product for the market. Some of the most important are outlined below:
• Ensuring the product will work seamlessly across multiple devices is the largest challenge.
• Delivering the promised product in a timely manner.
• Publisher submissions (mainly Apple) could delay the launch of the title.
How much will the game cost is sometimes like asking how long is a piece of sting. We have calculated the cost of creating all the artwork, audio and additional 'bits n peices' to reach the $100,000. We have already built the engine and all the communications between the phone and our servers are already going.
We know these costs from past experience and also from pricing everything up over the last six months.
- (30 days)