Funding for this project was canceled by the project creator on May 20, 2013.
About this project
As of today, May 20th I have decided to cancel the project in its current form. After much debate, I ultimately decided that this would be the best thing for Minions and Heroes. In the week leading up to the kickstarter launch, a lot of changes took place which pushed the funding goal where it's at now. I feel that what I ended up with may have been too ambitious. Therefore what I have decided would be best is to cancel this project, reevaluate the project's ultimate goals, and relaunch it again with several changes in the upcoming weeks. This isn't a decision I took lightly but in the end I think it's the best thing for the project. I thank those that did decide to back the project and who have helped throughout, it means a lot to me. I thank all of you once again and I hope that you'll understand my position.
I'm pleased to welcome each and every one of you to my project. It's my great pleasure to introduce my game: Minions and Heroes. I've been working on card games since '02 and I've designed plenty of games since. Through the years I've learned to love to force players to make the difficult decisions: either make a sacrifice for the short term or hope for a better payoff in the long term. I've also learned about the power of simplicity and that a game doesn't have to be complicated to be fun. Both of those views on games is reflected in Minions and Heroes and the end result is a game that is easy to learn and quick to play (10-15 min), but most importantly - fun. Over the past year and a half, I've put my focus on Minions and Heroes to ensure that I had a quality game that I was willing to put my name on and could proudly stand behind.
Make sure to keep up to date here and on the website because I will constantly be updating both!
Minions and Heroes is a card game that uses 3 types of cards: Minions, Heroes and Regions. All 3 types of cards are tied strongly to the elements that make up the world. A region's landscape and climate are determined by what elements are most prominent in that area. Minion's strengths are tied to these elements as well. Their strengths can be natural or trained, whatever the case a minions overall effectiveness will always come down to the region it is fighting in. Because a minion's strengths in each element are not equal, a minion's strength can vary widely. The hero is just that - a hero. A hero is very well trained in a few elements and because of their status, will not risk fighting in a region that they have not prepared for. Unlike a minion, a hero's strength is unwavering but their dedication to make sacrifices for the overall good of their kingdom can be questionable.
Minions and Heroes has been in development for almost a year and a half now, slowly morphing into the game that we have today. I've taken every step to make sure that you will have a fun experience with a friend or group of friends. Requiring very little room, Minions and Heroes can be played nearly anywhere and because of the simple, intuitive rules you can easily get in a game on a short break. Because this game works different than other TCGs (where you have a set of rules and then cards that have either additional rules or an effect that breaks the rules) this is a great game to play with someone who has no experience with trading card games.
Complete the artwork we have now - The art you see on the cards is only half done and looks great, the finished artwork will be stunning.
Add 72 new cards to the set - The 54 cards that we have now were chosen to allow players to play the game with the 2 pre-constructed decks and to give variety to the game; playing against an opponent with 2 identical decks is boring. The new cards will expand the set to 126 cards, 106 of them being a mix of minions and heroes. This improvement will give players a sense of a much larger world (with 20 regions), and enough variety for a multitude of decks and game types.
Starting Production - While increasing the set size and finishing the artwork are our primary goals, if we succeeded in just doing this we still wouldn't have a product to sell. While the majority of the money will be going to finishing the game and for the rewards, some money will also be used to produce additional copies of the game to place in a few brick and mortar stores.
Build a community - While this isn't a numerical thing, our overall goal is to build a community around the game. While Kickstarter may help get the game started, it's the community behind the game that will be the driving force on where the game goes from there. My personal goal is to be as close to the community that is supporting this game (and hopefully games of the future) by allowing the community to somewhat control the content of the game that they're supporting. This goal is reflected in some of the rewards that we're offering.
Learn the basics and how to play the classic game. I've broken them into 2 parts for simplicity and once we add more ways to play you will only need the basics. I know I mention different game types in the video. More game types will be added over the summer but there's no since in overwhelming anyone with a bunch of different ways to play right away.
Learn the Basics:
Learn the Classic Rules:
Check out our reward video below to find out more information on each reward. This was made to give you a better understanding of what you will be receiving. If you are interested in a $200+ Reward there are some guidelines that apply. This is done for quality control so the game will stay somewhat consistent. I will be as open as possible to all requests and will do my best to work with you. The guidlines are listed on our website (www.minionsandheroes.com/rewards/guidelines) or you can simply email me (firstname.lastname@example.org) what you would like the name to be, a brief description of what you would like it to look like, and a general idea of the lore. Details about your minion or hero can be added/changed as time goes on.
$25,000 is a lot of money. Where is all of that money going? Well I will do my best to break everything down so you understand what will be done with your money.
1. Artists - I've done my best to find great artists at reasonable costs and I feel that I've done a really good job. But in order for them to finish their artwork and create new artwork they need to be paid.
2. Initial Production - As I said in my video, if I finished the project without preparing for the future it would be finished but I wouldn't be able to do anything with it and really all the funding would be for nothing. To prevent this I'm going to use some of the money to do a single run of cards to be able to sell. This will allow me to get started and from there the success or failure of minions and heroes lies completely with me.
3. Reward Fulfillment and Shipping - This is where another chunk of the money is going. I did my best to keep everything to the level to where it would be at normally and because of that, I'll have to send out more packages in the long run (need more people to fund therefore more rewards to fulfill) and this is where it get's kind of complicated. I'll try to use an analogy though (this is the best way I can explain it):
Let's say Sarah needs a machine for her to make her delicious pretzels, for this example we'll say the machine costs $6. And lets say for a reward she is offering pretzels at $2 each and those cost $1 to make and ship. If she asks for $6, she would have 3 people order the $2 pretzels meaning she has to make and ship those pretzels to those people, costing her $3. Ok, so she'll ask for $9, no big deal. But at this point she would need 5 people to buy her pretzels costing her $5 in materials, plus her original $6 which would mean she needs to ask for $11, right? Actually she needs to ask for $12 to cover 6 people investing $2 each for her machine.
This is the dilemma I was faced with, even though I had total on what I needed for my project I had to figure out what the worst case scenario was for the rewards and shipping (what offered the lowest profit margin). I did this to guarantee that everyone's rewards would be shipped out in a timely manner without having to worry about me figuring out how to pay for all the unexpected expenses. Since I did prepare for the worst case scenario and it's unlikely to happen, the additional money will be invested into the game (possibly adding in new cards) or in you by giving our backers additional rewards at certain levels. Exactly $0 will go to me to recover anything I invested (or will invest) or for a 'paycheck'. Everything will be invested into the project or our backers. I promise I will do my best to work hard for you and make sure that your experience with myself and Minions and Heroes is nothing less the great.
Risks and challenges
With any project comes risks. I've done my absolute best to foresee and minimize the risks to make sure that I will be able to follow through with every one of my goals. The big risks lie with the $200+ rewards and making sure that the new content is suitable. I'm taking a big risk by opening up the game instead of keeping it firmly under my control (although I have final approval over everything to stop anything that's too ridiculous). I already have artists and a manufacturer so I know that the cards will be made and I will be able to fulfill everyone's rewards, but the journey is just beginning. I know things won't get easier but I am ready to take on any challenges that may present themselves. My drive will be for the people who love the game, who believe in me and for those that want to see this project succeed as much as I do.
Another risk worth mentioning is the possibility in a reward delay. Since I'm adding 72 new cards to the set and having the artists finish what they've done, I think it's worth mentioning that there is a chance that the finished set may be delayed. It's a lot of work for the artists and the chance of delay is there. I will keep everyone updated on the status of our progress however.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (36 days)