Project image
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$70
pledged of $40,000pledged of $40,000 goal
6
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, June 6 2015 3:40 PM UTC +00:00
Last updated June 6, 2015

Lunatrix: Knights of Artemis

Single player adventure and 4 player couch co-op mode with beautiful 2D art and full animation for Windows and Mac

Lunatrix: Knights of Artemis

Single player adventure and 4 player couch co-op mode with beautiful 2D art and full animation for Windows and Mac

$70
pledged of $40,000pledged of $40,000 goal
6
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, June 6 2015 3:40 PM UTC +00:00
Last updated June 6, 2015

About

Grand Space Kitty Studios was born out of a love for video games and a desire to make one of our own. We've worked in the multimedia industry for decades, in illustration, animation, programming, and design. We've worked as freelancers and contractors for other video game companies and corporations. We felt that it was time to make our own.

Flame Avatar Alpha Concept Art
Flame Avatar Alpha Concept Art

Lunatrix: Knights of Artemis is one of our dream projects. We want to make a beautifully animated, lavishly painted video game with fun and challenging gameplay that centers around playing with family and friends. 

Solo games will always exist, and some are the most beautiful and transcendent experiences. But shared experiences in video games are so profound. We don't mean playing with anonymous team mates on a server, but playing with friends and family on one screen. Couch co-op experiences are getting rare. Social experiences like couch co-op are much, much more fulfilling in our opinion.

Lunatrix: Knights of Artemis will feature up to 4 player couch co-op on one screen. We envision people – family, friends, game buddies playing on one large screen with controllers. Our game is strategic in that different enemies will require different strategies to dispatch. Each character class will have different strengths, weaknesses, and play styles. So choosing a particular class that suites your style is important. The Lunatrix of the Earth displaying her walk cycle below (Yes she is female, stripped of that rock armor she's more vulnerable to attack) is very defensive and can absorb more punishment. But she's the slowest of the Lunatrix and requires more strategic play.

Lunatrix of the earth
Lunatrix of the earth

The Lunatrix are protectors of the planet Artemis. Artemis will feature 4 major environments – Forest, Volcanic area, an arid region, and an arctic environment. Each environment presents it's own hazards and requires different play styles. For example the volcanic stage has hazardous areas that can damage the player. While the arctic one will have slippery surfaces in addition to destructible areas. There are some of the surfaces in alpha below rendered by Angelo (If we exceed our goal we hope to hire him)

Concept Art for Environment (Alpha)
Concept Art for Environment (Alpha)

 In addition to making a great video game, we also want to factor in an educational component. We're making a syllabus and roughly 50 hours of educational videos explaining craft and theory in design, painting, programming, game design, and make them available to our backers. DK Crame our programming and animation lead was a college professor for a decade and has a lot of experience building curriculum... We felt that this should also be one of our priorities. The educational world has changed so much, and there's so much sharing of knowledge. We'd like to contribute by offering a unified set of educational videos. With such a wealth of knowledge online, people contradict each other, people argue over methodology rather than results oriented execution. We'd like to offer something more comprehensive and unified. And we'd like to distribute these educational materials to backers every week till the completion of the syllabus mentioned in our rewards section. Roughly two hours of new and polished material every week! Here's a GIF of the Lunatrix of the Earth. She was made as a 3D model and animated in 3D but we're aiming for a hand painted aesthetic.

Lunatrix of the Earth Alpha Idle Cycle
Lunatrix of the Earth Alpha Idle Cycle

 Here's the Lunatrix of the Flame. Done in Blender. The game will be in 2D but will feature 3D rendered as 2D sprites, and feature a hand painted look.

Lunatrix of flame
Lunatrix of flame

So we're raising funds to get all these done. We have the experience to do it. But if we can get past the funding goal we'd like to hire 2 or 3 more artists to help us out. These are people we know and have been our former students in college. The Lunatrix of the Flame above for example has been designed by Ana Rapsing. She's one of our potential hires, she's talented, dedicated, and severely underused by her current gaming company. We'd love to hire her... If we can double our funding (here's hoping we even make funding!), we can hire fine, young people to help with our fledgling game studio. We can take work from other companies, we've been doing it for decades but it's okay to dream a little dream right?

We believe in the Kickstarter philosophy and the Independent game community. Thanks for viewing!

Risks and challenges

Releasing the completed game on time. While we have the experience and the knowledge to make a deadline, you never know there's always something. We've prepared contingency plans. We'd really like to get funded and exceed our requirement to bring in more stages, more characters, and more gameplay.

Delivering a great game. This might be beyond our grasp. Being in the business of making art and animation for over two decades we know we can't please everyone. But we're going to give it our best shot.

Ensuring a bug free experience. This requires a lot of play testing and documentation. Which is completely different from the act of creation. We do have a lot of experience in testing, having developing applications for banks and medical facilities, which absolutely requires bug free experiences.

Delivering enough content. How much is enough? We're aiming for a ten hour single player experience, and a long couch co-op gaming experience that is hinged on fun and repeatable gameplay.

Creating enough quality educational content. Developing a game gives us enough content, but packaging and making the content professionally takes time, but we've had about a decade's experience in studio training and college level educational videos which have a weekly turnaround.

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Support

  1. Select this reward

    Pledge $5 or more About $5

    A copy of Lunatrix: Knights of Artemis.

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  2. Select this reward

    Pledge $10 or more About $10

    Almost 50 hours of instructional videos covering the following topics: Art theory and graphic design theory for video games, character design, digital (Adobe Photoshop) and physical (watercolor & acrylic) painting techniques, 2D and 3D animation theory, 2D animation techniques, 3D modeling (Blender), rigging theory, practical rigging (Blender), 3D animation techniques (Blender), practical game design theory, programming concepts, programming syntax (C#), Unity API instructionals, practical level design theory, level construction, optimization techniques, and packaging your video game for distribution. While the delivery date is May 2016, the videos will be released every week starting at the end of May 2015 in 1086p H.264 format.

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  3. Select this reward

    Pledge $20 or more About $20

    Custom character skins for the Lunatrix of fire and the Lunatrix of the earth. These are only available for backers and will not be offered as DLC.

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  4. Select this reward

    Pledge $30 or more About $30

    A new character besides the initial 4 Lunatrix, the Lunatrix of frost with a custom skin only available for backers. This character will be available at a later date as DLC. The backer's name in the credits section.

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Funding period

- (30 days)