About this project
The Tome of Beasts brings 400 new monsters to your 5e game—everything from tiny drakes and peculiar spiders to ancient dragons, arch-devils, and demon lords. The Tome of Beasts covers a huge gamut of challenges, from basic vermin to world-shaking personification of malevolence, and everything in between!
Back the Tome of Beasts today and terrify your know-it-all players with creatures they have never heard of.
This richly-illustrated, highly useful supplement for any 5th Edition game compiles monsters from the entire history of Kobold Press monster design, including longtime favorites such as our clockwork creatures, drakes and dragons, devils and arch-devils, and the various dangerous flavours of the fey. It includes the winners and some of the finalists of the Monarch of the Monsters contest, and it is illustrated by some of the finest artists working in fantasy today.
Here's some sample artwork to show you what we'e brewing.
And a fearsome denizen of Mammon's hells...
But what about something.... Weirder? We've got that covered too, with beasts like the lich hound (AKA "What the heck are we fighting, and why are its eyes on fire?!").
Many of the monsters included in the Tome of Beasts originally appeared in the Midgard and Southlands Bestiaries. These have been re-envisioned to be suitable for all traditional fantasy worlds
What's a monster without a lair filled with danger and loot? Dens of thieves and alchemists' guildhalls, necromancer's chambers, and deep forests of numinous mystery and bloodstained altars.? Ancient tombs beneath desert sands, and warped underworlds damp and foul?
Once the core Tome of Beasts is funded, we'll add more monsters and more battle maps via the accompanying Book of Lairs. In it you'll find dungeons, forest lairs, desert lairs, perhaps even eldritch and Mythos lairs. How many lairs can we deliver? That's up to you!
Each entry in the Book of Lairs delivers a short, playable encounter area focused on a few monsters from the Tome of Beasts or from standard monster sources--and each lair comes with a large, playable encounter map for use with a VTT or projector!
We start with 10 detailed lairs, including an Alchemist's Guildhall, Bloodstone Grove, the Umbral Tower, and the Lost Halls of Everforge--including many by well-known lair designers such as Shawn Merwin, Wolfgang Baur, Mike "SlyFlourish" Shea, Jon Sawatsky (known for the Prepared! series), and Steve Winter.
Each battle map is 24 inches by 36 inches for use in virtual table tops, projectors, or printing out full-color and ready for play--the high resolution means great visuals and a rich depth of detail. The cartographers involved are some of the best we know: Todd Gamble, Jason Engle, Alyssa Faden, Tommi Salama, Jon Pintar, and others. We are confident you will love encounters played on them.
To make the Tome of Beasts as amazing as we envision, we need to reach a big audience, That's why we've tied several of our biggest goals to expanding the number of backers rather than any particular dollar amount.
Want to see the Kickstarter rewards without scrolling? Here's a simple chart showing what's what.
We also have three new options for those looking to use the Tome of Beasts or Book of Lairs with the Fantasy Grounds virtual tabletop. If you wish to add on Fantasy Grounds to an existing pledge, you don't pay the full price. See the add-on options--they will save you a bundle.
The next three options add FG to an existing pledge. Click on your pledge on the right column and add to your pledge to receive these rewards.
We have a few stretch goals planned, and we've already hit a LOT of them. Here's what's already added to the pile, plus what's coming up.
We want to commission more art than we've ever had in a single book before, and we want to print a large enough print run that we can offer it to some important new bookstores and hobby distributors.
Both of those goals require a large financial outlay, more than a small press can handle without significant risk of a huge loss. Kickstarter makes it possible to gauge the audience interested in this volume--and to deliver a lot of extras to those who help us launch this monstrous volume!
Join us, and unleash monsters upon the world!
Risks and challenges
Kobold Press has published dozens of crowdfunded projects and is a well-known small press publisher in tabletop games. The risks to this project are relatively small: the text is already complete, as is much of the art and a substantial section of laid-out pages. The primary risk is production delays due to unforeseen life events in the production team (illness, family emergenies, etc). The secondary risk is a potential delay in acquiring an extended run of maps for the Book of Lairs, which require much higher-resolution files than most maps.
In both cases, we have alternate suppliers we could turn to, and experts to consult in case of things going awry. The creative challenges are manageable. The production challenges might throw us a curve, but we can handle them.
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