$97,000+ and over 1,000 backers? I'm floored.
Thank you so much for all your support. With your help, we've shown that fantasy rpgs can thrive outside the realm of European legends, in lands both wondrous and filled with high adventure.
Backer Reward Levels: This project has grown quite large for an RPG project, and some stretch goals expanded well beyond the original plan, especially the Ten Arabian Nights (which was previously 7, 8, or 9 Nights!). Because Kickstarter doesn't allow us to edit the rewards listed on the right hand side, we recommend scrolling down to the pledge table instead, which lists rewards for each level.
If you missed the Kickstarter, it's not too late--you can still get the books! Use the preorder links below to reserve your copy.
Nothing says adventure quite like lost cities, tombs buried deep beneath the desert sands, and pirate ships sailing along a serpent-infested jungle coast. And nothing makes fantasy heroics quite as great as the graves of lost gods, mighty viziers commanding the charge of camel-riding cavalry, or enormous elemental lords trampling entire cities into ruin.
Kobold Press is bringing high adventure back to the tabletop, with a full-color book of ancient hieroglyphic magic, powerful genie lords, and monsters that would give Sindbad nightmares—all compatible with the Pathfinder Roleplaying Game (and a great sourcebook for any fantasy RPG).
With your support, we've already added more than 40 extras from art to bonus PDFs to big expansions to the core book. Explore the ruins and reap the rewards in the Southlands!
The Southlands takes you to the great empires and wealthy
kingdoms of the hotter climates, drawing on fantasy traditions from the Arabian Nights to Egyptian
mythology. Imagine the Scorpion King, Conan, and Sindbad joining forces to
find a lost treasure, and fighting genies and were-hyenas
along the way—not to mention six-armed demon lords!
Players will find many new character options for Pathfinder RPG. GMs will find kingdoms, treasures, monsters and adventure hooks for desert, jungle, and tropical mountain adventures. There’s also vast reams of esoteric lore for those who seek the knowledge found only within the most ancient papyrus scrolls.
Southlands Core Book: People, Places, & Monsters
Lost cities, deadly ruins, and a wealth of new character options—from werelions to insect folk to jinnborn heroes, as well as black lotus magic, incantations, and demonic cults.
The Southlands offers tools for better games, such as the flavor and character of the City of Cats, as well as a heavily playtested Bestiary stuffed with creatures written by Paizo staff, professional freelancers, and project backers. Join the tradition of Conan, Aladdin, and Sindbad, and bring a touch of wild adventure into your game!
The Southlands core book uses the Midgard Campaign Setting; but its cities, lore, peculiar creatures, and characters are easily portable to any campaign with Southlands themes and climate.
Design and Publish
The current draft of the Southlands book includes 20 new fantasy monsters, suitable for populating wide deserts, mountain shrines, and lost temples. These monsters include giant abominations, tropical lycanthropes, and even subtly malevolent undead. It will offer everything from highly magical creatures to natural horrors, and far beyond, because of the wide net we're casting for monster designers.
Backers at the Beast Master level and above can submit their own monsters. Creatures that make the cut will be included in the Bestiary section of the book, with full-color illustrations that bring all their wonder and menace to snarling life.
New Player Character Options
Southlands also includes new races like the tosculi insectfolk, expanded material for aasimar and detailed gnoll PCs, plus additional options for humans, dwarves, and others. It expands the options for fighters, clerics, wizards, and many others with a dozen archetypes, including the sword dancer fighter archetype, the face of Bastet for clerics, an aeromancer wizard, and deep explorer rogues.
Original racial archetypes for dwarves and gnolls are also included, as is new gear, new magical items, and new spells and magic, such as the 2 new domains for Bastet, the goddess of cats.
Southlands Bestiary (UNLOCKED!)
The project has unlocked a separate Southlands Bestiary volume, so we will be publishing many monsters designed by backers. After seeing the range and quality of the backer spells for Deep Magic, we’re confident that some amazing monsters will find their way into the book.
Monster books are always art-intensive and require careful development, so we know this is going to be a big addition to the project. Thank you to everyone who gave us the chance to add this treat to the project!
Backers, for more details on submitting your monster for design review, check the FAQ. We'll also be posting about the design submissions process in a locked post for backers.
EXCLUSIVE: Ten Arabian Nights
Kobold Press published a volume of six adventures set in and around the free city of Siwal in 2008 for 3rd Edition D&D under the OGL. These adventures have been revised, expanded, and updated to Pathfinder RPG rules by Paizo freelance designer and developer Jim Groves, who is also adding a new adventure to the book--and we've added three more all-new adventures thanks to your support.
- Divided Hearts, by Jim Groves: Nothing is as it seems when the PCs are hired to recover the Sultan's talking monkey. The divs make their debut in Midgard in a plot to destroy true love and the Free City itself!
- The Gravebinder’s Daughter, by Wolfgang Baur:A local gravebinder's daughter has gone missing in Siwal's necropolis, a graveyard precinct that neither sleeps or rests quietly.
- The Sand Pirates, by Clay Fleischer: The Sultan requests the heroes wrest a legendary and magical sandship from a crew of nefarious pirates who contest his dominion over the desert sands.
- Oasis of the Blood Moon, by Jeff Grubb: The heroes are drawn by chance into a kidnapping by undead fiends with the power to masquerade as the living.
- Cult of the Howling God, by Wolfgang Baur: A assassin-acolyte of a profane cult strikes at the righteous and the pious for revenge, and to unleash an unimaginable horror upon the citizens of the Free City.
- Wishbound, by Joshua Stevens: The laws which govern djinn nobility are strict and unforgiving, and the best of intentions lead to damnation. The PCs are hired for a mission of reconciliation—and if they're lucky, redemption.
- Bottled Desire, by David “Zeb” Cook:When the 3rd son of wealthy merchant falls in love with a janni, the bride-to-be elects to assume the identity of a fictional ship's captain from far away. The PCs discover the hard way, the only thing worse than evil spirits and hyena men are your future in-laws.
- Tomb of the Elephant God, by Mike Shel (FUNDED Stretch Goal): Long ago, the tomb of the Elephant God was built, and the god's son interred there--and all who know its location died. Now, though, the tomb is rediscovered. What remains within?
- Tomb-Palace of Nakresh the Many-Handed, by Amber Scott (FUNDED Stretch Goal): The patron god of thieves and wizards has a sacred tomb-palace, and many wonder what plundered treasures lie within. Surely no one is foolish enough to steal from the demon-lord of thieves?
- Against the Serpent King, by Mike Welham (FUNDED Stretch Goal): The characters must stop an insidious plot to convert an entire city's populace to serpentine slaves, just the first step in the master villain's plot for world domination!
This adventure collection is exclusive to the Southlands Kickstarter, and it is not available anywhere else.
The leatherette and leatherbound editions of Southlands are available at some reward tiers. Each of these versions has a heavier, higher-quality cover, foil stamping, bookmarks, endpapers, and improved bindery and care. These premium editions are only available through Kobold Press and this Kickstarter (some retailer tiers also gain access to these editions).
The special editions will be limited in quantity.
Coins of the Southlands
Bladesmith Todd Gdula will be minting some ancient-looking coins for Southlands. The process is labor-intensive, but it’s worth it for coins that are not machine-made. These bronze coins look and feel ancient, and we’re very happy to offer a touch of another world with these coins.
These coins make perfect props, like the ones common in the markets of Siwal and the distant oases and jungles, and in the fists of caravan masters. More details to come on these.
Through the Red Portal
This Grimoire of Nuria Natal is a lorebook that addresses the history and lost magic of the first wizards and god-kings, describe some of their peculiar talents, and offers a glimpse behind the masks of the gods of Midgard. It makes great reading for anyone looking for an undead necromancer-king, a mummy struck by divine madness, or the curse of the eldest theurge.
The text and illustrations are done in an archaic style, and Through the Red Portal will be printed as a letterpress book, from cast metal type on a hand press. Also in the old style, there will be no PDF version of this book.
Given the chance to expand the project, of course, we’ll do so. Some of the stretch goals are hidden but we have unlocked more than a dozen stretch goals since hitting our primary funding goal (an up-to-date list is present in the FAQ). These include additional books, more art, new PC races, extra adventures, demonic cults, and other rewards for adventuring under a pitiless sun!
And just a hint of what is to come...
Supporter Goals: We reached ALL of our supporter goals, which were unlocked by the number of backers, not the number of dollars pledged. Thank you for your continued support!
We’ll ship your Southlands core book together with the Ten Arabian Nights adventure collection and Southlands Bestiary. The special Through the Red Portal booklet will most likely ship separately, as will the Southlands dice and coins.
For international backers, we’re working with a European partner. This means that the costs are somewhat better than shipping from the US directly, so we have lowered the overall cost to you.
Canadian backers, your shipping works out slightly higher than listed (at the expected weight). However, we're absorbing that cost rather than adding more expensive Canadian-only reward tiers.
The various stretch goals include some that unlock certain add-ons that will appeal to some but not all backers. These include extra books, maps, Hero Lab data files, and other items.
Please note that some add-ons will be delivered separately (in some cases, months earlier). These have separate shipping costs.
Southlands Core Book $30: Add a second copy of the core book shipped in the US for just $30 (you save by combining shipping). For international backers, an extra book is $40, including combined shipping with existing print rewards. Note that this add-on is $39 if you are a US backer with all-digital rewards, or $49 if you are an international backer with all-digital rewards. Ships July 2015.
Southlands Hero Lab Data Files $9: Add the Hero Lab files for all the archetypes, monsters, feats, spells, and more from the Southlands to your pledge.
Southlands Bronze Coin $19: A hand-forged, hefty bronze coin from the Southlands, added to your pledge. Includes shipping.
Southlands Bestiary PDF $12: Add the Bestiary PDF to your rewards.
Southland Bestiary Print $29: Add the full-color, printed Bestiary to your rewards. Includes shipping to the US for print backers. International shipping is a bit complex, but it will be available for combined shipping with other print books.
Southlands Bestiary Print+PDF $39: Add both the print and PDF Southlands Bestiary to your rewards, and get a break on the price of getting them separately. Includes US shipping for print backers; international shipping still in flux, but this title will be available for combined shipping with other print books.
Southlands 7-Dice Set: Add-on available for $14 for the US (includes shipping), and $28 internationally (includes international shipping--we're working on a solution to bring that down for European backers).
Deep Magic Book+PDF $55: Our most recent Kickstarter book. For international backers, Deep Magic is $76 (including separate shipping). Ships November 2014.
Deep Magic Special Runebound Edition + PDF $130: Leatherette cover with foil stamp. Only 6 copies available (our reserve against missing/late backers from Deep Magic). Separate shipping is included for 2014 delivery. First come, first served.
Midgard Hardcover, Autographed, +PDF $50: Get a signed copy of the Midgard Campaign Setting. For international backers, Midgard Campaign Setting add-on comes to $69. Ships in November 2014.
New Paths Compendium, Exclusive Color Edition, and PDF, $40: New classes, feats, and magic for the Theurge, Shaman, Spell-Less Ranger, White Necromancer, Savant, Battle Scion, and more. This exclusive color edition is available only directly from Kobold Press. For international backers, this add-on comes to $54 with shipping. Ships in November 2014.
Kobold Press Patch, $6: Get the newest version of our iron-on, embroidered patch, featuring the Kobold mascot and "Small but Fierce" motto. Ships in November 2014.
Risks and challenges
Kobold Press has crowdfunded and shipped over 30 tabletop game titles since 2006, and it has won Gold and Silver ENnie Awards for this work. The creative team is experienced, so the primary risk on this project is that one or more of the key creative partners will fall ill or suffer some injury that prevents their completing their portion of the work in a timely way.
Fortunately, much of the Southlands setting, race, class, and adventure design, development, and editing work is already done; we worked hard in spring and summer. Right now, the majority of the book is in editing and some is ready to be laid out. Likewise, we already have cover, maps, and interior art commissioned because of our confidence in this book.
The other challenge will be in gathering, choosing, developing, and editing monster text from backers, and in doing the same for new design work from stretch goals. Backers who pledge at those levels must deliver text promptly and it will be developed and edited fairly quickly. While theoretically one backer could hold up the project, in practice if a backer fails to deliver a monster for inclusion in a timely way, we'll move ahead on deadline rather than hold up the entire project.Learn about accountability on Kickstarter
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