About this project
We love classic fantasy RPGs, and we love good villains, so.... Here we are!
A few words on what you get with this project, and why we've developed these various blasphemous, villainous, and need-to-be-stopped cults and societies.
The Pathfinder Roleplaying Game compatible version of this book is essentially complete in PDF, but publishing a print edition is always a gamble. We have expanded the text of the PDF series to about three times the original length, and made it a lot richer, tighter, and more evocative in its evil details. Each of these cults could be the villain in a single extremely memorable adventure--or the hidden power behind a whole campaign--or a side trek to work with your Horror Adventures hardcover.
Kobold Press regular Jeff Lee provided the new design and expanded his original text, while Paizo freelancer Jim Groves developed the manuscript. Paizo staffer Jason Keeley edited it. Kobold art director Marc Radle is completing layout now, and it could be on press as soon as Thanksgiving, and in your hands in the New Year.
Yes, we could send it out as a PDF or a print-on-demand book; but we'd really like to have it professionally printed and bound. Kickstarter makes that possible, and it offers the possibility of some cool stretch goals to expand what you get.
5th Edition: The 5th Edition work on this book is not as far along, which is why the delivery dates are later. However, we have a separate and highly 5E-centric team working on that version: it's not the same people as the Pathfinder design and edit team.
The first five parts of the Demon Cults series were commissioned to support the Southlands Kickstarter, and they are quite amazing.
However, people asked if we could expand them, to provide more sample cultists at various CRs, plus more new monsters and special cult-specific magic to give each cult or secret society unique tools that PCs have never seen before. Those expansions make an already playable set of villains into something even richer and more exciting.
Several of the original cults were specifically created for the Southlands and work best within tropical or subtropical cultures. We wanted to keep those in this volume. (Some of them, like the pseudo-Egyptian Emerald Order of Thoth-Hermes, work pretty much in any European context as well, if you know your History of Magick.)
However, we also wanted to add all-new cults based on Nordic themes and on a debauched underworld, and other wellsprings of vileness. This book will include runic cults, new demons, and various ways to sow bloody ruin in a traditional fantasy campaign well beyond the Southlands: in colder climates, rat-infested cities, and other locales.
This book is over 120 pages, roughly 12 pages per cult, and in full color. The cults hail from both the North and South, and they are designed to fit easily into most fantasy settings without rework (though a few are more Midgardian than others).
If the project is well-funded, we hope to offer you even more art and additional cults, created a rich cornucopia of malevolent mayhem!
Here's some sample pages from the layout to date.
Unlike some of our prior Kickstarters, we're laying out our plan from the start. With enough backing, we'll unlock a Hero Lab add-on, a poster, and even add some expanded anti-paladins and a few additional cults to the roster.
If it goes REALLY well, DC&SS turns from a rich softcover into a full-bore hardcover. That's dreaming big, but then, villains always DO have world-conquering ambitions!
Risks and challenges
This project is the most far along we've ever been with a book at the time of Kickstarting: the Pathfinder edition is in final layout, and largely ready for press. The primary risks are that we won't get timely publication due to proofing errors, print quality issues, or shipping issues of one kind or another (customs issues, primarily).
There's also the possibility that the additional material from stretch goals will push out the schedule, or that one of our primary contributors suffers health or personal troubles of one kind or another. We're a small team, and such an event could delay (but not prevent) publication.
The secondary risk is that the publisher or art director suffers an accident or personal health problem. Both are in good health, but if that were to happen it would delay publication.
Kobold Press has no other Kickstarter projects outstanding. They've all shipped months ago, most recently in August.
We have shipped more than 20 crowdfunded game books to date, eight of them with Kickstarter. We are confident that this one will ship as well.Learn about accountability on Kickstarter
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