This project will only be funded if it reaches its goal by Fri, March 1 2019 7:59 AM UTC +00:00.
The class war is coming to the table top.
In Beat the Boss you and 3 to 6 friends will take turns organizing a group of workers or community members to take part in the fight of their lives. You will identify the issues and make the banners then plan and take the actions that will change the balance of power at work.
Beat the Boss is a tabletop roleplaying game that is Powered by the Apocalypse to create a place for activists to learn how to organize on the job and in the community. With a handful of six-sided dice, a pencil, a character sheet, and a group of friends, you can learn how to move people to action and take back their power.
The game has been play tested with organizers, role players, and complete noobs to make sure the rules and language work for as many people as possible. It is in its final form and ready to print, so the books will go out, both PDF and paperback, as soon as the campaign ends.
Depending on the tier you select, you'll get either a PDF copy of the book (fulfilled via DriveThruRPG) or a paperback copy (shipped by the publisher). The content is identical; the only difference is if you want to hold it in your hand or look at it on a screen. There are about 100 pages either way with six original black and white illustrations created for the game by Xavier Lopez Gama.
No matter which version of the book you back on Kickstarter, you'll get a code to download a free zipped file of PDFs containing:
- Character Sheets
- NPC Sheets
- Universal Moves
- Boss Moves
- Organizing Chart
All the extras are as well-designed and easy to use as the book.
Fun with funding
The team at Practical Fox LLC, the book's publisher, has put in a lot of hours to make this a professional-level book. We also hired an illustrator who completed six original works specifically for this book. We wanted the book to be ready for you ASAP rather than making you wait months or even years while we worked our way through the production cycle.
The expenses we need to cover via this Kickstarter are:
- Editing and proofreading: $1050
- Interior, cover, and extras design: $1000
- Project management: $1000
- Illustrations: $600
- Printing and shipping: $300
Risks and challenges
Our only real risk is in shipping, since we're not sure how many backers we'll have at the end of February. But Kickstarter kindly factors that in for us. Just to be clear: Kickstarter is adding the cost of shipping to your pledges for the paperback books. We've also capped the two waves of physical books to a number we know we can send out in a timely fashion.
The game is complete and ready to go as soon as the campaign ends, so we've already dealt with the deadline creep, last-minute fixes, and other weirdnesses that can happen in the publishing process.Learn about accountability on Kickstarter