Spycraft blends physics with throwback arcade fun and wraps it in a clever spy story for iOS, Android, and Facebook. Read more
This project's funding goal was not reached on June 16, 2011.
About this project
Spies. Secrets. Jetpacks. Diabolical plots. Ludicrous architecture requiring skillful jumping and grappling. Stealthy quiet sneaky-sneaking deep into arch-villain lairs. Sharks with frickin' laser beams on their heads.
Spycraft blends modern touch interaction and physics gameplay with throwback arcade fun wrapped in a clever tongue-in-cheek spy story. We're designing touch game mechanics that appeal to casual mobile gamers as well as to traditional demanding platformer fans.
Take charge of Agent Katt or Agent Shark -- or play both with a friend in multiplayer duet mode -- to stop the diabolical plot of a demented mastermind. Solve increasingly challenging puzzles requiring a combination of action, strategy, and timing, use stealth to sneak past patrolling minions, and collect jetpacks and other spy gadgets to help you avoid enemies and pitfalls while unraveling a story of espionage and deception that carries you from San Francisco to Venice to Bermuda to the rain forests of Belize (all curiously populated by platform-y structures that inspire wild jumping and rope use).
Although we're only two full-timers, we do have the game roughly 80% complete as we launch this Kickstarter campaign, and it is running on iPhone and iPad. From our many previous games and apps, we know that the last 20 percent is the toughest, but there is a glimmer of light at the end of the tunnel. And we're reasonably sure that the glimmer is not an onrushing train.
We've delivered apps and games before, including several to the app store, so why are we looking for funds for this one? There are three main reasons:
This time we'd like to try delivering our first game for Android. But we do not have the proper Unity license (that's the game engine we're using) to allow that, nor do we possess test devices to get the game running and tested in the Android world. To take that step, we're looking for funds.
Level Design + Faster Release
We'd also like to bring in a professional level designer to improve some of our levels and deliver the game sooner than we otherwise would. Platformer fans are extremely knowledgeable and picky about level design -- understandably (we are, too). Such a pro costs money. We can deliver the game without this, but it will take us a bit longer and the release will be delayed.
Multiplayer Server Host
Finally, we're hoping to have a multiplayer server host running to support friends and family members playing partner spies together. Running this kind of server these days is not so expensive compared to the pre-cloud era, which is fortunate for us, but it's still not free, and since we're not charging anyone for multiplayer support, we do need to make sure that we can fund it.
The game will be delivered to the iOS App Store regardless. But with help, it will be launched better and faster (but not cheaper) -- plus those who help will improve and influence the game. And that's a good thing.
Have a question? If the info above doesn't help, you can ask the project creator directly.
Agent: You will get the mobile version of the game for free. We'll also list your name (and, if you like, your Twitter feed and Web site location) on our Web site as a project donor and honored supporter of the independent game community.
Beta Operative: You gain Beta access to the game and the ability to help shape what goes in before release. Your thoughts will affect thousands of players (we hope). You will also receive the in-game “Beta Operative” achievement that is awarded only to beta team members. Finally, you also get the game's original soundtrack for free, the mobile version of the game for free, and your name in the Beta Ops team credits in the game itself.
Well-Dressed Beta Operative: You gain everything from the Beta Operative reward + a limited edition Spycraft T-Shirt!
Founder: You gain one free in-game outfit for your spy characters, available once we release the outfits feature. We will also send you a limited edition Spycraft skin for your device (available for iPhone and most of the Android devices). You'll be awarded an in-game "Founders" achievement that is granted only to early players, and your name goes in the credits as a VIP supporter. Finally, you also get the T-Shirt and the game and soundtrack for free, and you're on the Beta Ops team.
3 backers Limited (12 left of 15)
Creator: You become an honorary member of the team, a special team-only T-Shirt and choose either (or both!) of the following: Writer/Actor: Your lines go in the game, write quips or comments for our characters and get credit as a contributing writer! Plus if your recording quality is good for audio, we will try to use your audio and you get credit as a voiceover actor.
Designer: Design a platformer level for the game, send it to us (scan it in first if you do this on paper), we'll edit it as needed and implement it, and you get credit as a level designer.
You also gain everything from the previous reward levels.
Collector: You will receive a set of limited edition Spycraft collectible trading cards, including dossiers on all the Spycraft characters! We'll also send you a limited edition Spycraft 1.0 release poster signed by the team, and a Spycraft pen. This is the full art and swag package, and of course you gain everything from the previous reward levels.
Master Spy / Arch-Villain: As we release new playable characters, they will always be free for you (normally additional characters are purchased in-game). Not only will you receive the Spycraft collectible set of trading cards, but you will also appear in the deck! We will need a photograph and some basic info to create a spy (or villain) version of you. You become a secondary character in future stories and a permanent part of Spycraft lore. You'll also gain everything from the previous reward levels.
1 backer Limited (3 left of 4)
Spycraft Legend: We will create a major 3D spy character modeled after you (or created to your specifications) and permanently add it to the game! You'll work with Kristopher to review the model. In addition to the in-game character, the spy (or villain) version of you will be added to the Spycraft storyline forever, to appear in whatever games, stories, comics, etc., that Spycraft grows to become. You also gain everything from the other reward levels.
- (30 days)