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$75
pledged of $2,500pledged of $2,500 goal
8
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, April 7 2019 3:28 PM UTC +00:00
The VideoGamesterBy The VideoGamester
First created
The VideoGamesterBy The VideoGamester
First created
$75
pledged of $2,500pledged of $2,500 goal
8
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, April 7 2019 3:28 PM UTC +00:00

About

"We didn't know much about why the Architects built DucPoint.

It has been said that humanity in their pursuits to better themselves lost that which makes them human..."- Thera Graey, 3rd Aeon

Diary entry found in the labyrinth. 7th Aeon - Dax, If they find this, I ask you not to pursue the life of a runner. The dangers of the Labyrinth have long been known. The ever shifting halls and defenses are of course well documented. However their is a hidden danger that we keep to ourselves. One that haunts us at moments that we can't predict. A fire in a tavern, a strike of a gunsmiths hammer, or a smile of a child. However there is one time we can be certain of the torment. Its in every moment we sit alone in the dark...  *Blood has made the rest of the page illegible*

Let me introduce myself, I'm Dax of the 8th Aeon. That journal entry was the last thing my mother ever wrote. It now sits in a case in a museum dedicated to the runners of the 7th Aeon. The school children of the 9th Aeon visit it on field trips while they listen to a retired runner talk about the glory days before the runners were disbanded. They talk of the victories that were won and the technologies that were recovered that shaped the life of DucPointe. Few talk about the "Last Note", or as its most commonly called, the Cowards Note. I will redeem my family name. I am part of the first wave of Depth Exploration Bot (D.E.B.) pilots. I will push into the labyrinth until I have found the codex. I will return us to the surface and I will claim the technology above.

Steampunk Abyss is at its heart a game about finding crazy weapons and then modding them each run to take them to the next level. Its about finding abilities - from support abilities that refill your steam reserves to the more bombastic Ion Burst that vaporizes enemies. The core gameplay loop consist of:

  • Set up your build of guns and abilities
  • Blast your way through the levels
  • Mod your gun on the fly
  • Loot

Each run the Labyrinth shifts. New mods and enemies appear as you get further into the dungeon. Each run adds to your power and allows you to come closer to the surface. Watch out for the enemies, living and dead, because if you fail to scrap the wreckage of fallen foes who knows what horrors the Labyrinth may assemble...

At this point we have 70 guns completely working and have a rudimentary outline of 100 more. From the initial pistol to the rapid fire 5 pellet Hellfire Shotgun that sets your enemies on fire. We also plan on releasing new guns regularly post launch.

After you have defeated the Labyrinth there are several activities you can pursue to continue to build up your arsenal. Endless mode, hoard mode, and raids are already partially prototyped.

Post Kickstarter: We are going to focus in on polishing up the run based gameplay. While the hub is not yet showcase ready this is where most of this will occur. Here you will acquire upgrades to your D.E.B. that allow you to move faster, bring more guns, apply status effects more often. Additionally you can increase your speed, shield, hp, and steam reserves using the gears of the bots you've destroyed.

We are also developing our mod system. With the mod system every gun has the potential to gain new abilities, elemental damage, effects, or fire modes. Fill the up to four mod slots with various mods of different rarities and each run the gun feels completely new.

We are currently targeting PC and Xbox One. We would like to expand to target other platforms.

We plan on releasing all DLC free. 

You can access a proto-type build here- note: this is different than the Alpha access that is part of the rewards

Join our Community on Discord! https://discord.gg/h6asRVD

Journalists can contact us for press kit and additional information: Jordanshelton@thevideogamesters.com

I've been working on Steampunk Abyss for about a year. At the start I was only able to work a few hours here and there as I was attending school and working full time. However I was finally able to quit my job and focus on building a prototype and put together a team. We are now working full time to get this project off the ground. I am excited to be putting this project out there. 

The Team

Jordan Shelton - Lead programmer and designer. I have 12 years of programming experience and 10 of that is in Gamemaker. I have also dabbled in Unity and Unreal at various times in the past. I love games, especially as a tool for story telling. 

Jordan
Jordan

I'm Thomas, aka Bahototh -  I'm an indie artist/designer from Finland. I have been pushing the pixels for quite a few years, all the way from the C64 and Amiga days. I do the majority of the graphics for Steampunk Abyss and loving the really creative and fun teamwork. My pixel blog: www.bahototh.blogspot.fi 

Bahototh
Bahototh

Hello my name is Gregory Belos - I'm the Composer for Steampunk Abyss. I’m a french student of Music so most of my time is spent either making music, playing video games or sleeping (in bed or in class). I have some experience with game jam and some games that are still being worked on. My job for the project is to make music for the trailer. If you want to check what I make here is a link to my portfolio : https://soundcloud.com/gregory-belos 

Gregory Bellos
Gregory Bellos

World Wide Web Surfing Dinosaur (Kyle Rausch) - I am an amateur musician from Canada. By day, I work in the food industry. By night, I compose music and play the tuba in a local band. When I'm not doing any of those things, you'll likely find me playing a mix of video games and board games, baking the odd cake or getting lost in a good book. I have been composing music for myself and various unpublished projects for 8 years and I have a B.A. in Music. The main program I use is Logic and I'm also in the process of learning how to use Little Sound DJ. I am the team's music composer.  If you'd like to hear more of my work, check out my youtube channel or my sound cloud page: https://www.youtube.com/channel/UCtcr89GT0r6tVkG7BYm1P9A https://soundcloud.com/www-surfing-dinosaur-554024736/tracks

Kyle Rausch
Kyle Rausch

Risks and challenges

This is a debut project for the studio. However our members have quite a bit of experience in their fields. The biggest risk is that of poor launch sales as we are not an established studio.

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Support

  1. Select this reward

    Pledge US$ 1 or more About US$ 1.00

    Steam Power

    You are the fuel that runs the machines of Duc Pointe. Get access to our alpha build.

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    Gun Smith

    You are the basis of all of our work. Without you we couldn't proceed with our work. As such we will give you a special thanks in the credits of our game. Additionally you will get access to our alpha build.

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    D.E.B. Pilot

    The true foundation of Duc Pointe. With out you the overworld tech could never be claimed. Get a special thanks in the credits, access to our alpha build, and a copy of the final game.

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    Founder

    You are a cornerstone in the building of Duc Pointe. Members of this tier will have access to our beta builds leading up to launch. In addition they will receive access to our alpha build, a copy of the game, and a special thanks in our $25 dollar tier.

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    Builder

    The citizens of Duc Pointe owe their continued existence to you. As such you will be memorialized in Duc Pointes hub. You will also receive 2 copies of the game, access to the Beta, a special thanks in our $50 Tier, and access to our alpha build.

    Includes:
    • Access to our alpha build
    • Special thanks ($50 Tier)
    • Copy of the game
    • Beta Access
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    Architect

    These six men and women are those who had the greatest hand in the shaping of Duc Pointe. Members of this tier will receive a statue in the hub of Duc Pointe. Additionally they will receive 4 copies of the game, additional access to the Beta builds, a special thanks in our hundred dollar tier, and access to our alpha build.

    Includes:
    • Access to our alpha build
    • Special thanks ($100 Tier)
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    • Access to more Beta builds
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    3 Gods of Smithing

    Become one of the three gods of the gun smiths. Alters to you are built throughout the labyrinths of Duc Pointe. Without you the Blueprints of old could not be opened. You will also get to help design a Ancient level gun that will be featured in the game. In addition you will receive a large statue of you in the Duc Pointe Hub, access to all of our Beta builds, access to our alpha build, a special thanks ($500 Tier), and 10 copies of the game.

    Includes:
    • Access to our alpha build
    • Special Thanks ($500 Tier)
    • 10× Copy of the game
    • Access to all Beta Builds
    • Duc Pointe Hub Statue
    • Duc Pointe Alters
    • Design an Ancient grade weapon
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Funding period

- (30 days)