Super dice are super-massive six sided dice with representations of die types on five of the six faces. Use them in role-playing...
Super dice are super-massive six sided dice with representations of die types on five of the six faces. Use them in role-playing... Read more
About this project
What You Will Receive
Super dice are 25mm across. The super dice you receive will be black with red markings. This color scheme both looks cool and is very easy to read.
As a backer at any level you are entitled to a personal phone call from me if you wish to talk to the inventor.
Color And Size
Here we have a paper mock up of the super die next to a 16mm die of the same color scheme.
How To Use Super Dice
The player begins with a character idea that is summarizable in one sentence.
For example: My character has fire control.
The character idea is what is used to guide the core mechanic in game play.
4 -> Roll a die of the type determined by the super die and compare the result to the target number determined by the GM. Higher is always better.The core mechanic from the GM's point of view:
It is the same as for the player characters except that three super dice are rolled instead of one and the minimum die type (d4<d6<d8<d12<d20) determines the die that is rolled for the final result.
Karma points also have a refresh rate based on your character's level. At level 5 your character recieves 2 karma points every 5 turns. At level 1 your character recieves 2 karma points every turn.
Example CombatIn melee combat versus a dragon you might choose to attack with your sword. You are best with melee weapons so this action is a core competency for you. You have three karma points so you decide to spend all three and roll with a wild result of d20. You roll your super die and get the circle which represents the wild result. Now you roll a twenty sided die and get the number 5. The games master is running the dragon and rolls a 3 for the dragon's defense. You have hurt the dragon and it is frightened. You roll the super die again for confirmation. This time you have no karma points so you roll with a wild result of d8. The result is d12 meaning you should roll a d12 for your final result. You get the number 3. The dragon gets a 7 for its defense. You have only succeeded in frightening the dragon this round.
You slay the unconscious dragon as it is helpless in that state.
Stretch Goal: $10,000
At this funding level every backer pledging $10 or more will receive one extra super die.
Risks and challenges
The risks here are very low. I am using Q-workshop to manufacture the dice for me. If you like dice then you probably know of Q-workshop and would also know that they produce very high quality dice. Turn around at Q-workshop is approximately two months. The only problem I foresee is if there is too much demand and it ends up taking a bit longer for them to fulfill the order. Otherwise it is pretty much a done deal that I will be able to fulfill my obligations to you in a timely fashion. I will mail them out as soon as I get them in the event that they arrive sooner than expected.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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