Mummy: The Curse 2nd Edition
Help us create a beautiful hardcover, traditionally printed, version of Mummy: The Curse 2nd Edition and get it into stores.
Mummy: The Curse 2nd Edition
Help us create a beautiful hardcover, traditionally printed, version of Mummy: The Curse 2nd Edition and get it into stores.
This project will only be funded if it reaches its goal by Thu, December 5 2019 7:00 PM UTC +00:00.
Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing you will eventually not only arise again, but possibly awaken to an unfamiliar world. Now imagine that your purpose, your entire existence, is bound within this cycle — that you are chained to it for eternity. You sleep, you wake, your serve your Judge’s will in the lands of the living, and you return to the death-sleep once more. The ancient culture that empowered you is gone, lost to the sands of time…yet you endure.
In Mummy: The Curse Second Edition, you play one of these beings. Those who know they exist, from the cultists who serve them to the dark forces arrayed against them, call them the Deathless. We call them mummies.
The Chronicles of Darkness, which debuted in 2004 as the new World of Darkness, drew upon the roots of the original World of Darkness and introduced a new look into a shadowy, dangerous world. Players could step into the everyday shoes of mortals, or they could vie for power and control as a vampire, werewolf, changeling, Sin-Eater, and more.
Launched in 2013, Mummy: The Curse was the first new game line from Onyx Path, and the first new Chronicles of Darkness game since 2009. With opening fiction by award-winning author Greg Stolze, Mummy presented a step forward in the evolution of the Storytelling system. That evolution continues with Mummy: The Curse Second Edition.
In Mummy: The Curse, players take on the characters of the Arisen, humans who were subjects of the greatest magic ever worked by mortal hands, the Rite of Return, in the long-lost Nameless Empire. As part of the Rite, they underwent ritual death, and their souls were eternally bound to their mortal remains. Consequently, while the Arisen can be killed, they will always return, their bodies reforming anew.
This Mummy: The Curse Second Edition Kickstarter is designed to enable us to create a hardcover edition designed to match the look and feel of our other Chronicles of Darkness core rulebooks such as Vampire: The Requiem, Werewolf: The Forsaken, or Changeling: The Lost.
We want to create an 8.5" x 11" hardcover with a beautifully designed, striking cover image printed on a metallic under layer, and featuring an emboss/deboss of the logo. We estimate the book to be more than 250+ pages, with a two-color interior and endpapers on high-quality paper stock. Exceptional funding may allow us to add Stretch Goals that further develop the setting and provide additional materials for play, including new Utterances, expansions to the core systems, enhanced rules for immortals and the minor guilds, and all manner of ghostly antagonists! We also want to get at least one print run into traditional distribution and available for sale at game and hobby stores.
Mummy: The Curse Second Edition includes all the rules you need to play as one of the Arisen: Decrees and Pillars that reflect the transformation by the Rite of Return, Utterances and Affinities as the powers you wield and the price you pay for them, magical relics and vessels for use or sacrifice, and all manner of antagonists from immortals to Shuankhsen and others besides.
- Chapter 1: The Arisen explains the guilds, their Decrees, and the Judges they serve for eternity.
- Chapter 2: Life When Deathless delves into Arisen society and history, how mummies function together in a group, or meret, and the manners by which they are called into waking.
- Chapter 3: Creating a Mummy presents character creation in a simple, step-by-step fashion, with an example to follow along. It also presents the game’s Affinities and Utterances, being the godlike powers at a mummy’s disposal.
- Chapter 4: Laws of the Arisen presents all the core rules necessary to run a game of Mummy: The Curse Second Edition, including rules for combat, investigation, and drama.
- Chapter 5: Immortal Foes covers the people and organizations who hunt the Arisen, from the Lifeless and hungry Shaunkhsen and Amkhata to the immortals and blood sorcerers that sometimes work alongside our protagonists.
- Chapter 6: A World for Exploring opens up Mummy: The Curse to a multitude of settings the world over, from Denmark to Johannseburg and Hong Kong to Cuzco.
- Chapter 7: Creating Timeless Tales gives tips on running successful games of Mummy, and explores the game’s niche of playing across multiple eras and utilizing cult troupe play. This chapter also contains a plethora of story hooks.
- The Appendices provide Conditions and Tilts likely to come into play in Mummy.
Throughout this Kickstarter campaign, we will be posting complete previews of the Mummy: The Curse Second Edition manuscript as backer-only updates.
The primary goal of this Kickstarter campaign is to create the best version of Mummy: The Curse Second Edition possible. Your support allows us to fund the best production, use the most appropriate components, and possibly even contract more art for the core book. We hope to not only deliver a beautiful book to all of our backers but, as noted, also fund at least one print run to be sold through distribution and into book and hobby stores that are so vital to our community.
Beyond that primary goal, we hope to gain additional funding to explore more of the world of Mummy: The Curse Second Edition, possibly expanding into rules companions and other Storyteller and player tools and accessories. The greater our funding for this project, the more resources we can use to explore these scenarios and challenges.
Beyond those campaign-specific goals, we hope to do what our games have always done — build a community invested in each other's stories and shared imagination. Every person who participates is joining with the goal of bringing this game into the world, and that common goal is a powerful binding element that we can't help but want to share. When you back this project, you join us on this journey and become part of our guild.
All participants who would like to make this project happen can pledge their support and add to the overall campaign total. If the campaign meets the funding target ($25,000), then we will have funded the project and it will become a reality. Your pledge will only be collected if we achieve our funding target.
In thanks for your support, we offer rewards based on your level of funding pledged. The Reward Tiers down the right side of the page outline the various rewards reflecting various levels of support pledged. Please note that rewards may automatically add additional charges to cover shipping expenses.
To help simplify matters, the Reward Chart lists the core reward combinations, as well as the multi-copy tiers and special limited and premium reward tiers. (see Reward Descriptions, below).
Core Reward Decision: Do you save some shelf space and go digital-only with the PDF version (The Lifeless and The Deathless Reward Tiers), or go all in with the hardcover (The Arisen Reward Tier)? Please note that physical rewards may automatically add additional charges to cover shipping expenses — see Fulfillment & Shipping, below.
Backers looking to receive multiple copies should also note the Cultist and The Deceived Reward Tiers, which offer 2 or 5 copies respectively as part of the rewards (and may save on shipping per unit!).
Finally, we love retailers, but modern publishing methods don’t always make it easy for them to get books into their stores. With this Mummy: The Curse Second Edition campaign, we have created a special Reward Tier just for you. Any retailer who pledges at the Retailer Reward Tier level (Su-Menent) will get 5 copies of the Mummy: The Curse Second Edition Core rulebook (as well as the PDF versions) at a retail-specific discount so that they can sell in-store.
In addition, a few Reward Tiers offer special limited or premium rewards in addition to the basics, including everything from a BOOK PLATE which will be signed by as many of the creative team as we can wrangle, an option to act as a ART MODEL, as well as a chance to NAME an NPC included in the Mummy setting or a possible future supplement. There's even an opportunity to act as a CONSULTING DEVELOPER, an observer from the shadows, with access to communication channels shared by the developers and writers. Check each of the Reward Tier descriptions for more details.
ACCESS TO MANUSCRIPT PREVIEW UPDATES – During the course of the campaign, we will be posting the ENTIRE manuscript for Mummy: The Curse Second Edition. These previews will be shared via Backer-Only updates. You must be a backer of this project to receive these updates.
PDF VERSION - The digital version of Mummy: The Curse Second Edition, fulfilled by our partners at DrivethruRPG.com. Kickstarter backers will receive an early version, before it goes on sale to the public. This initial "Backer Version" will be used to get feedback from the fans to make the final version the best that it can be. When it has been updated to the final version, it will be automatically added to your DrivethruRPG library and available for download at your convenience.
HARDCOVER VERSION - The main goal of this campaign is to fund the creation, production, and print run of a beautiful hardcover edition of the game. Note that all Reward Tiers that include the Hardcover version also include the PDF version as a bonus.
OPTIONAL "AT COST" PoD VERSION – For Mummy: The Curse, you will have the option of using DriveThruRPG’s Print-On-Demand service to purchase a physical, printed copy directly from their PoD partners at as close as we can get to the cost of printing and shipping (this cost is not included in your pledge, and you do not need to increase the cost of your pledge to use this option). When the PoD versions are available to order (which will be some time after the book has gone to print), you will receive links to purchase these versions of the book from DriveThruRPG.com. You DO NOT need to take advantage of this PoD offer as it does not affect in any way your pledge rewards.
In addition to the rewards listed in each Reward Tier, backers can increase their overall pledge to add on the following additional rewards. Simply increase your total pledge amount by the value indicated – we will confirm which add on rewards you’ve chosen via BackerKit surveys after the campaign has run (see Pledge Manager, below).
A bundle of relevant PDFs from the previous edition of Mummy: The Curse, the Scroll of Fading Memory can provide inspiration and ideas for your Mummy: The Curse game. This bundle includes the following titles:
- Mummy: The Curse Rulebook [1E] PDF
- Guildhalls of the Deathless [1E] PDF
- Cursed Necropolis: DC [1E] PDF
- Book of the Deceived [1E] PDF
- Sothis Ascends [1E] PDF
- Dreams of Avarice [1E] PDF
- Cursed Necropolis: Rio [1E] PDF
All physical items that will require shipping (additional books) can only be added to reward tiers that already include a hardcover copy of Mummy: The Curse Second Edition (Reward Tiers of $50+). Your rewards will be sent in a single shipment when the book becomes available.
For only +$20, Add On a sturdy, three-panel screen featuring a collage of Mummy: The Curse Second Edition art on the outer side, and a selection of charts and other reference info on the inside to make running a Mummy: The Curse Second Edition game session a little bit easier.
Can be added on to any reward tier containing a hardcover book by increasing your total Pledge Amount by +$20 and then confirming your selection in our Post-Campaign Pledge Manager.
As we increase the overall funding and support for the project, we’re able to add additional resources to the project, expand the rewards listed, and add in new offers and opportunities. Each Stretch Goal will have a target that, once reached, will add a project to the reward list. We will continue to build on this list when we achieve these targets during the campaign. Whenever we achieve a stretch goal, the image will be updated to reflect the achievement
ACHIEVED! - At $40,000in funding - NEW ADD ON: Storyteller Screen. We’ll create a Mummy: The Curse 2nd Edition Storyteller Screen. Can be added on to any reward tier containing a hardcover book for only +$20.
At $50,000 in funding – NEW SUPPLEMENT: The Book of Lasting Death PDF - Ab. Onyx Path will create a Player’s Guide to Mummy: The Curse 2nd Edition called the Book of Lasting Death, with rules and information on playable minor guilds. All backers receiving the Mummy: The Curse 2nd Edition PDF as part of their pledge level will automatically have the Book of Lasting Death PDF added to their rewards list.
When you pledge to a reward tier that includes a physical item (the Mummy: The Curse Second Edition hardcover rulebook), Kickstarter will automatically calculate additional shipping costs based on your location.
Unfortunately, international shipping has become increasing expensive and is often prohibitive to non-US backers. Several contemporary publishers have decided to discontinue international shipping completely. For this project, Onyx Path wants to keep all options open to our customers, though shipping costs will reflect the expense. Please be aware that you are responsible for import additional duties, taxes, and brokerage fees, and that we must comply with international law and cannot mark your reward as a gift or as a zero-value item.
If you live outside of the US, here are your options for obtaining a physical copy:
- Pledge to the campaign at the $30 Deathless reward tier to get the PDF version plus a redemption code to purchase the print-on-demand version of the book at cost (plus shipping) from DriveThruRPG once it's available (see Reward Descriptions, above, for more details).
- Pledge to the campaign at the $5 Memory reward tier to get access to the Kickstarter preview manuscript. Later, buy the physical book via your local game store when it hits distribution.
- Wait and buy the physical book via your local/preferred game store when it hits distribution.
- Better yet, contact your local game store and make sure you're put on a preorder list so they know there's demand for the game that they're being asked to fill. You can even encourage them to back at the Retailer Tier (Su-Menent) for this campaign!
- Look into a freight forwarding service that can give you a US-based shipping address, get packages delivered to it, and then forwarded to you.
- If you don’t mind the high shipping costs, pledge to the appropriate reward tier and pay for shipping now! We'll send your package at the same time we fulfill domestic rewards.
After the campaign is over we'll launch BackerKit, our post-campaign pledge manager, and invite the backers to set up their rewards via survey. This allows you to confirm your pledge and add on anything that you might have missed, as well as possibly increasing your pledged reward tier, should you choose to expand your reward selection. This option will give international backers additional time to investigate shipping options, should they choose, knowing they can confirm a physical reward at a later date. Funding collected in BackerKit after the campaign does not count toward any campaign Stretch Goals, however.
This is Onyx Path Publishing's 40th Kickstarter, and the company has learned how to maintain focus during a campaign to maintain manageable projects and achievable goals. To read more about the knowledge that has been applied to this project, you can read the FAQ linked here: http://theonyxpath.com/about/faq/kickstarter/
Risks and challenges
Risks and challenges
Risk: This game isn't created at all even though the goal is reached.
Solution: We have successfully shipped many Kickstarter projects and more are headed to completion as you read this. All those projects have taught us how the various pieces of the process works, and we have increased our ability to judge the various stages of delivery better with each KS. The text for Mummy: The Curse Second Edition is finished and some initial interior artwork has been contracted, so the development process is well underway.
Risk: Shipping costs soak up pledges that were meant to enable the creation of the book.
Solution: Kickstarter shipping costs have continued to rise this last year, but we are aware of that and were able to find ways to work with shippers to bring down those costs - unfortunately, only to some extent as we have also needed to increase the shipping charges- both methods allowing us to be sure that shipping doesn't eat up the pledge money supposed to go to printing.
Risk: The game will take a long time to produce and anger the backers.
Solution: We've learned many, many lessons with our previous Kickstarters and we're becoming much better at estimating the various pitfalls that will delay a KS project. We were able to deliver the PDFs for our last several KS projects several months before the estimate, and our recent campaigns have delivered rewards earlier than estimated.
That being said, backers need to be aware that they are enabling a process, and not a pre-order opportunity, and things do sometimes run slower than we want or anticipate with that process. We've found that an open flow of communication between us and the backer community is vital so once the project funds we will deliver Updates on progress once a month (or more, as needed) via Kickstarter as well as in our regular, weekly, Monday Meeting Notes blog at www.theonyxpath.com
ADDITIONAL TERMS & CONDITIONS
By backing this Kickstarter project, you have agreed to the following additional terms and conditions:
ARTWORK, DESIGN, MATERIAL & CONTENTS SUBJECT TO CHANGE. Onyx Path shares artwork, design, descriptions and manuscript contents with the understanding that changes may occur in the creation of the final product based on further development, available resources and materials, and the nature of the creative process.
REWARDS REQUIRING ADDITIONAL INFORMATION REQUIRE TIMELY RESPONSE. Some rewards, particularly limited Special Rewards such as art model descriptions, character names, and custom design work, require input from the reward backer. For these rewards, the backer must respond within 6 weeks of the information being requested (most likely by BackerKit pledge manager survey, occasionally by direct e-mail) in order to maintain the project development and manufacturing timeline. Onyx Path will make a strong effort to acquire this information, but should the backer not provide it in a timely fashion, all parties agree that Onyx Path can move forward on the project without the information or using an appropriate substitution and the respective backer will consider the reward obligation fulfilled in full for payment or donations pledged and collected on the part of Onyx Path. The simple fact is that we cannot delay the production of the product due to a unresponsive backer, that's just not fair to the others who have supported this project.
ADDRESS CONFIRMATION & DELIVERY OBLIGATIONS. If you confirm your pledge prior to final address confirmation and initiation of distribution notification via email, you agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information and ensuring this address is deliverable by normal methods. Failure to confirm mailing address prior to final request and distribution notification will be taken as agreement that all obligations have been met and no further action or effort is required on the part of Onyx Path. We will attempt to alert you via the methods provided by Kickstarter and/or BackerKit, primarily e-mail, prior to distribution of rewards to avoid any issue, but once we’ve made all reasonable efforts, we must move on with other business and will be unable to make exceptions.
DIGITAL REWARDS. You will be notified by BackerKit when digital rewards become available to you. Typically, these will be links to load PDF titles into your account library on DriveThruRPG.com. The links from BackerKit must be activated within 90 days to ensure the titles are added to your library, after which the links may expire and Onyx Path may not be able to provide replacements.
If you do not accept these terms, please do not pledge on this project but instead wait for the general release.Learn about accountability on Kickstarter
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