Just a small update of what's been happening.
Currently Smash is about 6 weeks behind in development. I apologise for this, it is a result of some unexpected changes to my schedule and me underestimating the amount of extra work to support Windows, Mac and Linux.
There is a new weapon in the works. A pug dog launcher!
The 0.4 Alpha was released a month ago. I have added a video below of the 0.4 release. New Features include:
- A 3D menu that can be used with a monitor or Oculus Rift
- 2 new levels that are currently in progress (Carnival ~50% done, Temple ~ 30%)
- A walking system, controllable by either WASD or the Razer Hydra / Sixense STEM
- The pug dog launcher! A remote controlled flying pug dog that you launch from a gun (see video above).
- Weapons are now much easier to pick up
- Improved physics
Estimated release date for 0.5 Alpha is the middle of March. The main focus will be on getting the Chinese temple and Carnival levels finished and playable.
A website for Smash is still in the works, this will be required to get the game on Xbox One.
Thank you all for your patience,
80% of the way there! We're so close!
Some good news. Recently I have been contacted by the makers of the Leap Motion Controller.
They have been kind enough to offer me a free Leap Motion development kit for Smash.
If you haven't heard of the Leap Motion. It's a motion tracking controller that uses infrared LEDs and cameras to track your hands and fingers with amazing accuracy. Impressively, it is the most compact and affordable motion tracking technology available.
So, I'm excited to say that Smash will now support the Leap Motion Controller!
As always guys, thank you all so much for your support,
Recently I've been working with Michael Ensly to design a Bee Shotgun... No, that's not a typo.
The bees track the fruit, head towards the nearest one and do damage to it.
Working on the bees has lead to many interesting bugs... Which come to think of it is pretty ironic seeing as bees are insects... Anyway, here are some of my favourites.
- As mentioned in the video, the bees would break the fruit, then hover around all of the little bits of fruit.
- I set the bees mass too high and damage too low, so the bees flew up to the fruit, hit it, chased it and hit it again. This lead to the bits of fruit zig-zagging in mid air as the bees carried them around the screen.
I may just have to make update on bee bugs alone...
With 4 days and 39% funding left to go it looks like we're going to have a race to the finish! So, I'd really appreciate any help you guys can give with spreading the word.
Let's keep the ideas coming too!
P.S. I'll try to squeeze in a final new weapon update in before the deadline.