Steve Finn, owner of Dr Finn's Games and designer of such games as Biblios, Herbaceous, Institute for Magical Arts (and many more games) is asking for your help to bring 3 new and exciting items into the Cosmic Run universe.
- Cosmic Run: Express - a quick, fun, and portable standalone card game with 25 cards
- Rapid Fire Mission Pack - a 10-card mini-expansion for Cosmic Run: Rapid Fire
- Regeneration Planet Pack - a 6-card accessory pack for Cosmic Run: Regeneration
In 2015, Dr Finn's Games released the original Cosmic Run, a game in which 1-4 players race through space looking for a new home. This game was followed by Cosmic Run: Rapid Fire in 2017, which is a roll-and-write adaptation of the original game. The original Cosmic Run was completely redesigned with new rules, upgraded components, and new mechanisms in 2018 and released as Cosmic Run: Regeneration.
With the exception of the original Cosmic Run, all items from the Cosmic Run universe are available during this campaign, though some in limited quantities.
Cosmic Run: Express is a standalone card game for 1-2 players that plays in about 10-15 minutes. Coming in a small pack and containing only 25 cards, the game is highly portable. Given its short length, it's a perfect game when you've got a few minutes to spare and you're looking for a brief Dr Finn's gaming experience, i.e., a streamlined and easy to play game filled with interesting little decision points.
The object of the competitive game is to be the first player to reach the 3 planets. At the game's start, the 3 planet cards are placed between the players in a row. Each player places a "tracking" card next to each planet and turns it to 0, representing no progress toward the planet.
As players move toward a planet (i.e., score points for that planet), they turn their tracking card up, for example, from 0 to 1. The tracking cards show 0 to 5 on the front side and 6 to 11 on the other side. A player reaches the planet by scoring 12 movement points.
The deck of ship cards (to the right), has 16 unique cards, numbered 1 to 4 in 4 different suits. Six cards are dealt to each player and they choose 2 to pass to the opponent. Then, they can discard 1 card to draw a new one.
With these 6 cards, players will simultaneously them, one at a time, until they've each played 2 cards at each planet.
Players can score movement points during the placing of cards (if the card's symbol matches the symbol on the top of the tracking card) and can score points due to certain relationships of the cards played. For example, the cards have an arrow in the upper left and if the arrow color matches the card color(s) in next column, the player can score movement points.
Furthermore, players also compete against each for points other by comparing the 2-card hands at each planet, using familiar poker-like ranks to determine the winner. The winner at each planet scores 2 movement points.
The game is quick and engaging, given the simultaneous play. As is typical with many Dr Finn's Games, it has a lot more going on than first appears.
The object of the solo game is to reach all 3 planets in 4 rounds or fewer. In the game, the player is competing against an imaginary opponent whose 2-cards hand at each planet is constructed through a push-your-luck mechanic. The rules are quite simple; the player flips 1 card at a time and decides to keep the card for himself or to give it to the opponent. If the player keeps the first card, the opponent gets the second (and vice versa).
The cards are played in planet order, 1 card for the player and 1 card for the opponent at planet 1, then planet 2, then planet 3. This is repeated until 12 cards are played, 2 on each side of each planet.
The player scores points in the same ways as in the base game, but is now competing agains the dummy hands that resulted.
SOLO RULES OVERVIEW
The Rapid Fire Mission Pack is a 12-card (10 game cards + 2 instruction cards) expansion to Cosmic Run: Rapid Fire and can only be played with the base game. The pack adds an interesting and competitive twist to this interesting roll-and-write game from Dr. Finn's.
Each of the 10 cards is double-sided, with an in-game "mission" on one side and a "bonus" on the other side. At the start of the game, 5 mission cards are randomly selected and placed "mission" side up. The other five cards are randomly paired with the previously placed cards, but with "bonus" side up.
The first player to accomplish a mission takes the bonus card assigned to it, which gives not only an immediate power, but also a recurring power whenever the player takes the die specified by the bonus card.
With this expansion, players not only race to the planets, but compete to complete the various missions. Since there 10 different different fronts and backs to the cards, the randomized setup results in much variety and re-playability.
RULES OVERVIEW VIDEO
The Regeneration Planet Pack is a 6-card accessory for Cosmic Run: Regeneration. This pack of cards is used to indicate when a planet has been discovered or destroyed. It adds no changes to the rules and does not affect the game play. The cards, however, offer a cool little touch to the game by visually representing a planet's status. The card below is for Planet 6. If someone reaches the planet, you place the card with the discovery side showing (left). If destroyed, flip the card over to the other side.
CLARIFICATION ON DIFFERENT GAME VERSIONS
- Cosmic Run: Regeneration Basic is the Kickstarter basic version that includes the 6-card Allies expansion pack. The only difference between the retail and the Kickstarter basic is the Allies expansion pack.
- Cosmic Run: Regeneration Deluxe is the Kickstarter deluxe version that replaces the block-shaped ship tokens with tokens shaped like ships (see image below). It also includes the 6-card Allies expansion pack.
- Cosmic Run: Rapid Fire is the retail version. However, if you back for a copy of Rapid Fire, you will receive the Tech Tools pack separately, which is the promo pack from the original Kickstarter for Rapid Fire.
If you would like to add Cosmic Run: Express and/or any of the promotional packs to your level, please follow these steps:
1. Choose the items you would like to add.
2. Calculate the additional cost (below).
3. Increase the amount of your pledge by the additional cost.
4. After the campaign has ended, inform Dr Finn of your add-ons through the survey.
- Regeneration Planet Pack: $3 (+ $1 shipping in U.S. / $2 all others)
- Rapid Fire Promo Pack: $5 (+ $1 shipping in U.S. / $2 all others)
- Cosmic Run: Express: $8 (+ $2 shipping in U.S. / $3 all others)
Note: Additional shipping costs are necessary because packs are sent separately from games and requires additional packaging labor.
If you would like to add GAMES (not packs) to your pledge level, you will be able to do so after the campaign, through Dr Finn's website. More information will be provided in an update.
Cosmic Run: Express, Rapid Fire Mission Pack, and the Planet Pack will be sent by United States Postal Service first class mail after they are manufactured (hopefully, by December).
Other games will be shipped separately from Amazon by late September, though some may come by USPS directly from me. If you back for multiple items, do not be surprised if they come at different times.
For those outside the U.S., the cards will likely come in sets of 12-15 cards, so the cards of Cosmic Run: Express will be sent out divided in two separate envelopes. The base games are not available to international backers through this campaign (see below).
For those outside the U.S., I apologize for not being able to offer you the combo levels that include Regeneration and Rapid Fire. If my business continues to grow, my games will be distributed worldwide and you'll be able to pick them up for very reasonable prices. So, if you'd like to help me get my games sold near you and also be able to get the special Kickstarter promo packs, you can pledge for $1 now and purchase a pack later.
Please believe me when I say that I have tried all sorts of methods of international shipping and distribution, but my efforts resulted in financial losses and way too much time spent. If you live outside the U.S. and like my games, I think the end result will be good for you -- you'll be able to buy one of my games through a retailer near you.
That said, you may be able to purchase any of these games from Amazon US and, for some of you, they ship to your country.
For those of you who have backed Dr Finn's Games in the past, you know that I have been trying all sorts of things to make my games and campaigns more appealing to a greater audience in Kickstarter.
I've had 20 successful Kickstarter campaigns and am thankful for all the backers who made that possible. However, I've yet to have a huge breakout campaign and I've spent numerous years implementing ideas believed to promote increased success: duty-free shipping, Facebook and BGG ads, BGG contests, well-planned stretch goals, upgraded components, and the list goes on.
At this point, I no longer wish to compete on Kickstarter. By this, I mean I am not going to be guided by the kinds of expectations that are now prevalent on the platform, such as unique and upgraded components (such as metal coins or minis), elaborate videos, highly refined and detailed Kickstarter pages, and the like.
I am not saying these things are bad. I am simply saying that they are not what I am trying to do and I know this will turn off a large number of backers who want to back specifically to get these kinds of things. And that's ok.
What I am going to do is focus on making the kinds of games I make: shorter, filler-like games that make you think, have good artwork, and are made of quality materials. And, if you look at reviews of my games, you'll find that they are fun.
In short, I am not promising you any flash or claim to be providing a one-of-a-kind gaming experience. I am offering you fun games and packs that, if they live up to the Dr Finn's brand, will be something you and your friends will enjoy.
Risks and challenges
Game manufacturing and publishing contains a number of risks. For this project, the greatest risks follow from the fact that the packs will be manufactured in China and shipped to the U.S. The most serious threat in this regard concerns quality control over the manufacturing. A more likely threat, though less serious, is the possible delays involved. Dr. Finn's can mitigate both of these concerns. First, I will be using a manufacturer who has produced good results on projects in the past. Second, I have successfully completed almost all of my Kickstarter campaigns right on time or even early (only 1 project was a few weeks late). If any delays do unexpectedly occur, backers will be notified promptly.
If you receive any rewards that are missing items, please contact me at firstname.lastname@example.org and replacements will be promptly shipped. If the item arrives damaged, you'll receive replacements for whatever is damaged. Please send along a picture, as I may be able to get reimbursed from the shipper. For the past few projects (after switching manufacturers and shipping companies), we've had a very low defect rate (less than 1%).
Refunds are not usually given, unless there is a failure to deliver the games you've requested. However, if you are completely unsatisfied with any game, please contact me and we can discuss it.
Unlike many Kickstarter campaigns, Dr. Finn's Games has a great track record of being on time. Of course, unexpected things happen and there is chance that the game will not be shipped on time. I will keep you updated if the unexpected happens.
If you provide an incorrect address or fail to update your address and a shipment is returned, it is your responsibility to pay for the re-shipment.
Please read the shipping section above.
After this campaign you may receive updates on Dr. Finn's Games' other projects. However, such updates will be infrequent.
By backing this project, you acknowledge and accept the risks and challenges just stated.
Thanks! Dr. Finn's GamesLearn about accountability on Kickstarter
- (10 days)