CAPO DEI CAPI: BACKGROUND
It is prohibition era in New York City. Rival gangs of mobsters use their influence to bribe politicians, run casinos, bootleg liquor, and gain the favor of corrupt policemen. In Capo dei Capi, players compete to decide who will be the "boss of all bosses."
Capo dei Capi is a 2-player dice game that requires players to "push their luck" each turn as they make tactical area control decisions. It is designed to be a very quick filler game (~15 minutes) that still demands skillful and crafty decisions. Yet, because dice rolls are unpredictable, players must be prepared to adapt and change their plans at the drop of a die.
ABOUT THE GAME
The basic premise is that you are a gangster seeking control over six areas (see picture below). In addition, you also try to extort the mayor to gain additional power. There is a card for each of the six areas, upon which "influence" and "bribe" tokens are placed. On his turn, a player rolls dice which determines the player's options for placing these tokens. Also, the different areas' values change during the game as "value cubes" are placed in accordance with certain dice rolls. As players roll the dice each turn, they may increase their influence in certain areas, but they also increase their chances of "busting" and losing the gains they just made. Thus, a major decision to be made each turn is deciding when to stop.
In addition, when you "extort the mayor", you gain mayor chips that can be used to perform special actions. Most of the tactical and interesting decisions of the game are made with Mayor Chips. For example, with the use of a Mayor Chip, you can shift influence from one area to another or you can force the other player to re-roll the dice or you can pay off the "hit man" who threatens to end your turn early. However, the chips are limited and you need to constantly analyzed whether a particular chip action should be performed now or saved for later. Thus, a second major decision to make each turn is whether to perform these special actions or not. Although it is a dice game, the mayor chips add a level of control over the dice (yet, it is still a dice game!) and so players must carefully choose the right time to use them.
Directly below is an image of the "cards"--though technically they will be game boards that are 3.5" x 4.5" (2mm thick). See larger images of the cards by scrolling all the way down the page.
The game also has two types of tokens (bribe and influence) and Mayor Chips--all of which will be cardboard tokens that are in punch boards. There are 30 Influence Tokens (values 1-3), 15 Bribe Tokens (values 1-3), 15 Mayor Chips.
The game also has 21 wooden cubes ("value cubes"), two dice (1 black/1 white), 2 wooden pawns, and six small "supply cards" that show where to put the game's supplies.
Also, there will be a player's aid and a summary card. The artist is working on the instruction booklet and summary cards. When these are done, they will be posted here. You can download a draft version of the instructions or you can watch the following video for more details on game play. Note: the video mostly describes the basic mechanics of the game and does not really describe the most strategic part of it (namely, the use of the "Mayor Chips").
You can also read a short review of Capo dei Capi on boardgamegeek.com.
REVIEWS OF DR. FINN'S GAMES
The goal of Dr. Finn's Games is to produce "filler" games that are quick, have straightforward rules, involve some strategic planning, contain a limited element of luck, and lead to an outcome that is rarely determined early in the game. Here are sample comments about Dr. Finn's Games on boardgamegeek.
"This game is a blast. I need to go play it right now." - Impr3ssion
"After a handful of 2-player plays, I'm in love. The tension, the touch choices about which colors to keep, which colors to dump on, how much to bid, how to signal opponents to throw them off the scent of what you're doing...there's just so much good stuff going on here, and it all happens inside about 15 minutes. Wow." - Mr Nuts
"This is the best card game of 2008, and my all-round favorite self-published game. It's a brilliant auction/bluffing game in a small package, with one of the most singular card-drafting mechanics I've ever seen. Strongly recommended." - tommynomad
About Scripts and Scribes: The Dice Game
"This is an excellent filler! Very simple rules, a lot of fun, and it has agonizing decisions. Very well constructed dice game." - Thyrlos
"One of the best two player dice games I've ever played." - Travvller
"More superb filler from Dr. Finn" - eekamouse
"Only about five plays into Gunrunners at this point, but very happy with the Kickstarter experience for this game. A few normally non-gamer friends have been clamoring to play it again after playing it on the weekend it showed up. This has been another typical Finn game with simple mechanics that have deep impacts on and twists to the game." - Blueskew
"I would definitely recommend Gunrunners to anyone wanting an awesomely fun light card game. The extra components with the die and the cubes make it even more appealing as you add die rolling and cube placement to the card play. It has a tiny bit of luck, allows for a bit of strategy, plays quick, and most importantly is incredibly fun for all. This one’s a winner in my book and definitely worthy of my shelf space!" - rmilanov (also posted on This Board Game Life)
For video reviews of all of Dr. Finn's Games, visit Dr. Finn's webpage.
The target level of $6,500 is almost enough to cover the costs of the manufacturing (I've already paid for art deposit, advertising, and some supplies). I am aiming a little lower because my previous campaign just barely made the target level. This fact will not impact the ability for me to produce the game if the campaign just reaches the target level. I specifically put aside money for this purpose, so I wanted to make sure to raise the amount I actually need, plus a little extra for any possible production problems.
Capo dei Capi's retail price will likely be $23.95 (give or take $1).
Additional Copies: You can add additional copies of games, provided you have backed at the $17 level or above. If you would like an additional copy of Scripts and Scribes: The Dice Game, add $16. If Gunrunners, add $17. If Capo dei Capi, add $20. These prices include shipping in the U.S. and will be shipped at the same time as your level's shipping time. If you are outside the U.S., add $7 for shipping (Canadians add $3) to each of the prices.
Print and Play: If you want to add a Print and Play copy of any of my games (except Biblios--I don't have the rights to sell those images), just add $5 for an individual game or $8 for all three of Capo dei Capi, Gunrunners, and S&S The Dice Game.
For my previous KS campaign for Gunrunners, I struggled with the international shipping issue. I am still am struggling with it. In any case, this time, I am offering international shipping for most levels and it is less expensive than before. Note, however, that there are "early bird" levels for both Canadian backers and for those outside the U.S. and Canada.
Also note that some levels include both Capo dei Capi and one or more of my other games. If you want all the games to be shipped when Capo dei Capi is available, then it is free shipping. However, if you want the games (other than Capo dei Capi) earlier, you can add the shipping for these games (see specifics in the levels) and I'll send them out soon after the campaign closes.
Also, if for some reason, you would like a signed copy. Add $10 and I'll write a personal message on the box with my signature. Note: the game will not come to you shrink-wrapped in this case.
For some of the levels ($17, $18, $19), you will receive a copy of one of my previous games for a very low price and it includes free shipping in the U.S. (plus a free "print and play" of Capo dei Capi). These are limited, so act fast.
Finally, a great thanks to Giorgio De Michele for his superb artwork for this game. I am very excited about the cover, especially, though I think all the art is top notch.
$9,500: Presently, the game has a "mayor" pawn and a "hit man" pawn. Both of these are standard pawns; however, the pawns will be changed into shapes like these for the stretch goal:
Kickstarter offers individuals the ability to help support the "little guys (and gals)" in a way that was not previously possible. Dr. Finn's Games is a small, one-person company that seeks to self-publish its own games. It is very risky for a small company to have 1500 copies of a game made (the minimum in this case) without truly knowing the demand for the game. Kickstarter allows for the minimization of that risk by ensuring that people will actually buy the product that is being manufactured. Dr. Finn's Games' previous Kickstarter campaign for Gunrunners was a success and showed that this model for funding games can work for this small business.
For those people who would like to see larger images of the artwork, here they are:
Risks and challenges
Game manufacturing and publishing, as you would expect, contains its own share of risks. For this project, the greatest risks follow from the fact that the games will be manufactured in China and shipped to the U.S. The most serious threat in this regard concerns quality control over the manufacturing. A more likely threat, though less serious, is the possible delays involved. Dr. Finn's can mitigate both of these concerns. First, I will be using Panda Games as a manufacturer, which has a good reputation for quality. Second, Dr. Finn's now has experience ordering games from China and has a reliable and professional freight forwarder to assist in the process. If any delays do unexpectedly occur, supporters will be notified promptly.Learn about accountability on Kickstarter
- (30 days)