Biblios Dice is a dice adaptation of the popular game Biblios. As in Biblios, players assume the role of medieval abbots seeking to establish the most prestigious scriptorium by reproducing and illustrating valuable manuscripts. The artwork contains a wide variety of brilliant colors and the dice will be etched, providing an aesthetically pleasing effect to a fun and thoughtful gaming experience. It is for 2-5 players and it lasts about 40 minutes.
Biblios and the Biblios logo are trademarks of IELLO USA LLC, 5550 Mirage Painted Rd, Suite 320, Las Vegas, NV 89149. Used with permission. A big thanks to Iello for granting permission to use "Biblios" in the title!
* Notes: The custom dice will be etched. Rulebook and Setup Card not shown.
The game's mechanics are simple. In each round, the starting player rolls the dice. The player then chooses one type of dice from the "dice pool." In most cases, this will be a "resource," such as ink, quills, or scrolls. The player then moves his track marker up the corresponding resource track. In clockwise order, the other players choose dice from the dice pool until all the dice are gone. In addition to resources, players may choose the gold die (which provides gold) or the adjustment die (which can change the value of the resources). At game's end, players score Victory Points based on their resources, but the values of the resources change during the game. Also, periodically through the game, players auction for resources using their gold. As with Biblios, players must make some hard choices about which resources to choose and, during auctions, about how much gold to spend.
Most "dice" versions of games tend to be lighter and quicker than the original. Dr. Finn is intentionally breaking that mold. As suggested in one of the review videos, Biblios Dice might also be called "Biblios the Board Game." Yet, with all those dice, I think the title fits.
It is also an atypical dice game because it doesn't use the mechanic of rolling and freezing dice. Instead, because each player picks dice from the dice pool on each turn, all players are actively involved even when they don't roll the dice themselves.
Here a review from "Edo's Game Preview," providing an overview of game play and his thoughts:
Here's a review from "Rahdo Runs Through," which provides a more detailed view of the game play.
Because Biblios Dice is a revised version of Scripts and Scribes: The Dice Game, Rahdo discusses the differences and provides his final thoughts on the game itself in the following video.
For those who want a detailed explanation of the differences between Biblios Dice and Scripts and Scribes: The Dice Game, read this thread. And here's a "Drive Thru Review" of Scripts and Scribes: The Dice Game, so you can see some of the differences for yourself.
* For Canadians, I have a special backer level to take advantage of the fact that I currently have games in Canada. See $130 Level.
International shipping is one of the most challenging aspects of a Kickstarter campaign. I am currently trying to get all of my games into the U.K. and Canada so that no levels are restricted. Also, I am trying to crack the international shipping nut for all backers, but I have no immediate solution.
Transport yourself back to the middle ages! Have your face or name included in the game's components.
For $200, in addition to 2 copies of the game, the artist will draw an image of you (and he will add medieval clothing) and put it on one side of the monastery card. Your name and "title" can also be added (for, example, you can be a baron, baroness, or an abbot).
For $100, in addition to 2 copies of the game, your name written will be put on 1 of the shields, as the author of the book. You can also help craft the title of the book, though I want it to fit with the theme.
At the $35 and $135 levels, you receive a Power Die (originally made for the Scripts and Scribes expansion), along with the rewards for the level.
For the social media stretch goal, go "like" Dr. Finn's Facebook page.
Dr. Finn's Games has been self-publishing games for many years. In fact, in the early years, I would manufacture my own games in my garage. Thankfully, I've moved up and now have my games professionally manufactured. Furthermore, with each game, I continue to learn more about not only about game design, but about the whole process from manufacture to fulfillment.
Reviews of Dr. Finn’s Games have been overwhelmingly positive. In a recent review, Richard Ham (”Rahdo Runs Through”) dubbed Dr. Finn the “King of the Filler.” In my own opinion, I am not deserving of this title (I'd say it's Reiner Knizia), but I am confident that I do make enjoyable and interesting games that appeal to a wide array of game players. If you'd like to learn more about other games from Dr. Finn's, continue reading.
Kickstarter campaigns provide the best opportunity for you to receive Dr. Finn's games, which have received a fair amount of praise from members of the board gaming community, and you can pick up these games at great prices. If you'd like to receive more than just "Biblios Dice," you can either choose a combo level or you can customize your own level by "adding on" individual items to your pledge level.
HOW TO ADD ON A GAME TO A LEVEL
- Choose a level at $30 or above.
- Confirm that the item is available for your destination.
- Add the item cost to your pledge at the chosen level.
- Shipping costs are incorporated into the item cost.
- Inform Dr. Finn of additional items through the survey sent to all backers when the project ends.
As a medieval abbot, you compete with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest.
Biblios is Dr. Finn's Games' most highly praised game. For a game that lasts only 20 minutes, it calls for a lot of interesting decisions. For more information, visit Dr. Finn's Biblios page or watch the video below.
It is prohibition in New York City. Rival gangs of mobsters use their influence to bribe politicians, run casinos, bootleg liquor, and gain the favor of corrupt policemen. In Capo die Capi, players compete to decide who will be the "boss of all bosses."
Capo die Capi is a 2-player "push your luck" area control game. For more information, visit Dr. Finn's Capo dei Capi page or watch these videos below.
Save the world from the Merchant of Death! The "merchant of death" is an infamous dealer of illegal arms whose business dealings have reaped him great profits, but have also put weapons into the hands of nefarious criminals throughout the world. In this game, players lead their own teams of international agents who pursue the Merchant of Death and confiscate his weapons.
Gunrunners is a quick strategic area control game that is easy to play, yet contains a fair amount of depth for a "filler" game. For more information, visit Dr. Finn's Gunrunners page or watch the video below.
Swim, spawn, and eat shrimp while avoiding sharks!Place your fish tiles over as many fish eggs as possible to spawn and increase your fish supply. Watch out, however, because sharks roam the waters hoping to dine on your fish and fish eggs!
Let Them Eat Shrimp may be played using basic or advanced rules.Also, the board pieces are two-sided to adjust the game for various degrees of difficulty. For more information, visit Dr. Finn's Let Them Eat Shrimp page or watch the videos below.
In this expansion to Let Them Eat Shrimp, players can attack the sharks with Giant Squid tiles and score bonus points. The expansion comes with 20 squid tokens and 10 shark tokens. For more information on how to play, you can download the rules.
The Institute for Magical Arts faces a crisis when its headmaster, Dr. Phineas, mysteriously disappears. Two senior wizards now contend to take his place and bring the Institute back to a state of harmony. However, the wizards have conflicting plans for the Institute’s future. To gain the title of headmaster, the wizards must employ the tools of their trade to win over their colleagues and acquire as much magical power as possible.
The Institute for Magical Arts is a quick and fun game in which players compete to gain both magical tools and the allegiance of magicians, wizards, and other powerful characters. The game's basic mechanics include an interesting mix of simultaneous decision-making, area control, special card powers, and some traditional dice rolling. For more information, visit Dr. Finn's Institute for Magical Arts page or watch the following videos.
I'd like to say thanks to a number of people. First, thanks to all of those who have backed previous Kickstarter projects. A good number of people have backed every project and I'm very grateful to them for their continued support. Thanks also to the many play testers of this game and my other games. I'm also grateful to both Richard and Ed for their video previews of this game, as well as for their suggestions on both the campaign and the game. I am also thankful to all the reviewers of my games. Thanks also to Lawrence, Filipe, and Anthony for their own contributions to this project. Thanks also to you for reading all the way to this point :) Finally, thanks to Iello for granting permission to use "Biblios" in the title of the game.
Risks and challenges
Game manufacturing and publishing contains a number of risks. For this project, the greatest risks follow from the fact that the games will be manufactured in China and shipped to the U.S. The most serious threat in this regard concerns quality control over the manufacturing. A more likely threat, though less serious, is the possible delays involved. Dr. Finn's can mitigate both of these concerns. First, I will be using Panda Games as a manufacturer, which has a good reputation for quality and has done a very professional job on my previous three games, Capo dei Capi, Let Them Eat Shrimp and Institute for Magical Arts. Second, Dr. Finn's Games has successfully completed each Kickstarter campaign on time (though we are presently in the end phase of the Institute for Magical Arts campaign, but still on time) and understands how to keep the project on track. If any delays do unexpectedly occur, supporters will be notified promptly.Learn about accountability on Kickstarter
- (21 days)