Aloran is a computer role playing game which will feature dungeon crawling and turn based combat. Inspired by the golden age of gaming.
About this project
Overview
Aloran is a turn-based, isometric fantasy RPG inspired by the classic games of the 90s. The focus of the game is to enjoy dungeon exploration, the advancement of abilities and to find magical items.
Characters
Example of potential movement system (work in progress).
The Story
Astral terrors of the night roam the darkest dungeons and strange animated unnatural beasts roam the lands. Your party has been gifted a powerful item to protect and as the story unfolds it will become something to protect your party when the time it right.
Features
Classic CRPG features, hand crafted dungeons, hand crafted loot, hand placed loot and lots of interesting monsters to defeat etc...
Aloran full release will be available for Windows only. The full release will be distributed on Steam as well as DRM-free download.
- Art Style: 2D isometric with 2D sprites
- Party based RPG: Up to 8 party members
- Stats: Strength, Agility, Quickness, Stamina, Fortitude, Toughness, Appearance, Perception, Self Discipline, Intelligence, Presence, Wisdom, Willpower, Essence, Psi
- Stat rolling: Character creation involves rolling for your stats
- Perks: Characters will be able to select perks
- Skills: A player can select skills from a wide list to shape there play style
- Talents: Define a character and are hard to acquire
- System: D20 combat resolution with attack and counter attack rounds
- Tactical Turn based combat
- Hard Counters: Mind control, Hold person, Entangle, Sleep, Disarm weapon, Grapple etc...
The Current Team
- Husband and Wife team
- Stephen Burns
- Jingjing Ye
With your help we can expand the team to complete this game.
2D Isometric art created in Lightwave 11.6
2D Character Sprites
This is a example from a character sprite sheet.
Unity Game Engine
Aloran will be developed with the Unity game engine.
Why Kickstarter?
Risks and challenges
We have lowered the risk by completing a large part of the games final maps and have the art content ready for the designer and programmer to work with. However we may run into unforseen production problems.
The funding goal we’ve set will allow the programmer and designer to do the work of creating a wonderful game with this art. It would have been easy to set the goal lower, but we’ve asked for exactly what we need.
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Rewards
Funding period
- (60 days)