Douglas Circumstance - Monster Extermination Company
Douglas Circumstance - Monster Extermination Company
Rescue sunny Monster City in an 8-bit inspired platform shooter full of gross, ridiculous monsters.
Rescue sunny Monster City in an 8-bit inspired platform shooter full of gross, ridiculous monsters. Read more
About this project
For News about this game:
Follow Jesse Bull on Twitter at https://twitter.com/AJollyCorpse
Follow Jay Tholen at https://twitter.com/jaytholen
Watch LIVE Development every Tuesday at 8PM EST at http://www.twitch.tv/jessebull/
Got Monsters? We Can Help!
When your everyday pest exterminator just can't cut the snuff, give Douglas Circumstance Monster Extermination Company a holler! Zombies, spider mammoths, carnivorous splorgs, fire-breathing brains - no matter what the infestation, you name it, we exterminate it!
Douglas Circumstance is a classic PC platform shooter set in a world full of memorable monsters and animated characters. It's a unique combination of pixel-perfect platforming, twitch shooting, and secret-hunting that'll remind you of classics like Mega Man, Duck Tales, and Contra. Help Douglas in his fledgling extermination business by taking dangerous cases from troubled clients with monster infestations and explore a series of challenging non-linear levels. Each 2D stage involves navigating a labyrinth packed with traps, monsters, puzzles, and chock-full of hidden secrets.
Douglas can take only one hit before dying so players must have quick reflexes and good memory. To help you out, Douglas's brainy sister Douglette has been hard at work in her lab. She's invented a number of extermination cannons like the powerful Bug Blaster and the effective Spread Cannon, as well as a selection of useful tools like the all-purpose Fogger Bomb and the fashionable Hotfoot Darters®.
Doug's adventures can end up taking him to some far-out spots where gameplay changes completely. Be sure to always stay on your toes, or rapelling into a cave, blasting into the skies on a motorcycle, or diving into the midst of another video game could catch you off guard.
A domestic monster infestation inevitably stems from some especially big baddies, so prepare to encounter tons of hilarious boss monsters. Every level contains 4 to 5 boss fights with huge, disgusting, and ridiculous baddies.
Here's just a select few of them:
The origins of the brain are unknown, only that you can tell it's near by the gathering of whale maggots - not to mention the corpses bursting from the ground and returning to life. Those who have seen it and lived to tell the tale swear that they saw the maggots oozing out from the inside, as though the brain itself was manifesting them.
President and CEO of Monster City's largest chopstick megaconglomerate MITSUBISHI UTENSIL FIRMS, the mysterious President Mitsubishi rose to the top of the industry while never actually revealing her face. After the company's recent merger with IRXQ7P INTERFIBRE the board of executives demanded she finally remove the mask and address them face to face, only to discover her terrible secret...
Grammie McHenry is out of sorts. She's ever so worried about her beloved husband of over 50 years after he disappeared into the attic days ago. He emerged just once to fetch his cherished tea set, and as he crashed back up the stairs, oozing a trail of slime from his silk gland, she swears he looked different somehow. Since then she's had an infestation of carnivorous splorbs and spider mammoths, and desperately needs Doug's help!
"The Blomgerp series of top-of-the-line pizza ovens are the definitive tool for your pizzeria. Take advantage of state-of-the-art cleaning technology with OneTouch® pyrolitic self-cleaning, boosting the heat within the oven cavity to an intensive 480º C and turning stains and burns into dust."
"Blomgerp takes no responsibility for possible demonic possession occurring as a result of burning a serial killer alive in the Blomgerp 6660."
BRAAAAAAAAAAAAAAIIIIIIIIIIIIIIINS!!!! YOU %$#&@# DONKEY!!!!!!
I’ve always imagined Douglas Circumstance as an 8-bit game like those I played growing up, so I’ve tried to make it an authentic experience while still taking advantage of modern PC speeds and 16:9 resolution screens.
The art uses a slightly modified NES palette, and most sprites are limited to sets of 2 colors. The game doesn't include any parallax, as I find that look to be distinctly 16-bit. A highway segment, however, does use some of the same tricks NES games used to use to imitate the effect.
Jesse and Jay have both been working in pixel animation for decades. It's in their blood. As a result, the attention to detail and personality in every monster is unrivaled.
Douglas also brings back the difficulty of the 8-bit days - the challenging “Classic Mode” contains no save system. Blast monsters and find secrets to earn extra lives and more chances to continue, but run out of continues and you're going back to the start.
From the Creators of Dropsy
Jesse Bull - Designer, Artist, Programmer
Project Director and Lead Artist at A Jolly Corpse, I teamed up with Jay to develop Dropsy, the point-and-click hugventure published by Devolver Digital. Prior to that I directed Wyv and Keep, the co-op puzzler.
I'm about ready for some shooting!
99% of the time I'm in my office working on games, but if I'm not there you'll find me playing through Super Metroid, Earthbound, or Shadow of the Colossus one more time.
Jay Tholen - Composer, SFX Engineer, Artist
Jay's responsible for creating Dropsy the clown, and I had an awesome time working with him on bringing the game version of his ideas to life. Our styles mesh really well and I especially dug his wacko musical vibe. Also we both love David Lynch. I asked him to do the soundtrack for Douglas immediately.
Since 2007 he's released twenty-five albums and EPs in the chiptune and VGM communities. What he's produced so far has surpassed my wildest expectations and I can't wait to hear an entire Douglas Circumstance OST.
The History of, or, What the Heck's a Douglas Circumstance?
I ran a website called Fallen Angel Industries where many fledgling developers came together to share these freeware games under a common umbrella label. The original Douglas Circumstance was one of these games.
While the original project was a very simple game created in a few weeks, I've always had a soft spot for the asthmatic, near-sighted character with the giant gun. I'd love to explore and expand upon this comical world.
With many more years and a few games under my belt, I finally feel like I can do it justice!
On top of making games full time, supporting my family also still requires me to do freelance work. Thus free time for additional side projects with no immediate financial backing is extremely limited. Working on Douglas in this limited free time, I've managed to get about 40% of the game done over the course of two years. This means the finished game probably won't see the light of day for another three years or more, if I manage to finish it at all. Immediate responsibilities mean that the game could be put on hiatus at any time.
With a backing from all the great people at Kickstarter, however, I could make Douglas my number one priority. I could take a break from freelance work completely, and commit the time and energy to Douglas Circumstance that I think it deserves. With your help, I'm sure that I can make it the awesome game I know it can be. And, importantly, I can do it much, much faster.
This seemed like the right place to ask for help!
Where does the funding go?
After covering Kickstarter and Amazon fees and paying taxes, everything raised will go straight into development of the game. This includes my costs for doing the art and programming, Jay's costs for composing the music and SFX, and paying for software.
The goal amount of $25,000 is based on what I estimate to be the minimum required to complete the game. If more than the minimum is raised, all will go back into improving the game, in the form of extra polish, additional music, and additional content. You can see more about this below, under Stretch Goals.
What about the rewards?
In addition to getting the PC game as soon as it's released, I've planned just a few other fun reward levels for people who want to get more involved in the project. Here's a quick breakdown:
Teacup Beetle Level - $10.00
Get your very own DRM-free digital download of Douglas Circumstance for PC on release day! You'll also get access to all of the backer-only development updates all the way up to release.
Carnivorous Splorb Level - $20.00
Get the Deluxe Edition of Douglas Circumstance on release day, which includes the digital download of the game, an 8-bit inspired PDF instruction booklet, and the official OST by Jay Tholen.
Pizza Zombie Level - $35.00
Get the above Deluxe Edition of the game plus a very special Official Player's Guide written by Douglette Circumstance herself. This lovingly crafted guide will be filled with level maps, detailed boss dossiers, a fully complete monsterpædia, original concept art, game secrets, and more.
Tengu Mask Level - $40.00
Become an early backer! As thanks for supporting the project early on, get access to the below reward for a reduced price.
Limited number available!
Shaolin Octopus Level - $50.00
You're inducted into the order of the Shaolin Octopi. Receive access to the game far ahead of its official release and help steer development by participating in the beta process.
You'll also be invited to a private dev forum where Jay and I'll hold daily conversation about what we're working on, post sneak peaks at new levels, bosses, and music, and advance demo builds. You'll talk directly with the devs and your feedback will impact the game.
Finally, you'll get a special Shaolin Octopus credit in the game's ending roll.
Fire-Breathing Brain Level - $75.00
A Kickstarter Exclusive! Get a limited edition 24"x18" poster of the game's world, Monster City.
The poster has been plotted and sketched, and will be pixeled during the campaign. Jesse will even stream some of the work sessions so you can see it come to life before your very eyes. Streaming is done at http://www.twitch.tv/jessebull/
Also includes all above rewards.
Throwy Nage~ru Level - $125.00
Own a Piece of History! Jesse will select a piece of original concept work from his treasured collection and bequeath it unto you. Signed if you wish.
(Not responsible for works that are soaked in parting tears of sadness.)
Also includes all above rewards.
Horned Gryphon Level - $250.00
Be a Part of the Game! I'll render your lovely face in pixel art and add you as a character somewhere in the game. Alternatively you could use a beloved pet, design a decorative set piece, or force me to insert some bizarre reference only you and your friends will understand. Anything you want!
Includes a high quality glossy, signed print of your creation and a special Producer credit in the game's ending roll, as well as all the above rewards.
Bloatwyrm Level - $500.00
Be an even bigger part of the game! Collaborate with Jesse on the design for your very own monster for Douglas and Douglette to encounter. Decide how it walks, slithers, flies or hops, and what sort of disgusting or spooky powers it uses to attack the duo.
Includes two high quality glossy, signed prints - An original concept sketch and a final sprite sheet with all the animation cycles! Also includes a special Producer credit in the game's ending roll and all the rewards up to Throwy Nage~ru level.
Any stretch goals?
If we manage to surpass the base funding goal, all additional funds raised will feed directly back into the development of the game. I've got tons of ideas for ways to add more content, from new weapons and sub-items to entire new levels. We could do Mac and Linux platform ports or maybe even get a completely interactive Monster City!
The above animations will show how close we are to achieving initial funding and subsequent stretch goals. As the project gets closer to funding, I'll continually update this section. If we're lucky enough to get funded, I'll talk with backers about possible stretch goals. We'll decide together what content should be added and when!
Thanks so much for taking the time to check this project out. I can't wait to bring this game to life, and hope you can help me do it!
Risks and challenges
Jesse has acted as project director on a number of successfully shipped projects, including the hit game "Dropsy" published by Devolver Digital. He's well aware of what it takes to complete a project and more than capable of going the distance.
That said, games are huge undertakings, and unforeseen issues often arise. The biggest risk for Douglas Circumstance is that it takes longer to complete than expected. If this happens, rest assured Jesse's committed to total transparency, and will let you know exactly what's going on with the project at all stages.
More than anything, this is a passion project and he's committed to finishing the game.Learn about accountability on Kickstarter
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