Time Raid - A Puzzle FPS: (Canceled)
Time Raid - A Puzzle FPS: (Canceled)
Use time travel to infiltrate a compound, solve puzzles, and shoot guards. What could possibly go wrong?
Use time travel to infiltrate a compound, solve puzzles, and shoot guards. What could possibly go wrong? Read more
After a mysterious, involuntary surgery you wake up and are introduced to an enigmatic Artificial Intelligence named Alice. Alice grants you the ability to time travel. She trains you to solve puzzles, create a small army, and raid military compounds. After some strange occurrences you begin to wonder, “Who is Alice and what role do you have in the future she is creating?”
Time Raid is not just a time travel story. You actually time travel every time you are about to die in the game. (Check out the How it Works section).
Time Raid is a FPS Puzzle game. It requires real time strategy and also extensive planning. During the game you have to solve puzzles, shoot guards, and navigate the complexities of time travel.
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The basis of Time Raid is the ability to be sent back in time moments before death. Basically creating a duplicate copy of yourself right before dying. Your previous iteration (self) tries to do exactly what you did the first time while you are free to do something else. This creates a world of endless possibilities. You can be in two, ten, or even 100 places at once (Play The Demo). The demo will train you to use time travel to solve puzzles and introduce you to some other interesting effects of time travel.
One interesting effect of time travel is the ability to duplicate objects. For instance, if you pick up a potted plant and then time travel with it back to the moment you originally picked up the plant, you will have two plants! But they are the same plant! We showed this effect by connecting duplicate objects with lightning.
During the designing phase of the game we wanted to take time travel to the extreme. We were able to simulate 100s of past iterations at once and create an entire army of you, the character. Luckily, it worked and no computers were harmed in the process (except Frankenstein computer, RIP). In future versions of the game we hope to double it.
Time travel is complicated. We found that once you have enough iterations in the same place they start to get in each others' way and cause events to happen that didn't originally happen (we call these anomalies). After enough anomalies the entire system breaks down. Characters that were supposed to complete a task end up getting stuck, lost, shot, or killed because the timeline has changed. To fix this problem we introduced an artificial intelligence (AI), Alice. Alice helps guide your past lives to avoid time paradoxes and other problems previously mentioned. Alice is not just part of the story, but actually part of the code behind our game. The real world algorithm that helps guide past lives in our simulated time travel is actually named Alice. Pretty cool, huh?
If you combine all of your lives you can do some pretty incredible things. For instance, you could take down 100 guards in less than two minutes of game time. You could also push four buttons at the same time while waiting for a door to open. Just make sure you don’t create too many paradoxes or you will see your entire plan break down.
Currently the games has 13 interactive objects: pressure plates, pedestals, keys, and many more.
Let's Make Some Logic Puzzles
The game utilizes pressure plates to manipulate multiple objects such as doors or bridges. A pressure plate can be activated by weighted objects, such as a plant or yourself. Plants can also be put on designated pedestals and function as a key.
All interactive objects can affect other interactive objects, such as activating or deactivating them. Every interactive object can have three states: triggered, activated, and disabled. In the triggered state the object will appear green. If an object is activated it will appear red. In the final state of disabled, the objects are gray and look like they are turned off.
We can create some pretty cool puzzles by combining these interactive objects, like the Paradox Room!
Initial Goal: $60,000
We need $60,000 to finish Time Raid by November, 2018 to create the next challenge for today’s gamers. This initial funding will cover expenses and costs associated with finalizing the game. At this level of commitment, Time Raid will consist of about 30 levels and two final boss levels. At the next levels of funding, multiplayer development and original artwork would be included with initial release. Time Raid will support PC, Mac, and Linux.
Milestones for Initial Goal
Milestones will help our community track our progress and add extra rewards for backers! Who doesn’t like more stuff, right?
Milestone 1: $10,000
Reward for $5+ Backers: Time Raid Sticker to slap on your gear
Milestone 2: $20,000
Reward for $20+ Backers: Time Raid Lanyard
Milestone 3: $30,000
Reward for $20 Backers: Additional copy of Time Raid to share with a friend
Milestone 4: $40,000
Reward for Everyone: Receive a bonus level for our demo and a video of developer Matt making it
Milestone 5: $50,000
Reward for $50+ backers: Custom Time Raid flash drive with a digital thank you note
Stretch Goals for Further Development
$100,000Reaching this goal will allow us to bring on additional support staff to make Time Raid reach its full potential. Upgrades would include improved character animations, custom artwork, and progress towards multiplayer development.
This donation level will fund the development of additional levels, weapons, and interactive objects.
$200,000 FINISH LINE
While we can build the game for $60,000, the finish line resides at $200,000. Reaching our finish line will enable us to hire full-time developers and artists to make a one-of-a-kind multiplayer experience. From here we will be able to complete all of the modular multiplayer game modes we had in mind all while staying on schedule.
$500,000 GAMER’S DREAM
The Gamer’s Dream goal would allow us to expand the game to additional consoles and systems. We would love to pursue a release on PC, Xbox, and Playstation all around the same time.
Imagine that you are playing a classic first person shooter (like Modern Warfare II) and your team is about to return the enemy flag and win the game, when all of a suddenly you get sniped by that annoying camper that never moves. Now imagine a complete twist on multiplayer from what you have grown to love, or hate. This time when you die you are sent back to the past and can eliminate that annoying camper seconds before he pulls the trigger. This is the concept behind Time Raid multiplayer. Our multiplayer mechanic would be a completely new competitive experience. Not only do you get a redo when you die, but you also must protect your team in the past and present.
Our multiplayer modes will be completely configurable with modular rules. We would still offer standard game modes, free for all, capture the flag, and battle royale. Community selected and player hosted games would also be heavily promoted. We miss the good old days where you could modify maps, change the rules, and build race tracks in a game that is not even about racing. Challenge your friends to whatever ridiculous game mode comes to mind. Heck, we won't even require the time travel rule.
The bottom line: We also play games, and want to give the power to customize the game back to the players. I know you are tired of hearing this from developers, but the industry is going the wrong way. Games are supposed to be fun not cash grabs. We will not have loot crates, we will never support pay to win.
Interested in some of our prizes but are strapped for cash? Head on over to any of our social media platforms (Facebook, Twitter, Reddit, Discord). We will have giveaways going all month long to celebrate our Kickstarter campaign launch.
Quantum Bit Studio T-shirts
Time Raid T-shirts
Pick a team, orange or blue. Your vote might just decide how the story ends.
Time Raid Wallpaper Pack
Here is one of our favorite 4k shots:
Seriously, send us a message on discord we would be happy to chat about the game.
About The Developers
Fueled by caffeine, ramen noodles, and Rocket League
I came up with the idea for Time Raid about two years ago, It took Matt and I about a month to wrap our heads around “all” of the concept of time travel. Seriously, It's confusing. Play the Demo.
Recently, I graduated from Iowa State University with a degree in computer engineering. Although, I primarily focused on software. I have extensive experience working on virtual and augmented reality projects with the Hololens and Rift as well as systems with real-time constraints. That’s a confusing way to say I can make computers do math really fast. I hope to apply what I know and build an awesome game that can simulate 100s of iterations of time travel simultaneously.
Likes red pandas, potatoes, and PUBG
Born and raised in Iowa, I attended Iowa State University for three years as a computer engineering candidate. After deciding that becoming a computer engineer was not for me, I began to pursue game development with my roommate with the goal of providing a game that was fun to play and not full of the day 1 DLC, microtransactions, and pay to win playstyle that has become so common in today's video game industry. New to the video game world, my primary focus began with creating an interesting story that will keep the player entertained and creating maps that go well with the story. Going forward I plan on expanding my knowledge in game development and storytelling to make a positive impact on the gaming community.
System Requirements (PC Demo)
Supported Platforms: PC, Mac, Linux
Minimum CPU: i5 or Amd equivalent
GPU: GTX 950 or AMD equivalent
Memory: 8Gb (recommended)
Disk Space: 10Gb
We will optimize the game and lower the minimum requirements in the future.
Risks and challenges
Time Raid is currently our only project. We are fully dedicated to the completion of this project. We have done our best to negate the risks of running a project of this magnitude, we eat cheap, live cheap, and work hard. Most importantly we enjoy what we are doing and that is half of the battle. For the other half we have a rigorous design document outlining potential issues and solutions. Further, we stick to a pretty strict schedule to avoid feature creep. This is not our first rodeo and we intend to be as transparent as possible. Thank you for your consideration!Learn about accountability on Kickstarter
- (30 days)