Project image
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$3,688
pledged of $9,000pledged of $9,000 goal
80
backers
15days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, June 5 2019 4:00 AM UTC +00:00.

$3,688
pledged of $9,000pledged of $9,000 goal
80
backers
15days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, June 5 2019 4:00 AM UTC +00:00.

About

Arkham Relic Hunt is a competitive card game employing item collection and gotcha mechanics set in H.P. Lovecraft's Arkham, Massachusetts. Players take on the role of a Cult Acolyte who has been tasked with going into Arkham to collect Relics and new Initiates for their order. All of these Relics and Initiates are worth a varying amount of points. The Acolyte with the most points at the end of the game wins! Arkham Relic Hunt includes Rituals and Spells with which players can use to help themselves achieve their goals, or sabotage the other Acolytes' actions.

Arkham Relic Hunt is a game for 2-4 players; games average about 45-60 minutes in length. Good for players ages 14+, new players and ancient alien gods. 

Game play overview:

Goal: To be the Acolyte at the end of the game with the highest score.

Required to play:

  • A copy of Arkham Relic Hunt.
  • 6 or so Tokens to use as markers for various card abilities.
  • 2-4 minis, or something different than the Tokens, depending on player count, to use as an Acolyte to move throughout Arkham.
  • 1d6 used in attempts to Steal from another player.

Cards: There are three basic types of cards in Arkham Relic Hunt:

  •  Locations - There are 12 locations in the game that players can travel to. These are laid out in a grid to make up Arkham. 
  •  Magic - These come in two types: Rituals, which are played only on the active players turn, and Spells, which can be played at any time. Magic cards make up a player's hand and can be used help you, or sabotage other players.
  •  Relics - These come in two types: Artifacts, and Initiates. These are the items players discover and collect within Arkham.
WIP Examples. St Mary's Hospital (Location), Dread Curse of Azathoth (Ritual), Cultes Des Ghouls (Relic)
WIP Examples. St Mary's Hospital (Location), Dread Curse of Azathoth (Ritual), Cultes Des Ghouls (Relic)

Set Up: At the beginning of each game, the Location cards are laid out in a grid of 3 rows, with 4 locations each in each row. All Relics are then shuffled together and distributed, face down, to 11 of the locations. The Arkham Dump Location does not start with any cards on it. All of the Magic cards are shuffled together and 5 cards are dealt to each player.

Play begins with the player who has the next birthday and continues to their left.

WIP Examples: Rear of the Relic and Magic Cards.
WIP Examples: Rear of the Relic and Magic Cards.

Turn Summary:  Turns take place over a series of Phases, and following these phases is paramount as certain cards and abilities only trigger during certain phases.

  •  Phase 1: Move Acolyte -  Player moves their Acolyte to a Location containing at least one Relic; they cannot stay at the same Location from their previous turn. 
  •  Phase 2: Discover Relics - Player flips a Hidden (face down) Relic to Discovered (face up). They do this with up to two Hidden Relics. 
  •  Phase 3: Play Magic cards / Use Magic & Relic Abilities -  The player can play any number of Magic cards from their hand, but they must announce if they are not playing any. 
  •  Phase 4: Collect Relic - In this phase, the player collects one Discovered Relic from Arkham to add to their Reliquary, the area of space in front of each player. 
  •  Phase 5: Discard and then Draw Magic cards -  The player can choose to discard any number of Magic cards from their hand, or they choose to not discard. The player then draws back up to their hand size.
  •  Phase 6: End of Turn - Play moves to the player's left.

Ending the Game: Play continues until a player, at the end of their turn, is unable to fill their hand back up to five cards from the Magic draw pile. This triggers the end of the game. All players get one more round to do whatever they can to try to win. Once the player who could not fill their hands ends their final turn,  the game ends. 

Declaring a Winner: Each player reviews the cards in their Reliquary to tally up their score. The player with the highest score is the winner! ALL HAIL!

Butthis isn't all there is to Arkham Relic Hunt! There are rules for stealing from other players, ways to increase your final score even after the game has ended, and hidden throughout the game are Easter eggs referencing Lovecraft, the Mythos, and more...

May 2nd, 2019

We're LIVE! LET THE HUNT BEGIN!!!

To commemorate the launch of Arkham Relic Hunt, we give you the Cultist card "Initiate". There are a total of nine Initiates in the Relic deck. 

The Cultist Initiate
The Cultist Initiate
  • Arkham Relic Hunt the card game! This is what it's all about. 

Components:

  • 120 cards
  •       12 Location Cards
  •       4 Phase reminder Cards
  •       44 Relic Cards
  •       60 Magic Cards
  • 1 Tuck box
  • 1 Rules sheet 
Initiate sketches by Aaron Akagi
Initiate sketches by Aaron Akagi
  • A .pdf of Arkham Relic Hunt, and the rules, suitable for printing.
  • All backers at the Initiate level and higher will have their name printed in the rules within the Thank You section. Without you, there is no Arkham Relic Hunt.
  • The Acolyte pin (as part of your pledge level, or available as an add-on).
Acolyte Pin (Limited Edition and numbered)
Acolyte Pin (Limited Edition and numbered)
Stretch Goals Examples (works in progress)
Stretch Goals Examples (works in progress)

Poster for the map of Arkham: $10 - Do you like maps? Grab one of these beautiful maps designed by Brandon Harris. Quantities are limited.

Click to view larger version.
Click to view larger version.

Acolyte Miniatures: $40 - Grab a set of Acolyte minis for play,  display, or as a present to your favorite Magus. 

[Image Coming Soon]

Acolyte Pin: $5 - Show your support for your Cult by adding on one of these Acolyte pins for your jacket, hat, or ritual robes. Quantities are limited.

Where are we with the games progress? Glad you asked. 

  • The game itself is fully written and play-tested. 
  • The cards and rules are laid out.
  • The d6, punch outs, and poster are laid out.
  • Printers for everything have been lined up.

What's left?

  • The card art is moving along.
  • The game box needs to be laid out.
  • The minis need to be produced.

 With your help the Hunt for Relics in Arkham can begin!

The answer is simple, really; there's no way we can afford to bring this game to life, and get it into people's hands, unless we raise the money. The goal of $8000 is the bare minimum for getting the game professionally printed, with a tuck box, rules, and shrink-wrapping, plus shipping costs. The more we raise, the more copies and features we can produce! 

Damon "Magus Artifex" Gregory - Game Design/Layout/Cult Leader:

Damon has been playing, RPGs, board, dice, card, and video games for almost four decades. However, it hasn't been until the last few years that he decided to step into the design arena. He has a two RPGs in the works, one a Sci-Fi Western set in the old west, and the second is a Mythos-based game for kids. He also writes his own scenarios that he takes to conventions. Arkham Relic Hunt is Damon's first game going into production.

Badger McInnes – Editor/Cult Leader:

Badger is founder and President of Squamous Studios. He's been working as a book designer and layout artist for over fifteen years for such publishers as Chaosium, Pagan Publishing, Miskatonic River Press, and Golden Goblin Press. He is also co-Director of Stygian Fox, and is the designer of Squamous Studios' first game, Feed the Shoggoth!.

Free to check out our Squamous Studios website.

Aaron Akagi - Card Artist:

Aaron has been a gamer and a artist for most of his life. He's worked for video game companies doing character design and he's done work in the comic book industry. Now he lends his talent to Arkham Relic Hunt.

Jason McKittrick - Sculpture Artist:

We have the distinct pleasure of working with Jason McKittrick of Cryptocurium, who has lent his considerable artistic madness to creating the Acolyte miniatures.

Brandon Harris - Cartographer: 

Brandon is a practitioner of the dark arts and a cartography enthusiast. You can learn more about him at Gaijin.com.

Chaosium Inc:

Call of Cthulhu is a Registered Trademark of Chaosium Inc. and is used with their permission www.chaosium.com

The names, descriptions and depictions applied to this product are derived from works copyrighted by and include trademarks owned by Chaosium Inc. and may not be used or reused without its permission.

Risks and challenges

The main challenge right now is getting the rest of the card artwork for the game done in a timely fashion. Of course, there are always the chance of unforeseen problems, such as with printing and shipping. We are working with established companies to produce the game, like Panda Game Manufactures, which should help to minimize problems.

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