Funded! This project was successfully funded on September 13, 2012.

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Precise 2D action! Play solo or team up with other players! Craft and customize your weapons to your liking! Art by Paul Robertson!

Update #1 · Aug. 17, 2012: The First Boss! New art and animations revealed!

Update #2 · Aug. 21, 2012: Mercenary Kings coming to Steam!

Update #3 · Aug. 23, 2012: Facebook & Twitter Profile Pics

Update #4 · Aug. 28, 2012: Facebook cover photos and some extra news

Update #5 · Aug. 30, 2012: Mercenary Kings Split Screen progress

Update #6 · Sep. 04, 2012: News, Interview and Metal Wolf!

Update #7 · Sep. 05, 2012: Mercenary Kings coming to OUYA!

Update #8 · Sep. 07, 2012: Hoodie Designed by Bryan Lee O'Malley Revealed!

Update #9 · Sep. 10, 2012: Here Comes a New Challenger! A Second Playable Character!

Update #10 · Sep. 12, 2012: A New Tiny Reward for the Final Stretch!

Update #11 · Sep. 13, 2012: Thank You!

The team behind Scott Pilgrim vs. The World: The Game reunited to develop Mercenary Kings, a 2D action game that combines precise platforming action and a compelling crafting system. Accomplish various missions to unfold the story and gather materials dropped by defeated enemies to craft your weapon of choice. Any part of your weapon is customizable, each one altering the effect of your attack. Create an arsenal of weapons either to match your own play style or to match the challenge of a specific mission.

Mercenary Kings will have a strong focus on cooperative play. The initial version of the game will feature local 4 player cooperative play and will be available for PC. However, we are planning on supporting more platforms and online play if resources allow it.

You play as King, the most skilled mercenary on Earth, and you are sent to an island located in the Central American Pacific Coast to smash a ruthless criminal organization that assassinated your former team members. Your mission might be to save the Earth, but your own motives are to uncover the truth behind their intricate conspiracy and to get revenge for your fallen comrades.

You'll need skills, a sharp eye and lightning-quick reflexes. However, you won't stand a chance if you charge blindly. You'll need to be methodical and well prepared. That’s why your backup is the world’s best experts, ready and at your disposal to help you gear up for any mission. The Gunsmith can craft firearms of choice and upgrade your body armor, the Knife Expert can build deadly custom knives, and the Shopkeeper provides you with all the supplies you’ll need.

Mercenary Kings features the art style of Paul Robertson, so be ready for spectacular animations and over the top characters!

The idea of Mercenary Kings was born back in 2010, as we were wrapping up Scott Pilgrim vs. The World: The Game. We had seen the potential and we were eager to make more awesome 2D games together. It took some time, but the planets finally aligned, and we gathered once again!

Mercenary Kings is currently in a prototype stage, meaning that most basic features have been implemented and are being tested, but it also means that most of its content still needs to be produced. The game will still change and evolve as it takes shape, but the core game mechanics are already well established.

Backers will have access to a variety of rewards ranging from digital goods, to having an actual influence on the finished game. Higher tier rewards also include premium items such as a set of art prints, a t-shirt, a physical copy of the game, and a limited edition hoodie designed by Bryan Lee O'Malley! Their designs will be revealed in upcoming updates, so stay tuned!

Early Hoodie design - Subject to change.
Early Hoodie design - Subject to change.
Early T-shirt design - Subject to change.
Early T-shirt design - Subject to change.

Our previous game, Wizorb was a success for a new independent game company like us, but it was a relatively small production and even though the revenues earned from it are good enough to allow us to fund another small production, they would not suffice to fund a more ambitious project.

This time, with Mercenary Kings, we want to bring our craft to the next level and develop a game to the full extent of our ability. In order to achieve that, we need a budget that will allow us more resources and a slightly longer production cycle. A solution could be to obtain funding from a publisher, but these kind of deals are hard to find and can be restrictive on the creative side. This is why Kickstarter seems like the ideal option for us. It would allow us to fully realize our vision while being able to get feedback from people who support us.

If we make it to the $75k milestone, we'll be able to make a version of the game that focuses on the features that are essential to make Mercenary Kings great. But ideally, to bring Mercenary Kings to its full potential, we would need $200k (which is still a modest budget for a video game production). So, listed below are all the features we're planning on developing depending on how much support we get.

  • 30 to 40 missions taking place on a paradise island under siege.
  • 4-player local coop mode
  • 20 to 30 primary weapon sets (guns)
  • 5 to 10 secondary weapons (knives)
  • Various materials to build parts
  • Basic shop items (rations, first-aid, grenades, and more)
  • Main NPCs (Colonel, Gunsmith, Knife Expert, Shopkeeper, Helicopter Pilot)
  • 15 enemies
  • 4 mind-blowing bosses
  • 4 color palettes for the main character
  • Achievements
  • 20 to 30 additional missions (total of 50-70)
  • Additional primary weapon sets (guns)
  • Additional secondary weapons (knives)
  • Additional materials to build parts
  • New shop items (such as a riot shield, mines, rocket launcher, and more)
  • Additional NPCs (a Fashion Designer and a Cook)
  • About 10 more enemies (total of 25)
  • 3 additional bosses (total of 7)
  • 4 additional color palettes for the main character (total of 8)
  • More Achievements
  • The full plot is unveiled!
  • 20 to 30 additional missions (total of 70-100)
  • Additional primary weapon sets (guns)
  • Additional secondary weapons (knives)
  • Additional materials to build parts
  • 1 additional NPC (Spy)
  • About 5 additional enemies (total of 30)
  • 3 additional bosses (total of 10)
  • 2 additional color palettes for the main character (total of 10)
  • Transceiver item and the ability to call for support (Colonel or Helicopter Pilot)
  • 4-player online coop mode!
  • More Achievements
  • Leaderboards
  • Console version
  • 15-20 extra missions
  • Additional primary weapon sets (guns)
  • Additional secondary weapons (knives)
  • 1 additional boss (total of 11)
  • More character customization

On top of that, no matter how much money we raise, we plan on continuing work on Mercenary Kings even after its release in order to add more features from our wishlist. So, for example, if we reach our $75k milestone, we'll release a version of the game as described above but we'll use the money earned from the sales to work on updates that will add features of the subsequent milestones.

Paul Robertson – Animator – The mastermind behind Pirate Baby's Cabana Battle Street Fight 2006, Kings of Power 4 Billion Percent, and art director on Scott Pilgrim vs. The World: The Game. Tumblr: http://probertson.tumblr.com/

Jonathan Lavigne – Game Designer – Veteran pixel artist and multitasking madman, he did pixel art for several handheld games, designed Scott Pilgrim vs. The World: The Game, created Ninja Senki, and co-founded Tribute Games. Blog: http://pixeltao.ca/

Jean-François Major – Programmer – Co-founder of Tribute Games and one man army behind our development environment. He previously worked on various games such as TMNT GBA, Scott Pilgrim vs. The World: The Game, and Deus Ex: Human Revolution.

Jonathan Kim – Animator – Possessing sharp drawing and animation skills, he's the author of many comics such as Instruction Space and the weekly comic for the great but now defunct gaming website GameSetWatch. He also worked as an animator on Scott Pilgrim vs. The World: The Game and senior animator on Skullgirls. Tumblr: http://personasama.tumblr.com/

Stéphane Boutin – Illustrator – He was the sole background artist on Scott Pilgrim vs. The World: The Game and thus produced an immense quantity of work while reaching an extraordinary level of quality. He also draws comics and did illustration, concept art, animation for a variety of games such as Open Season GBA, TMNT GBA and Monster Burner. Blog: http://boutain.blogspot.ca/

Patrice Bourgeault – Composer – Talented musician and composer of the amazing chip tune soundtrack of Ninja Senki.

Jean Chan – Sound Designer – With her mastery of audio she can compose soundscapes for a variety of media ranging from documentary to video games. She created the killer sound effects for Ninja Senki and composed the soundtrack of Wizorb. ReverbNation: http://www.reverbnation.com/jeanchan

Tribute Games – We're a small indie company and we've been in business for a little more than a year. Even though we're a relatively new company, we've already developed and published our first game, Wizorb. We're passionate developers, but we're also super focused and determined to make the games we love. Website: http://tributegames.com/

"Un mot en français pour nos contributeurs québécois qui encouragent une entreprise montréalaise. Merci beaucoup!"

FAQ

  • YES! Our games are DRM-Free. So, you'll be able to run the game without launching Steam if you wish. You just won't be able to use Steam specific features (Achievements, Leaderboards and such).

    Last updated:
  • The initial release will be on PC. (Steam)
    We're looking into consoles but we don't have any dev kits at the moment.
    A Mac release is planned post launch. Your codes will give you access to this version as well.
    A OUYA release is also planned post launch.
    We don't have any plans for Linux right now, but if we do develop a Linux version, it will also come after the PC version and it should be available on Steam.

    Last updated:
  • YES! No matter how much money we raise, we plan on continuing work on Mercenary Kings even after its release in order to add more features from our wishlist. So, if we only reach our $75k milestone, we'll release a version of the game as described above but we'll use the money earned from the sales to work on updates that will add features of the subsequent milestones. Backers will have access to all updates for FREE!

    Last updated:
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    Receive a limited edition Mercenary Kings HOODIE designed by BRYAN LEE O'MALLEY, a set of ART PRINTS SIGNED by the members of the team, and be listed in the credits under “HERO CONTRIBUTORS”! Plus, get 5 ADDITIONAL DIGITAL COPIES of the game to share with your friends. + All previous rewards.

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