Dice and Danger Dragon's Lair is designed for kids. I think of it as the Candyland of RPG gaming.
I remember when my hands trembled with excitement when I opened Matchbox City on Christmas morning when I was a kid. I loved playing with that toy and the cars that went with it.
My true love was not cars, though, it was the game I would find on the shelves of K&K toys on one random summer day – Dungeons and Dragons. I bought the game immediately and read every word of the basic rulebook including descriptions of every monster that very night.
I can only imagine the tremors my hands would have shook if I’d had Dice and Danger under my tree instead of Matchbox City. The beautiful artwork illustrated by Joel Rose captures the heart of what makes Dungeons and Dragons so cool: scary monsters, rich treasures, and fun adventures.
The game itself is also a training tool for kids that would like a game like Dungeons and Dragons, but aren’t quite old enough for the intricacies of all the rules that game requires.
A few years back when my youngest nephew was struggling with his reading, he fell in love with playing D&D, but couldn’t read the rules. I wrote Atlas Kings for him. An easy to read, easy to play version of d20 OGL that he mastered. His first adventure was called The Stolen Ruby and I was a player in it and I truly had fun. Not just fun playing a game with my nephew, I had gamer fun. The fun that keeps me playing games even as I advance into middle-age.
My nephew now plays real D&D and is great at it. I would hate to think we might have lost a tabletop gamer to the video game world just because he couldn’t read the rules. We didn’t. Crisis averted.
The nefarious plan for Dice and Danger is to introduce young gamers to the notion of adventuring, beating monsters, and gaining treasure. It’s a short step for them to then start thinking of what it would be like to go “off board” and have an adventure outside the parameters of Dice and Danger Dragon’s Lair. Atlas Kings would be the next logical step. The last step would be the graduation to 5E, Call of Cthulhu, Pathfinder, RQ, or whatever other game tickles their fancy.
We include a copy of Atlas Kings rulebook in the deluxe "dragon slayer" reward levels. The Atlas Kings rulebook is a bargain at this level given its $40 price tag on Amazon.
We are deliberating stretch goals, but our primary focus is to make sure the board game and the board game deluxe are ready by Christmas.
For the rules of the game, a picture of the board, a list of character classes, and a list of treasure cards, please visit our detailed website about the game. www.diceanddanger.com
Note: the artwork for the classes in Dice and Danger Dragon’s Lair is the same as it is for Atlas Kings. The reason is to keep the learning leaps small. Like Jody Foster's father told her in Contact, “Baby steps.”
Here’s hoping you like what you see and want to help further our nefarious goal. �
We'd appreciate any help you can give us to make Dice and Danger Dragon's Lair a reality.
Best from all of us at Invader Films,
Hal Burdick - Game Designer, Joel Rose - Artwork, James Filanowski - Distribution, and Rowan Jaynes - Editing.
Risks and challenges
The basic board game is print ready. The deluxe version is print ready.
The risks and challenges will come from making sure printing of the game does not delay the shipping of the game before Christmas (preferably before Thanksgiving).
These challenges will vary given the response to this kickstarter.Learn about accountability on Kickstarter
- (23 days)