Download the Zero Issue Now!
The Mega Visions app has been approved on all major app stores, and the PocketMags website, for tablet devices and computers! Once you install the app, you'll be able to download our zero issue absolutely FREE!
Here's where you can download the Mega Visions app (Remember, tablet/computer only for now!):
- Download on Apple App Store
- Download on Google Play
- Download on Amazon App Store
- Download on Windows Store (Note: This is Pocketmags app. Once installed, search for "Mega Visions")
- Download on PocketMags website (for computers)
Please keep in mind our zero issue is still at the "proof of concept" stage, so its purpose is to showcase some of the features that will set Mega Visions apart from your average digital magazine. You'll see our animated pages, vertical scrolling, slideshows, pop-out boxes and more. We hope once you scroll through this issue, you'll better understand what we're trying to accomplish with Mega Visions.
Being that we're still working out some of the kinks with the Magazine Cloner software, there could be some bugs that pop up, so if you experience any issues, please let us know in the comments below or email us at firstname.lastname@example.org with the subject "Mega Visions Zero Issue."
In this video, we walk you through our zero issue, which showcases many of the great features you'll see in future Mega Visions issues.
The Official Dreamcast Magazine, SEGA Visions, Mean Machines Sega ... these are just a few of the classic SEGA magazines from days gone by. It seems so long ago that there was a dedicated SEGA magazine we could call our own, but the time has come for SEGA fans to get their very own magazine once again!
We'd like to introduce you to Mega Visions, which will be a fully digital, bi-monthly publication that will be designed specifically for easy reading on all your devices.
Mega Visions is brought to you primarily by the team at SEGA Nerds. We've been covering SEGA for more than 10 years, and the site remains one of the earliest SEGA news sites still around. But there are also a tremendous amount of industry experience that's gone into creating Mega Visions!
We've partnered with Magazine Cloner, one of the industry's leading digital magazine publishers, to enable us to publish the magazine on nearly every device and platform imaginable, including the iPad, iPhone, Android tablets, smartphones, Kindle Fire, Windows, PC and Mac.
Powered by Mag Cloner's publishing software, Mega Visions will deliver a truly interactive and rich multimedia reading experience:
- The magazine will launch its first issue later this year and each issue will be delivered via our custom app on the iOS, Android and Kindle app stores.
- Our focus will be a balance of current news and reviews of games from SEGA and Atlus but also a very strong representation of retro SEGA content.
- It won't simply be a scanned PDF of a physical magazine like you see so many other publications offer, but it will deliver a true multimedia experience that no other SEGA magazine has done before.
We're still finalizing our sections and features we'll have in Mega Visions. In fact, much of that will depend on the feedback we receive from you, but here are some of the great features you can expect to see:
- Cover story: Every issue will feature an incredibly well-researched cover story that can range from a particular SEGA game, series or industry icon.
- Retrospective: Along with our cover story, you'll see a retrospective that delves deep into the history of a particular SEGA game or series.
- Reviews and Previews: No magazine is complete without reviewing the latest and greatest games, and we plan to review each and every new release from SEGA and Atlus, as well as bringing you early previews of your most anticipated games!
- Retro Reviews: We love the classics, and we'll feature a special section specifically devoted to reviews of classic SEGA titles from the SG-1000 all the way to the Dreamcast and beyond!
- The Water Cooler: This section is where we'll deliver all the news, rumors and other interesting tidbits that you might have missed elsewhere.
- Mega Visions Spotlight: We love featuring all the great talent in the SEGA community, and this feature allows us to showcase a different person each issue. You can expect to see awesome collectors, cosplayers, musicians, artists and more in this section.
- Mailbag and Art Section: We want to ensure you have a voice in each issue, so we'll devote several pages to answering your questions about just about anything, and we'll also showcase some of the great SEGA art produced by the SEGA community.
- Face-Off: There are times when the Mega Visions staff doesn't agree, and the Face-Off is where we debate about a particular SEGA, Atlus or general gaming issue.
- In the Arcades: SEGA's history is rooted deep in the arcades, and we plan to take a trip back in time to showcase our favorite arcade games from the past.
We have some future surprises in store that we'll announce in the coming weeks that you'll be sure to love!
More than anything else, we want you to feel like Mega Visions is YOUR magazine, and our mission is to ensure all our Kickstarter contributors and subscribers have a say in what goes into each and every issue.
If we successfully fund the magazine, we'll send a series of polls and surveys to our backers to better understand the content, features and designs you want to see in Mega Visions.
We'll also create a forum on the Mega Visions website so you can chat with our staff and fellow contributors and even brainstorm ways to make the magazine even better!
Gathering feedback from you over the next several months while we finalize the design and begin production on the first issue will be crucial in delivering the very best quality magazine that SEGA fans truly deserve.
Developing a cutting-edge magazine isn't an easy task, and it's certainly not cheap. We've already invested a considerable amount of time and our own money to get the magazine off the ground, but with your help, we can take it to the next level and finally bring back a worthwhile magazine to the market.
In addition to start-up costs, we have to pay our designers, writers and freelancers for all the great work they pour into the magazine. When you add all this up, it requires some financial backing.
Because we're launching digitally, we don't have the overhead costs traditional magazines do so we can deliver Mega Visions at a very reasonable cost. However, the more funds we're able to raise beyond our campaign goal will be invested in improving the overall quality of the magazine, including better design, art and writing.
Our goal is for Mega Visions to become one of the industry's leading digital magazines and for it to be so successful that we can quit our boring day jobs to focus on it full time. This Kickstarter is the first step in making that dream a reality!
The core team behind Mega Visions is the same people that are responsible for SEGA Nerds, but we've teamed up with some of the very best talents to create Mega Visions!
Chris Powell - Editor in chief
Chris has been the editor of SEGA Nerds since it was launched more than 10 years ago and has written for other publications like Joystiq/PSP Fanboy, RETRO Magazine and Airman magazine.
Graham Cookson - Managing Editor/Design
Graham has more than 10 years of professional experience in the gaming and magazine publishing industries. He's a co-founder of SEGA Nerds and Mega Visions, and is Mega Visions' resident Microsoft fanboy (well, every mag needs one... don't they?).
Marcin - Senior Editor/Community Manager
Marcin is the man behind all of our social media platforms and is one of our primary writers.
Tom Kalinske - Columnist
As the former president of SEGA of America, Tom and his team nearly toppled Nintendo in the early '90s. They changed the landscape of the video game industry forever, and Tom will share all about his untold adventures alongside his friend Al Nilsen in their column each issue.
Al Nilsen - Columnist
Al is SEGA of America's former marketing director and developed innovative marketing programs and strategies that played a critical role in SEGA's rise to success. In his column with Tom Kalinske, Al will shed light on stories from his time at SEGA that have never been shared before.
Blake Harris - Features Writer
Blake is the author of "Console Wars" and the "How Did This Get Made." He's bringing his amazing writing talents to handle Mega Visions cover stories.
Randy Nelson - Columnist
Randy was one of the founding editors of IGN in 1997 and served as the senior editor of The Official Dreamcast Magazine. He's played SEGA games since the days of Zaxxon and Congo Bongo and owns every piece of SEGA home hardware!
Kopke - Art Designer
Kopke is responsible for providing a lot of the various art you'll enjoy throughout the magazine.
Rob Duenas - Cover Artist
Rob is one of the industry's top magazine cover artists, and his work has graced Gamefan, PLAY magazine and RETRO magazine. Rob will create an original cover for each issue that you're sure to love.
Monique Convertito - Designer
Monique is the talent behind the Mega Visions design, and she's previously worked on such magazines as Next Generation, Electronic Gaming Monthly and RETRO Magazine.
Kevin Convertito - Consultant
Kevin is another great magazine designer who previously helped design the Official Dreamcast Magazine and numerous other industry magazines. Kevin was instrumental in developing Mega Visions' visual identity and ensuring it had that classic SEGA look and feel.
Patrick Scott Patterson - Contributor
Known as the "Video Game Advocate," Scott is well respected in the industry for his wealth of knowledge and history. Scott will focus on delving into SEGA's rich arcade history.
Dan Smith - Features Writer
Dan is a terrific writer and is responsible for writing each Mega Visions retrospective.
The Requiem - Superhero/Writer
Love him or hate him, The Requiem will certainly let you know what he thinks. We've given him free reign in Mega Visions, so watch out!
Jim Tocchio - Photographer/Writer
Jim is another longtime SEGA Nerds member and is our primary studio photographer. He also wants to write about Valkyria Chronicles in every issue he can.
Jayson Lamp - Writer
Jayson loves racing games more than anyone we know and pours that love into every SEGA racing feature he writes for Mega Visions.
Bilal Zia - Writer
Bilal is responsible for keeping tabs on undead SEGA consoles. In addition to writing for SEGA Nerds, he is the editor of Dreamcast-Scene.
Andrew Pine - Writer
Andrew created the amazing "In Ryo's Footsteps" documentary and brings a great insight of SEGA to the Mega Visions team.
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Sure, as SEGA fans, we know the Genesis was way better than the Super Nintendo, but the truth is, there are tons of great games on Nintendo's 16-bit machine. The Complete SNES - Collector's Book & Ultimate Guide is a great resource for collectors out there, so be sure to check it out!
Risks and challenges
This is our very first Kickstarter campaign we've launched, but we've talked with many of our friends in the industry who've already successfully kickstarted their own projects and received a lot of fantastic advice and feedback.
We fully intend to use all their lessons learned to ensure our campaign goes as smoothly as possible, but most importantly, to guarantee as much as humanly possible that you receive the product you invested in!
Overall, the risks for Mega Visions are very low as we've already invested a considerable amount of our own money into laying the groundwork for the magazine.
If you've been a longtime reader of SEGA Nerds, you'll know the passion we have for covering SEGA. For those who only know about us in passing or have never heard of the site, we encourage you to look through the vast amount of SEGA content we've published throughout the years. We believe the quality of our website and content is proof that we're capable and passionate enough to see Mega Visions become the success we know it's capable of being.
With your help, we can create a magazine that not only SEGA fans will love and cherish, but one that gamers throughout the world will want to read!Learn about accountability on Kickstarter
- (28 days)