Introducing Mined Out: a pocket-sized game of far deeper proportions that throws you deep into a dark and treacherous mine in search of precious gems.
With colourful illustrations, arcade-inspired mechanics and fast-paced gameplay, it's a game that can entertain families and satisfy players of any level.
Mined Out is small enough to take anywhere, and deep enough to engage even the most strategy-obsessed players.
In Mined Out, players explore their own personal mines, displayed over a set of 12 different square cards, with billions of potential combinations guaranteeing a unique mine every time you play.
Players allocate limited Action Points to moving around their mine, collecting gems, building useful upgrades, securing hazardous areas of the mine, and sabotaging others with dynamite!
Once one player has built all of their upgrades, the player with the highest scoring combination of gems, upgrades and explored mine cards wins!
Having run our previous campaign for Downsize earlier this year, we were keen to find out what backers of that campaign thought of our performance - and we were pleasantly surprised by their response!
With the exception of the rules, Mined Out is entirely language independent, making it easy to learn with the use of alternative language PDFs.
In addition, Mined Out is colourblind friendly, with different-shaped gems and high contrast illustrations ensuring that anyone can play.
With the benefit of hindsight from our previous campaign for Downsize we’ve been able to fine-tune a manufacturing and fulfilment plan that will jump into action as soon as Mined Out is funded.
The manufacturing files are completed and ready to go, and our fulfilment team is on standby to deliver your games quickly and without the threat of pesky customs charges.
We hope that you put your trust in us a second time around to help make Mined Out into the success that it's waiting to be!
Risks and challenges
On our last project, we had a few small problems, but got past them quickly, and successfully delivered on the project. Here is what we've done this time around to ensure that things go even smoother:
- Having gone through it once already and found people that we work well with and trust, we've been able to create a much more thorough plan for manufacturing and fulfilment, with realistic projections and a better understanding of the processes involved.
- We've got the manufacturing specifications and templates out of the way this time, rather than waiting until once the project is finished to see what we have to precisely do to get the game made.
- On our last project, the vast majority of backers got their games without customs charges. The exception to this rule was Denmark, and so this time we have adopted a different tactic for this region to ensure that absolutely nobody gets customs charges.Learn about accountability on Kickstarter
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