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Join Nelly Cootalot in this retro Adventure Game, and rescue birds hypnotised by the villainous Baron Widebeard.
Join Nelly Cootalot in this point & click adventure game, and rescue birds hypnotised by the villainous Baron Widebeard.
Join Nelly Cootalot in this point & click adventure game, and rescue birds hypnotised by the villainous Baron Widebeard.
1,039 backers pledged £20,076 to help bring this project to life.

Demo Ahoy!

As we creep up towards 80%, I'm very excited to release a playable demo of Nelly Cootalot: The Fowl Fleet. It's a short taster of the look and feel of the game, with a bit of the story thrown in.

I look forward to hearing your feedback. And if you have any problems, send me a message and I'll do my best to fix it! Read on for downloading instructions

Note: I recommend playing the demo in a window for now. I'm working on greater flexibility for full-screen playing, but windowed offers more stability and compatibility at the moment.

Windows / PC

Download the demo from here: Nelly_Demo_Win_Lin.zip

1. Important: Unzip the contents into a folder of your choice. (Don't run the game from inside the zip archive). 

2. Run the demo by double-clicking 'Nelly Cootalot II Demo.exe'

Mac OS

A wine-wrapped version is available for mac users. 

Download the demo from here: Nelly_Demo_Mac.zip

1. Unzip the contents into a folder of your choice. 

2. Run the demo by double-clicking 'Nelly Demo.app'

Linux

There are a two options for Linux users. I recommend downloading Wine, but 64 bit Linux users can choose to install a Linux build of the engine if they prefer. Wine makes the graphics look better, so I suggest it for that reason.

Download the demo from here: Nelly_Demo_Win_Lin.zip

Recommended Option:

1. Unzip the contents into a folder of your choice.

2. Install Wine for your version of Linux.

3. Double-click 'Nelly Cootalot II Demo.exe' to run the demo.

Alternative Option for 64 bit Linux systems:

1. Unzip the contents into a folder of your choice.

2. Install ags_3.30.0-1_amd64.deb

3. Double-click NellyLinux.sh to run the demo. 

Note: At the moment, the graphics will look a bit less good using this option.

In Other News

I recently recorded a podcast with BigSushi.fm talking about Nelly Cootalot. (Although we didn't actually talk about the game that much!) It should be out at the end of this week. We also got a shout-out from the guys behind the GhostControl Inc. kickstarter campaign. Check them out!

Comments

    1. Creator LordCrash - OD | OOoE | WoOS on June 17, 2013

      @ Alasdair
      I really enjoyed the demo but imo the simulation of the swell was a bit too intense. The constant movement of the screen made it quite hard from time to time to click on smaller items precisely. So I would suggest to lower the intensity of the swell to improve the point-and-click gameplay. :)

    2. Creator Irfon-Kim Ahmad on June 17, 2013

      Oh, and I was playing it on a Mac. From a technical perspective, everything seemed to work fine. Some of the music/audio seemed very quiet, but other than that...

    3. Creator Irfon-Kim Ahmad on June 17, 2013

      Nice! I enjoyed it. :) A few comments:

      ****SPOILER WARNING****

      1. I find the outline fonts very uncomfortable to read. I think a solid font with a good contrast with the speech bubbles would be a lot better.

      2. How about some kind of sound cue when dialogue comes up? I know that it's not to be voiced, but as an example, if you look up YouTube videos for Final Fantasy Tactics (and skip forward until you get to a place where there's in-game dialogue), there's this sort of patter sound effect that they use when dialogue comes up. I find that really effective.

      3. When you take the tag from the crate and then the tag from the envelope, then apply the envelope tag to the crate, it's weird that the tag you originally got from the crate suddenly disappears from your inventory without any mention of it happening or why. Maybe some offhand remark about how she doesn't need the other tag anymore or something would help with that. I actually for a little while thought that the inventory drawer was broken.

      4. When you mouse over the mail talky thing, you get a prompt for whatever it was called in the game, and then also a prompt for "voice". They seem to do the same thing. That's kind of weird and distracting.

      That's about it! I enjoyed it. :)

    4. Creator lowcut on June 17, 2013

      Good evening!

      As the link above seems to be dead at the moment, please enjoy this alternative download location: http://new.agsarchives.com/game/wmy2rYv

      Kind regards, raeff.

    5. Creator WeiMi - Nellies pirated Bard from Oz on June 17, 2013

      No problem, Alasdair.
      Just the usual kind of rebellious thing to do something
      exactly opposed to advice.
      Won't be particularly promising telling me to not get the
      £500 pledge anyway, I'm afraid ;)

    6. Creator Nina - Order of the Goat on June 17, 2013

      Lovely little demo! Look forward to the finished game. The only thing that stood out as not quite fitting with the game were the text bubbles/font. So I'm with Rafa on this one. Although it looked more like a rendering thing... rather than a font style issue to me.

    7. Creator Alasdair Beckett-King on June 17, 2013

      Thanks for the comments! Some techy remarks:

      WeiMie: On the windows version you can run winsetup.exe and adjust a few settings. But as I say, the windowed version is most compatible at the moment. That's why I didn't draw attention to it!

      S.D. Yes, I spotted the AA issue, that's why I recommended Wine on Linux. I assumed DirectX was disabled, and software rendering was being used rather than OpenGL.

    8. Creator WeiMi - Nellies pirated Bard from Oz on June 17, 2013

      Small but mighty ;)
      Nice sample of how things will work.

      "Note: I recommend playing the demo in a window for now."
      I've had to play it in a window. Of course I've tried it against advice
      but no option to do so (Alt-Enter, F11 didn't work either) using Win7

    9. Creator S.D. on June 17, 2013

      Interesting. It seems that "antialias=1" is not doing it's job in the Linux engine port. To my knowledge, that's not been reported in the forums nor issue tracker, as of yet. I guess we've been only working with pixel art games recently! I'll take that up with the other devs and see what we can do about that problem :-)

    10. Creator GeekJen (OotG Knight Commander) on June 16, 2013

      Mac tip regarding right click : make sure that you have set the alternative click correctly in the system settings. New or freshly reinstalled system might not be properly configured in this regard. Just a guess. Cheers from a fellow MacHead.

    11. Creator Rafa González Del Castillo Sancho on June 16, 2013

      I played! Graphics are awesome.
      From my point of view, only two things to IMPROVE:
      1.- MUSIC. It is a little bit slow
      2.- TEXT TYPOGRAPHY. For Nelly 1 was really nice, but now graphics are better, typography would have to go paralell to it.
      GREAT JOB.

    12. Creator Serena Nelson - Hero of the AGRM on June 16, 2013

      Loved the demo and shared it on Facebook, Twitter, and the KickstartVentures blog. Hopefully it'll bring people on the fence over here to pledge.

    13. Creator Markus on June 16, 2013

      Just finished the demo and it looks and feels great – what a wonderful atmosphere on the harbour at the end.
      Both the exe and the sh worked like a charm under Linux.

    14. Creator Alasdair Beckett-King on June 16, 2013

      Thanks guys. A longer demo is possible in future, but thought it would be best to release something shorter sooner to give people a flavour of the game.

      Leonard: Thanks for spotting that issue, have you tried ctrl-click to create a mac flavoured right-click?

    15. Creator Leonard Challis - OotG on June 16, 2013

      No - I can't get right-click working for the life of me. Restarted and was careful - played it through. All seems fine apart from that - ignoring small things like Nelly continuing to "walk" when she reached the crate. But overall, as for the look and feel of the game, I love it. Really love the graphics, looking forward to more :)

    16. Creator Leonard Challis - OotG on June 16, 2013

      Ah my apologies - just saw the little notice. I had tried right-clicking but it doesn't seem to work on my MacBook (even proper clicking and not the two-finger tap). I'll keep looking...

    17. Creator Leonard Challis - OotG on June 16, 2013

      I'm probably being stupid... but how do you unselect an item? Like if I want to just have my pointer instead of the crate label?

      On MacBook Air too - works really well. Only qualm is you have to physically click the touchpad - the native tap that I use throughout the OS doesn't seem to work.

    18. Creator Stew OotG Knight/Captain Bloodcoffee on June 16, 2013

      Enjoyed the demo, short and sweet. :)
      Look forward to the full game and any further demo before then. :D

    19. Creator AstralTraveller on June 16, 2013

      I rechecked, and Nelly does say 'not now', which is a clear hint that later it will be possible. So you're right, it wasn't a good example - however, it did get a very reassuring response. Thanks for that! :)

    20. Creator Alasdair Beckett-King on June 16, 2013

      Whoops! Thanks for the correction!

    21. Creator Thomas Schwarz on June 16, 2013

      The correct link to GhostControl Inc. is this one: http://www.kickstarter.com/projects/1184280206/ghostcontrol-inc

    22. Creator Alasdair Beckett-King on June 16, 2013

      Hi Gabor. That sort of thing annoys me too - and I'm avoiding it as much as possible in the puzzle design. In the case of the crate label: Nelly refuses to interact with *anything* before using the mop, because she's supposed to be cleaning up. So I didn't see this as an example of the problem of unrelated triggers. Rest assured, fair and fun puzzles will be the order of the day!

    23. Creator Iurii Mielkov on June 16, 2013

      Thanks for a demo! Very small one though, but everything looks and plays just wonderful. I had it run in full screen with no errors.

    24. Creator AstralTraveller on June 16, 2013

      It was a really good idea to release this demo. The visuals looks fine, the controls are convenient, and the ending of the demo is very appropriate :)

      I have one comment on the puzzle design. A pet peeve of mine is actions that are not possible at one moment, and then, after an unrelated event, they suddenly become possible - I'm pointing my finger at picking up the crate label here. Do you think it's possible to avoid such restrictions in the final game?

    25. Creator Alasdair Beckett-King on June 16, 2013

      Hooray for the MacBook Air!

    26. Creator Sumoslap on June 16, 2013

      Just played through--very cute! And worked just fine on a MacBook Air.