Funded! This project was successfully funded on June 29, 2013.

Update #12

Demo Ahoy!

As we creep up towards 80%, I'm very excited to release a playable demo of Nelly Cootalot: The Fowl Fleet. It's a short taster of the look and feel of the game, with a bit of the story thrown in.

I look forward to hearing your feedback. And if you have any problems, send me a message and I'll do my best to fix it! Read on for downloading instructions

Note: I recommend playing the demo in a window for now. I'm working on greater flexibility for full-screen playing, but windowed offers more stability and compatibility at the moment.

Windows / PC

Download the demo from here: Nelly_Demo_Win_Lin.zip

1. Important: Unzip the contents into a folder of your choice. (Don't run the game from inside the zip archive). 

2. Run the demo by double-clicking 'Nelly Cootalot II Demo.exe'

Mac OS

A wine-wrapped version is available for mac users. 

Download the demo from here: Nelly_Demo_Mac.zip

1. Unzip the contents into a folder of your choice. 

2. Run the demo by double-clicking 'Nelly Demo.app'

Linux

There are a two options for Linux users. I recommend downloading Wine, but 64 bit Linux users can choose to install a Linux build of the engine if they prefer. Wine makes the graphics look better, so I suggest it for that reason.

Download the demo from here: Nelly_Demo_Win_Lin.zip

Recommended Option:

1. Unzip the contents into a folder of your choice.

2. Install Wine for your version of Linux.

3. Double-click 'Nelly Cootalot II Demo.exe' to run the demo.

Alternative Option for 64 bit Linux systems:

1. Unzip the contents into a folder of your choice.

2. Install ags_3.30.0-1_amd64.deb

3. Double-click NellyLinux.sh to run the demo. 

Note: At the moment, the graphics will look a bit less good using this option.

In Other News

I recently recorded a podcast with BigSushi.fm talking about Nelly Cootalot. (Although we didn't actually talk about the game that much!) It should be out at the end of this week. We also got a shout-out from the guys behind the GhostControl Inc. kickstarter campaign. Check them out!

Comments

    1. Tw2-wolf2_quadrat.small

      Creator LordCrash - OD | OOoE | WoOS on June 17, 2013

      @ Alasdair
      I really enjoyed the demo but imo the simulation of the swell was a bit too intense. The constant movement of the screen made it quite hard from time to time to click on smaller items precisely. So I would suggest to lower the intensity of the swell to improve the point-and-click gameplay. :)

    2. Epi.small

      Creator Irfon-Kim Ahmad on June 17, 2013

      Oh, and I was playing it on a Mac. From a technical perspective, everything seemed to work fine. Some of the music/audio seemed very quiet, but other than that...

    3. Epi.small

      Creator Irfon-Kim Ahmad on June 17, 2013

      Nice! I enjoyed it. :) A few comments:

      ****SPOILER WARNING****

      1. I find the outline fonts very uncomfortable to read. I think a solid font with a good contrast with the speech bubbles would be a lot better.

      2. How about some kind of sound cue when dialogue comes up? I know that it's not to be voiced, but as an example, if you look up YouTube videos for Final Fantasy Tactics (and skip forward until you get to a place where there's in-game dialogue), there's this sort of patter sound effect that they use when dialogue comes up. I find that really effective.

      3. When you take the tag from the crate and then the tag from the envelope, then apply the envelope tag to the crate, it's weird that the tag you originally got from the crate suddenly disappears from your inventory without any mention of it happening or why. Maybe some offhand remark about how she doesn't need the other tag anymore or something would help with that. I actually for a little while thought that the inventory drawer was broken.

      4. When you mouse over the mail talky thing, you get a prompt for whatever it was called in the game, and then also a prompt for "voice". They seem to do the same thing. That's kind of weird and distracting.

      That's about it! I enjoyed it. :)

    4. Missing_small

      Creator raeff on June 17, 2013

      Good evening!

      As the link above seems to be dead at the moment, please enjoy this alternative download location: http://new.agsarchives.com/game/wmy2rYv

      Kind regards, raeff.

    5. 3369b38c.xs.small

      Creator WeiMi - St. Christopher's Alumni on June 17, 2013

      No problem, Alasdair.
      Just the usual kind of rebellious thing to do something
      exactly opposed to advice.
      Won't be particularly promising telling me to not get the
      £500 pledge anyway, I'm afraid ;)

    6. Df8efe4017e669952819017dcd39525f.small

      Creator Nina - Revolution - Order of the Goat on June 17, 2013

      Lovely little demo! Look forward to the finished game. The only thing that stood out as not quite fitting with the game were the text bubbles/font. So I'm with Rafa on this one. Although it looked more like a rendering thing... rather than a font style issue to me.

    7. Abk.small

      Creator Alasdair Beckett-King on June 17, 2013

      Thanks for the comments! Some techy remarks:

      WeiMie: On the windows version you can run winsetup.exe and adjust a few settings. But as I say, the windowed version is most compatible at the moment. That's why I didn't draw attention to it!

      S.D. Yes, I spotted the AA issue, that's why I recommended Wine on Linux. I assumed DirectX was disabled, and software rendering was being used rather than OpenGL.

    8. 3369b38c.xs.small

      Creator WeiMi - St. Christopher's Alumni on June 17, 2013

      Small but mighty ;)
      Nice sample of how things will work.

      "Note: I recommend playing the demo in a window for now."
      I've had to play it in a window. Of course I've tried it against advice
      but no option to do so (Alt-Enter, F11 didn't work either) using Win7

    9. Gasseous_entity_sdavatar__party_goat.small

      Creator S.D. on June 17, 2013

      Interesting. It seems that "antialias=1" is not doing it's job in the Linux engine port. To my knowledge, that's not been reported in the forums nor issue tracker, as of yet. I guess we've been only working with pixel art games recently! I'll take that up with the other devs and see what we can do about that problem :-)

    10. Gonnatryscience1.small

      Creator GeekJen (OotG Knight Commander) on June 16, 2013

      Mac tip regarding right click : make sure that you have set the alternative click correctly in the system settings. New or freshly reinstalled system might not be properly configured in this regard. Just a guess. Cheers from a fellow MacHead.

    11. Fb_profile_picture.small

      Creator Rafa González Del Castillo Sancho on June 16, 2013

      I played! Graphics are awesome.
      From my point of view, only two things to IMPROVE:
      1.- MUSIC. It is a little bit slow
      2.- TEXT TYPOGRAPHY. For Nelly 1 was really nice, but now graphics are better, typography would have to go paralell to it.
      GREAT JOB.

    12. Serena_paladin_qfi.small

      Creator Serena Nelson - Hero of the AGRM on June 16, 2013

      Loved the demo and shared it on Facebook, Twitter, and the KickstartVentures blog. Hopefully it'll bring people on the fence over here to pledge.

    13. 3991.small

      Creator Markus on June 16, 2013

      Just finished the demo and it looks and feels great – what a wonderful atmosphere on the harbour at the end.
      Both the exe and the sh worked like a charm under Linux.

    14. Abk.small

      Creator Alasdair Beckett-King on June 16, 2013

      Thanks guys. A longer demo is possible in future, but thought it would be best to release something shorter sooner to give people a flavour of the game.

      Leonard: Thanks for spotting that issue, have you tried ctrl-click to create a mac flavoured right-click?

    15. Bebe.small

      Creator Leonard Challis OotG - serpentscurse.com on June 16, 2013

      No - I can't get right-click working for the life of me. Restarted and was careful - played it through. All seems fine apart from that - ignoring small things like Nelly continuing to "walk" when she reached the crate. But overall, as for the look and feel of the game, I love it. Really love the graphics, looking forward to more :)

    16. Bebe.small

      Creator Leonard Challis OotG - serpentscurse.com on June 16, 2013

      Ah my apologies - just saw the little notice. I had tried right-clicking but it doesn't seem to work on my MacBook (even proper clicking and not the two-finger tap). I'll keep looking...

    17. Bebe.small

      Creator Leonard Challis OotG - serpentscurse.com on June 16, 2013

      I'm probably being stupid... but how do you unselect an item? Like if I want to just have my pointer instead of the crate label?

      On MacBook Air too - works really well. Only qualm is you have to physically click the touchpad - the native tap that I use throughout the OS doesn't seem to work.

    18. Breakout_-_cthulhu.small

      Creator Stew OotG Knight/Captain Bloodcoffee on June 16, 2013

      Enjoyed the demo, short and sweet. :)
      Look forward to the full game and any further demo before then. :D

    19. Missing_small

      Creator Gabor on June 16, 2013

      I rechecked, and Nelly does say 'not now', which is a clear hint that later it will be possible. So you're right, it wasn't a good example - however, it did get a very reassuring response. Thanks for that! :)

    20. Abk.small

      Creator Alasdair Beckett-King on June 16, 2013

      Whoops! Thanks for the correction!

    21. Omm.small

      Creator Thomas Schwarz on June 16, 2013

      The correct link to GhostControl Inc. is this one: http://www.kickstarter.com/projects/1184280206/ghostcontrol-inc

    22. Abk.small

      Creator Alasdair Beckett-King on June 16, 2013

      Hi Gabor. That sort of thing annoys me too - and I'm avoiding it as much as possible in the puzzle design. In the case of the crate label: Nelly refuses to interact with *anything* before using the mop, because she's supposed to be cleaning up. So I didn't see this as an example of the problem of unrelated triggers. Rest assured, fair and fun puzzles will be the order of the day!

    23. Loom5_cr.small

      Creator Iurii Mielkov on June 16, 2013

      Thanks for a demo! Very small one though, but everything looks and plays just wonderful. I had it run in full screen with no errors.

    24. Missing_small

      Creator Gabor on June 16, 2013

      It was a really good idea to release this demo. The visuals looks fine, the controls are convenient, and the ending of the demo is very appropriate :)

      I have one comment on the puzzle design. A pet peeve of mine is actions that are not possible at one moment, and then, after an unrelated event, they suddenly become possible - I'm pointing my finger at picking up the crate label here. Do you think it's possible to avoid such restrictions in the final game?

    25. Abk.small

      Creator Alasdair Beckett-King on June 16, 2013

      Hooray for the MacBook Air!

    26. Sumoslap.small

      Creator Sumoslap on June 16, 2013

      Just played through--very cute! And worked just fine on a MacBook Air.

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    Sea Dog (Approx. $15): Avast! As a Sea Dog you get all of the Cabin Boy's loot, plus a hi-res Digital Poster, 4 shiny Desktop Wallpapers and access to the insight and wisdom of Captain Nelly's Development Log.

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    Buccaneer (Approx. $30.50): A treasure trove awaits the Buccaneer - a 'genuine' Treasure Map (treasure not included), a 'fashionable' 25mm Spoonbeak Pin-Badge, and a signed postcard from Nelly Cootalot. Plus all previous rewards.

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    Virtual Pirate (Approx. $45.50): This tier offers *Purely Digital* rewards for people who hate reality and/or the postal service. Delight strangers on public transport with your Nelly Cootalot ringtone! Be the first to play the game with access to the Beta Testing Release (Windows) and membership of the Beta Forum. See a Pirate Portrait of YOU appear in the Rogue's Gallery in-game. You'll also receive PDF versions of Nelly's Postcard and Treasure Map. Plus all previous digital rewards.

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    Pirate Captain (Approx. $61): A Pirate Doubloon made of 100% GENUINE metal awaits the Pirate Captain! Marvel at a Pirate Portrait of YOU in the in-game Rogue's Gallery. You'll also receive a pack of never-before-seen Nelly Cootalot stickers to decorate the wall by your hammock. Plus all previous rewards (except Virtual Pirate).

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    Digital Rogue (Approx. $76): Stacking upon the Virtual Pirate tier (like pirates on a dead man's chest) this is a premium *Purely Digital* reward. Download Digital versions of ALL of the print rewards, including a Game Art and Design Book, packed with concept art and design notes. You'll also find a Gold-Framed Pirate Portrait of YOU in the in-game Rogue's Gallery and a delicious Producer Credit waiting for you. Plus all previous digital rewards!

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    Corsair (Approx. $76): Adorn your cabin with a glossy 29.7cm x 42cm (11.7” x 16.5”) poster of Nelly Cootalot and the Fowl Fleet. You'll also be the envy of your rivals with a Nelly Cootalot Pin-Badge. Plus all previous rewards (ex. VP).

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    Prince of Pirates (Approx. $99): Sail home with an exclusive limited-edition Dreadnought Coaster featured in an in-game puzzle. Lord it over your enemies! Place it under your cups! You'll also have YOUR name immortalised in an in-game song, by folk-hero Solomon Spry and see a Gold-Framed Pirate Portrait of YOU in the in-game Rogue's Gallery. Includes all previous rewards (except Digital Swashbuckler).

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    Commodore (Approx. $114.50): Receive an Insta-Coot pack comprising 4 pieces of Character Art in the form of photo-quality Polaroid-style prints: Nelly Cootalot, The Villains of the Piece, The Fowl Fleet and Bloodbeard with his long-lost sweetheart. Plus all previous rewards (exc. DS and Limited Edition).

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    Pirate King (Approx. $153): As Pirate Portraits go, this is El Supremo: Alasdair will draw a unique 10x15cm (4”x6”) Pirate Portrait of YOU, and frame it so that all who witness your mantelpiece will bow before your glory! Pirate Kings will also receive a Producer Credit. Plus all previous rewards (exc. DS and LE).

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    Admiral o'the Fleet (Approx. $229): As the only clothing befitting an Admiral, you will receive a Nelly Cootalot T-shirt to wear around your torso and, to a lesser extent, arms. Shame others with your superior fashion-sense! You'll also receive a unique piece of hand-drawn Original Game Art. You'll receive a Producer Credit, ALL the digital rewards, plus all previous rewards (exc. LE).

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    Digital Drunkard (Approx. $275): A fabulous all-digital tier offering the chance to appear in-game as a drunk pirate! A character inspired by YOU will be discovered in a state ranging from snooze to comatose. What heroism! Also includes all previous digital rewards!

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    Davy Jones (Approx. $381): At this very special tier, you'll have a starring role as an in-game character. Alasdair will craft a character inspired by you, and you'll even have the chance to record a line or two of dialogue. Now's your chance to quaff rum with the denizens of the Walking Dead Bar or visit the windswept isle of Gloomholm. You'll receive your Original Game Art in a frame and have access to the Beta Release (Windows) and the Beta Forums. Plus all previous rewards (exc. LE).

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    Neptune (Approx. $762): The top tier offers a hardback Game Art and Design Book, packed with concept art and design notes from the game's development. You'll also receive a felt Coot (hand-made by the real-life Nelly), for you to love and/or cherish. You'll also find a juicy Executive Producer Credit waiting for you in the game credits. Plus all previous tiers (exc. LE). That's a lot of stuff!

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