Update #3 - Behind the Scenes: Making Game Environments
Hey Kickstarters, today’s update will be focused on the creation of a game scene. We’ll be using the ransacked study scene where Judge Melville was murdered as an example of how we take a concept and follow it through to final game art.
The process always begins with the concept art - where we let our imagination go, and just dream. We’ll rework the concept art over and over again until we get everything just right.
Next we work in 3D for a while, and try to match everything as close as possible to our concept art.
Shapes and Lighting
Working in 3D gives us a chance to try out all kinds of different lighting and color options, move the camera around - try different lenses and focal points. It can be very experimental for a while as we try to match our concept art, then purposefully depart from it for a while to see where the 3D medium takes us.
Next we do test renders to see how the textures and lighting look together, and make any other adjustments we feel the scene needs.
Then when we are happy with everything, we render the scene as individual parts so we can layer them in Photoshop and divide the image into foreground, middle and background elements. This layered approach comes in handy later on when we do the final work in Photoshop to add the artistic touches that really give Devil’s Cove its unique look.
This is the final phase, which kind of comes full circle back to the traditional arts. We rework the 3D assets in Photoshop in a more painterly way to give the scenes a handcrafted touch. Sometimes there is something intuitive or spontaneous you can capture that wouldn’t be possible otherwise. And it can give really enhance the handcrafted look.
Final Artistic Effects
The last step is to add animation, effects and atmosphere to really bring the scene to life. In this scene we animated the fire, rolled fog outside the window and made the chandelier sway, in addition to many other more subtle effects. We also did some finishing touches like darkening up the window to create more contrast, and adjusted color and saturation within the scene.
From Beginning to End
Here is a short video transitioning through all the steps.
We hope you enjoyed this look into the making of a Devil’s Cove scene. There are additional updates being planned including more behind the scenes, characters, and other special treats. Stay tuned!