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Update #3

Update #3 - Behind the Scenes: Making Game Environments

Hey Kickstarters, today’s update will be focused on the creation of a game scene. We’ll be using the ransacked study scene where Judge Melville was murdered as an example of how we take a concept and follow it through to final game art.

Concept Art
The process always begins with the concept art - where we let our imagination go, and just dream. We’ll rework the concept art over and over again until we get everything just right.

Wireframes
Next we work in 3D for a while, and try to match everything as close as possible to our concept art.

Shapes and Lighting
Working in 3D gives us a chance to try out all kinds of different lighting and color options, move the camera around - try different lenses and focal points. It can be very experimental for a while as we try to match our concept art, then purposefully depart from it for a while to see where the 3D medium takes us.

Textures
Next we do test renders to see how the textures and lighting look together, and make any other adjustments we feel the scene needs.

Rendering
Then when we are happy with everything, we render the scene as individual parts so we can layer them in Photoshop and divide the image into foreground, middle and background elements. This layered approach comes in handy later on when we do the final work in Photoshop to add the artistic touches that really give Devil’s Cove its unique look.

Overpainting
This is the final phase, which kind of comes full circle back to the traditional arts. We rework the 3D assets in Photoshop in a more painterly way to give the scenes a handcrafted touch. Sometimes there is something intuitive or spontaneous you can capture that wouldn’t be possible otherwise. And it can give really enhance the handcrafted look.

Final Artistic Effects
The last step is to add animation, effects and atmosphere to really bring the scene to life. In this scene we animated the fire, rolled fog outside the window and made the chandelier sway, in addition to many other more subtle effects. We also did some finishing touches like darkening up the window to create more contrast, and adjusted color and saturation within the scene.

From Beginning to End
Here is a short video transitioning through all the steps.

Coming Soon...
We hope you enjoyed this look into the making of a Devil’s Cove scene. There are additional updates being planned including more behind the scenes, characters, and other special treats. Stay tuned!

Comments

    1. Anarchy-a.small

      Creator Anarchy Enterprises on October 9, 2012

      About the chair.... we suspect the Goat may have eaten it ;P

    2. Ootg_avatar_armikrog3_-_final_copy.small

      Creator JuanitaD-ArmikrogArmyGoat @ AGL589+$4.96 on October 8, 2012

      @Pawel - I don't know if it's a plot point or not, but in the promo video on the main page, that chair disappears, too. Maybe different points in time?

    3. Untitled2.small

      Creator Paweł K. on October 8, 2012

      what happened to the chair?

    4. 349b8407bddb7f3a587d00a9a4e430ab.small

      Creator Amy Worrall on October 8, 2012

      Yup, art on main page — good idea.

      It's very amusing to keep bumping into OotG members on other point-and-click Kickstarter projects :)

    5. Ootg_avatar_armikrog3_-_final_copy.small

      Creator JuanitaD-ArmikrogArmyGoat @ AGL589+$4.96 on October 7, 2012

      I agree with Monty. I think you should put some of these images and/or the video on the main KS page. The artwork is really beautiful and more people who are just browsing projects will see it there. Unless they are already interested in backing, most of them won't look at the updates, even if they can see the pictures. You'll grab their attention right away if they see that art.

      BTW, you should throw that pic of the plague doctor on the main page, too, somewhere near the top. He's seriously creepy and will certainly stop many people from navigating away before they read more.

    6. Riggo.small

      Creator Riggo on October 7, 2012

      very nice

    7. News-thumbnail_defense_grid_containment_expansion_bnr_(1).small

      Creator Monty on October 7, 2012

      Just a suggestion, not sure if non-backers can see these images (sometimes if I get an update for a 'remind me' project - it states for backers only and provides no image - maybe to pop some of these images on the front page... they are, as previously stated, stunning...

    8. Weresheep_divinity_os_big.medium3.small

      Creator Ziffy "zifnabbe" on October 7, 2012

      nice, thanks for the insight

    9. News-thumbnail_defense_grid_containment_expansion_bnr_(1).small

      Creator Monty on October 7, 2012

      Stunning

    10. 39675_1451130331352_1626085392_1111188_7563880_n.small

      Creator Christian on October 7, 2012

      It's so cool! The images are great!

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