The Obsidian galaxy. Five years after the devastating Chaos War. The Sky Cities have fallen from the sky, other-dimensional creatures called the Weird have emerged from the rift caused by the Sky Cities destruction. The Weird can't survive here for long unless they take a being to use as their shell. Living or dead--it doesn't matter to them. Hexers are the only ones who can destroy the Weird--and most of them died in the Chaos War. Hexer Xane Dusk is one of the last Hexers.
Hexer Dusk is a gripping tale where dimensions collide, terrifying other-dimensional creatures invade and martial magic users called Hexers defend a galaxy on the edge of chaos.
"My name is Xane Dusk. I'm one of the last Hexers. Time was, being a Hexer was an honorable thing. We protected, we served; we had a Code. That all changed the day the Sky Cities destroyed each other in the Chaos War. I was a soldier--I was there. I saw it happen. The destruction of the Cities burned a rift between dimensions--a big hole that let other-dimensional creatures through to Obsidian galaxy. We called them the Weird. They can't survive here long unless they find a body to inhabit. Lucky for them, they're good at grabbing up both the living and dead to use as their shells. Bad for us. Maybe now us Hexers finally have a true enemy to fight--if the Razers don't kill us all first. Sever taught me that what Hexers did was for the good of the galaxy. These days, I do what I must and my reasons are my own. My name is Xane Dusk. I'm one of the last Hexers."
Most of my dreams are pretty mundane, but not the one that inspired Hexer Dusk. It was one of those dreams that feels real-- like you are there. On an alien world, I watched as two sky cities began to light up--then explode--like suns going supernova. As the dying light washed over the landscape and the debris began to fall, I knew that everything I'd ever known had changed...
The dream didn't stick around to tell me the rest, but the images haunted my daydreams. The bones of the world of Obsidia and rogue Hexer, Xane Dusk, evolved over the next couple of years--a post-apocalyptic galaxy of martial magic, monsters, alien species and grungy tech.
Star Wars and Hawks
John Ostrander and I had a blast collaborating on Hawkman for DC and Star Wars stories at Dark Horse. We created Legacy, Cade Skywalker, Quinlan Vos, Aayla Secura, the Imperial Knights and a legion of other characters. None of these characters belonged to us, but we gave them our hearts and souls anyway because we were doing what we love to do!
The Hexer Dusk Team
John and I have a dynamic collaboration process. We weave our ideas together and the end result always gets me excited to draw the story. We'd often talked about doing something creator owned, so it seemed like a given that we could bring the kind of energy and teamwork we'd brought to other projects to Hexer Dusk. I told John about the story and he agreed that it was perfect for the Indy project we'd always wanted to do.
Those of you who know John's and my work, know that we're passionate about art and story--and about creating characters, creatures and worlds for them to inhabit. For me, Hexer Dusk is the amalgam of everything I love to draw and imagine. For both John and me, it's a new far away galaxy to explore.
The Fall of the Sky Cities. That’s what grabbed me. The image, the idea, of two great cities at war, with high towers, massive and incongruously floating above the planet, exploding and falling in mutual destruction. I could see them. I could hear them – a terrible noise. I could almost smell it. That’s what grabbed me when Jan told me about the idea she had for Hexer Dusk.
That’s what you look for when you’re starting a project – something that excites your imagination, that makes you ask questions, to want to know more, to know what it means. To know what the story is. With the images came words, all evocative: Obsidian. Scavvers. The Weird. Skargle and The Missus. Kombot. Hexer Dusk. That’s how a story is grown. Those are the seeds. That’s how it starts. An idea, an image that comes from within you and that you need to incarnate. To make physical. To make real. And it’s already begun.
HEXER DUSK WILL BE A FULL COLOR 72 PAGE GRAPHIC NOVEL!
STRETCH GOAL #1 IS UNLOCKED! 19K Diecut Skulbat sticker included in rewards $15 and up!
STRETCH GOAL #2 IS UNLOCKED! 21K Die cut KOMBOT sticker included in rewards $15 and up!
STRETCH GOAL #3 IS UNLOCKED! 26K B&W DIGITAL UNWRAPPED PDF included in all rewards $10 and up.
STRETCH GOAL # 4 IS UNLOCKED--BONUS 6 PAGE STORY included in rewards $10 and up
STRETCH GOAL #5 37K LOCKED SKULBAT PATCH included in rewards $20 and up
STRETCH GOAL #6 45K LOCKED PRINT VERSION B&W UNWRAPPED HEXER DUSK added to rewards $20 and up
STRETCH GOAL #7 50K LOCKED 12 page BONUS STORY added to rewards $10 and up
HEXER DUSK will be a 72 page FULL COLOR trade paperback graphic novel which will include pre-production 'making of' sketches for this new series. The cover will be 14 pt cover stock with 85 lb text full-color interior. Reward tiers $25 and up will have a signed and numbered bookplate. The writing is done and 13 pages of art are penciled and inked. If we open up some stretch goals, we could even add another short story to the TPB!
WHY GO INDY?
We've worked on comic series for major comic book publishers and licensed franchises our entire careers. It's been a heck of a great ride and we'd both love to do more of that in the future! It's a certainty that Hexer Dusk could not have happened without the experience we gained working in mainstream comics. But at the end of that journey, the characters we created for others companies and the stories we told don't belong to us. We knew going in that we don't control their fates, but...
With Hexer Dusk, we want to create a story that we can do more than just be a part of. We have a distinct vision of the world of Obsidia and the characters we are creating for it. We want to shape that story into reality the way we see it. Doing Hexer Dusk as an Indy project through Kickstarter give us the opportunity to do that!
Thanks for coming by and taking a look at our Kickstarter! We hope you will back Hexer Dusk and enjoy reading the first book of what we dream will become a series!
How do Add-Ons Work?
Once you're a backer for a shipped reward level $20 and up, you can add on to your order like this:
--Add up the total of your Add-Ons
--Click the blue 'Manage' Button in the upper right hand corner.
--Add the total of your Add-On's to your pledge amount.
--You don't need to change the tier you've already selected.
--That's it! After the campaign ends, we'll send you a survey and you will be able to easily select the Add-Ons you wanted.
Why is postage separate and not included in the reward? Keeping track of the reward tiers can get confusing--especially when offering shipping to anywhere in the world. Keeping the postage separate simplifies the levels, ensuring that everyone receives the reward they pledged!
We will also be able to offer no extra shipping for Add-Ons for packages under 4 libs--so you will be able to order an ADD-ON copy for Hexer Dusk for a friend with no extra shipping!
WHERE DOES THE FUNDING GO?
Publishing a book like Hexer Dusk isn't cheap. You have to factor in the cost of printing, postage, manufacturing rewards and Kickstarter fees, packing supplies...etc. Hexer Dusk will be in full color, so we need to hire a colorist and a letterer--as well as make sure the creators can keep the lights on while producing the the art and writing! If we exceed our goal? First we'll dance like mad Skulbats... then we'd create MORE Hexer Dusk stories! Ultimately, we hope to make this first TPB into a series of sci-fi adventures in the Obsidian Galaxy.
Risks and challenges
Every project has the potential to be delayed. Sometimes life sends along delays just to remind us we're puny humans (and sometimes Coyote just enjoys a good laugh.) The story for Hexer Dusk is written, 13 pages of art are penciled and inked, so we've already got a great start on the project's production. Professionally, we take our craft seriously and both of us have good people on board to help us along the way. Hexer Dusk is a project we need to make happen. Even the Weird can't stop us.Learn about accountability on Kickstarter
- (31 days)