Hey everyone! We're back with our January update and we have a number of things to share with you. Chris has recently been working on the implementation of backstories and... Read more
Happy New Year!
Happy New Year to everyone, and we hope you all enjoyed the Holidays :) We're a few days late here with our December wrap-up so we apologize for that, but... Read more
Hey everyone. This months update will be a little shorter than usual but things are still moving along nicely. I have recently been able to shift focus back to artwork,... Read more
Another month has passed! We're still hard at work everyday on The Iron Oath and making great progress. This month we wanted to give you an update on some of... Read more
Expo Build now available on BackerKit
Hey everyone, as promised we're distributing the expo build today to our beta tier backers. If you’re eligible, you can claim the build by doing the following:
- Login to your... Read more
September Update: Concerning the release date and more
Hello backers! We have a number of things to share with you today, along with some good news and bad news, the latter of which we’ll address first as it’s... Read more
Hey guys, here with our July update for The Iron Oath! This month's update is a little short as we're working on things that we can't easily show off quite... Read more
Hey guys we're back with our June update! We've spent some time lately getting a build polished enough to show at trade shows and a few weeks ago we went... Read more
May Update (+DreamHack!)
Hello backers, hope you're all doing well! Late last month we got some pretty amazing news as we were selected to showcase our game at DreamHack Austin(June 1-3). The last... Read more
Hey everyone, we were running a little late with the last update for March so we decided to instead combine it with April’s. We’ve gotten a lot done during this... Read more
Hey everyone, we're back with another monthly update and today we're going to talk about how our dungeon layouts are created. We originally had been using a system that created... Read more
Happy New Year to everyone! As mentioned in our last update, Chris took the game to Otronicon a few weekends ago. His report and some pictures of the event are... Read more
Hey everyone, another month has flown by and we’re back with our second monthly update to let you know what we’ve been up to. I’ve continued to work on animations... Read more
Hello backers! Over the last month we’ve settled into a nice development groove. I(Nik) have mostly been focusing on character sprites while Chris has been tackling various tasks and he’ll... Read more
Lore and World Details (+Survey Reminder)
Hey everyone. Today we’re going to reveal a bit more information about the world and its lore from the perspective of what an average citizen would know. We’ll be keeping... Read more
BackerKit surveys sent!
Hey everyone. Yesterday we began sending out surveys, and since everything seems to be working as expected we've gone ahead and sent out the rest today. You should be receiving... Read more
Overworld Simulation: Houses, Events, Encounters and Missions
Hey folks! Today we’re going to dig into the overworld simulation aspect, touching on how ruling houses operate, events, encounters, and missions.
Each region within the game’s world is comprised... Read more
BackerKit pre-order store is now live!
Hey everyone, we hope you’re all doing well! It’s taken a little longer than we would have liked to get everything ready, but our BackerKit pre-order store is now live!... Read more
Officially funded - thank you!
This has been a wild ride for us, filled with many sleepless nights leading up to and during the campaign. But in the end it was all worth it thanks... Read more
$85K stretch goal achieved and 12 hours to go!
We didn't expect our momentum to carry over into today but you guys made it happen and we've unlocked the next stretch goal! Multiple skins, hairstyles, helmets and races(+racial traits)... Read more
Final 24 hours! (+Guild Management pt. 2)
The final 24 hours are upon us, this is it! We’re still amazed by what transpired yesterday. We smashed two stretch goals in a matter of hours and made some... Read more
Final 48 Hours! $65k stretch goal achieved!
Good day everyone! Things are continuing incredibly well as we begin to countdown the final 48 hours, and once again we cannot thank you enough for all of your support!... Read more
Guild Management (pt. 1)
Uhm, wow! So today’s been absolutely bonkers, well over 200 new backers which is our highest daily total yet; a massive thank you to all of you wonderful people! It’s... Read more
First stretch goal achieved, and the next revealed!
What an incredible weekend it has been! Not only did we reach our funding target on Friday, but in a mere 3 days time we have also achieved the first... Read more
Provisions and Camping (+Thunderclap)
Good day everyone! We're happy to see that things are still progressing smoothly as we close in on that Guild Council stretch goal. Just under $7k until we unlock it,... Read more
We're funded! (+Stretch Goals & Add-Ons)
We did it! We are absolutely blown away right now, and really did not expect to get funded this early in the day! Thank you so much to all of... Read more
Character Customization and Gear
Eight days to go and we’re nearly 95% funded! Our community continues to be amazing and we are so grateful for all of your support! As soon as we hit... Read more
The Animation Process
Hey everyone! As mentioned yesterday I have something a bit different planned out for today's update: a look into how I animate all the characters in the game. Hopefully some... Read more
Character Progression: Part 2
We’re past $36,000 and are steadily approaching our goal, your support continues to be amazing, thank you! Today for part 2 of Character Progression we’ll be talking about Traits, Injuries... Read more
Character Progression: Part 1
Now that we’ve discussed the main attributes that make up each character(if you haven't yet, go check out the earlier updates!), it’s time to cover character progression. In part one,... Read more
Grappler Class Reveal
Hey everyone, hope you all had a great weekend! Yesterday we hit 75% funding and are 3/4 of the way there with more than half of the campaign still yet... Read more
New Overworld Music + Social Goals Update
Today we’re happy to present to you another track by our awesome composer, Alex Roe. The other tracks you’ve heard so far have all been crafted for use during missions.... Read more
Damage, Resistances, Vulnerabilities and Conditions (+Epitasis)
Time for a late-night update! Yesterday we went over primary and secondary attributes. Today we’ll be covering damage types, resistances, vulnerabilities, conditions and how it is all calculated. We’d once... Read more
Character Attributes and Stretch Goals!
We are now 60% funded in just under a week. Again, we cannot thank you all enough for the support you have shown us, it’s been incredible! As mentioned yesterday,... Read more
Check out Necrocosmos - There is no god up here. It looks like Shovel Knight and Metroid had a child!
Once again we'd like to help spread awareness of another project on Kickstarter that's worth checking out: Necrocosmos - There is no god up here.
It's an open-world Sci-Fi... Read more
Official Fan Art Contest!
Another solid day and we're comfortably past 50% funded. Thank you to all of our new supporters! We're now happy to announce the start of our official fan art contest,... Read more
Check out Beyond-Human on Kickstarter: Metroidvania Sci-Fi Hack & Slash Platformer
We'd like to point your eyes to another project on Kickstarter that could use your help: Beyond-Human. It's a great looking metroidvania with some solid pixel art and animations.
... Read more
Character Classes & We're Over 45% Funded!
Yesterday was our best day yet! The imgur, reddit and twitter communities showed a ton of support for the game and with their help we've soared to over 45% of... Read more
Thank you! Over 15% Funded in 24 hours(+Social Goals)
After some much needed sleep, we were thrilled to wake up and see that we had passed the 15% mark in the first 24 hours! We're also sitting at #2... Read more