Hey all it's been a little while since our last update due to the holidays but we wanted to take the time to say happy new year and give you an idea of what we're doing to kick off 2016. The current plan is to have 5 people working full-time on the game which will consist of Keith (me), Flavien, Kristian, Jan, and we'll be hiring an additional programmer.
For those of you who missed our Kickstarter campaign you can still pledge Infinity: Battlescape through our ongoing crowdfunding campaign on IndieGoGo (https://www.indiegogo.com/projects/infinity-battlescape/). Eventually we'll support pledging and upgrading pledges through our website however IndieGoGo provides us with a great interim solution.
I just started working full-time on Wednesday, January 6th and our artists will begin working full-time over the next couple of weeks as they quit their jobs with the goal of having everybody full-time by early February. Our primary focus for the month of January is getting the prototype into the hands of everybody who pledged Developer Access or higher. To do this we need to integrate patching, I-Novae account login, server browsing of some sort, error reporting, and merge the Kickstarter backer database into our own.
Come February Flavien will resume work on gameplay, the art team will begin the concept work for our new ships and other game related assets, while I start making some significant improvements to our website such as adding the ability to upgrade pledges, getting all of you your forums titles/badges, and allowing bug reports to be filed by those of you who have Developer Access.
Our long-term plan is to have Flavien focus on gameplay while I'm working on the engine, tools, and website. There will of course be some overlap between us and once we hire an additional programmer we'll likely reshuffle some responsibilities. After everyone is working full-time and development stabilizes a bit we want to begin having weekly or bi-weekly livestreams. These will consist of Flavien and/or myself talking about the progress we're making while playing the latest build of the game with other members of the dev team.
Overall we're very excited for 2016 and we're looking forward to getting into the game with all of you!