BRASS TOWN WRESTLING (RPG)
Take the small open world life sim approach of Harvest Moon, mix it with the skill building system of Princess Maker 2, and build it around the theme of professional wrestling!
The outcome is a life simulator based in a small town, filled with a mixture of obscure and casual wrestling references. In the game you can work your way up the ranks of the Brass Town Wrestling company to one day become the world champion!
This PC game is currently 3 years into development, with most of the features already implemented. The next few months will be spend fleshing out the game so that the player has a wide variety of opponents, finishing the main narrative, and adding more cut scene content for the player to unlock as they play to prevent the world from being too sparse.
I have purchased a variety of different graphics packs for the game to be as visually appealing as a 16 bit RPG can be, however I have been unable to source any generic wrestler battlers that would be appropriate for the game.
For this reason I have sourced a Graphic Designer who is as passionate about wrestling as me, who is willing to create a variety of opponents, a professional title screen, and battle backs for some cut scenes.
You can download a copy of the game from Dropbox by clicking here. Please bear in mind that this is an early version of the game.
Watch the video below for a play through of the first 20 minutes of the game which is designed to help players get to grips with the game basics. Apologies for my terrible narration!
*Fight in wrestling matches to gain popularity.
*Develop a move set based on how often you use certain attacks.
*Work your way up the rankings to take on stronger opponents.
*Make some extra cash and improve skills by doing jobs for the people of Brass Town.
*Train at the gym & eat healthy to improve your physical stats.
*Research Gimmicks, buy Ring Attire, hire a Manager and acquire Accessories.
*Build relationships with the other residents of Brass Town to unlock rewards and backstories.
* Become a face (good person) or a heel (bad person) depending on the decisions you make.
*Take bribes to lose matches, or have a never give up attitude.
*Engage in illegal backyard wresting if you’re a heel, or fight to save the church as a face.
*Save your money to buy a house, or blow it all on drinks and sleep on the streets.
*Watch Brass Town change depending on your actions.
*Day, Dusk and Night time system means you’ll have to plan your days.
*Go fishing and farm your own food for cooking if you want to save money.
*Pick up injuries during matches that may require a simple tablet, or full on surgery.
BREAKDOWN OF GOALS & SPENDING
If you've read this far down you must be pretty interested in the game. As a potential backer I'm sure you'd like to know exactly how your money will be spent. The game will be released regardless of this kickstarter's outcome, however we have an opportunity to make this game as good as it possibly can be. Hopefully we will be able to add stretch goals and expand what we can achieve.
GOAL 1: 40 Wrestler Battlers & Title Screen
Whilst more battlers would be better, 40 different opponents should give players a variety of opponents whilst avoiding repetition. I can also explain using the same wrestlers again later, saying in game that they have trained hard over the last year etc.
The cost of this has been estimated as;
£7.50 per hour (the graphic designer has offered to do the work for what is the UK minimum wage).
5 hours per battler (estimated by the designer) - £1500
For the title screen the plan is for 3 drafts with so that we can choose the best image (30 hours) - £250
Total: £1750 (The Kickstarter goal is set at £2500 due to the following deductions - 250 (10% fees) - £500 (tax) = £1750)
Risks and challenges
The first challenge to consider when backing this game, is that it is a project with a large scope for 1 developer. This is mitigated somewhat by the fact that the game is well into development, however should the developer become unable to work on the game for any reason (ie sickness, work), then delays can be expected. Backers would of course be kept up to date.
The second challenge to consider is that a lot of graphics are required due to the diverse nature of what is required. The graphic designer is doing the work for minimum wage as a personal favour, so again there is the potential for delaying the release is any issues were to arise.
The third challenge to consider is getting the project approved on Steam. Fortunately I have a friend with experience of this who has offered to help when the time comes, but success is not always guaranteed.Learn about accountability on Kickstarter
- (30 days)