Frequently Asked Questions
Does the game reflect the legal distinctions between men and women at this period, or is that playing field leveled in the game?
We are striving for historical accuracy as much as possible and so the male and female playing experiences will be quite different. Only males can be heads of family, inheritance passes only to the first born male, though of course one can disinherit should one want to.
Men will be able to hunt and fish, women to sew and embroidery. Men must invite women to dance, women must sit out if they decline. As much as possible we will create situations to emulate Regency Period Social Etiquette. That's half the fun!Last updated:
No, you don't need an account. Just make up a username and password and unless it is already taken, you should be fine.Last updated:
Is the game going to be playable by subscription, or free to play, or more like Starcraft where you buy the base game and then everything is free until the next expansion?
We are using a hierarchical subscription model.
Free-to-play allows you to be a peasant and you have 3 months to find work or starve (or poach, but you can go to jail if you get caught).
$5.00 per month puts you at the merchant/farmer level where the best you can do is earn a lot of money and your children marry into a gentrified family due to your wealth.
$10.00 is the basic subscription and lands you in the gentry at the level of a second son or a daughter. You have a very small yearly stipend but you are gentry so you get to do all the gentrified things.
$15.00 is the equivalent of a first son. You get a stipend and land.
$25.00 gets you a title and an estate
$50.00 gets you a royal title, an estate, and your own town..
We also plan on having private servers, though we have not put a cost on them yet. Primarily I am doing that for educational institutions so they can protect their students by having only students of that institution playing. But others may choose to buy or hire them for whatever reason – just for one evening for a private party, for instance. They simply will not connect to the public servers.Last updated:
We haven't yet decided, but at the moment it is one. However, given that the male and female experiences will be so very different, we may decide to allow two. We don't see a need for more than two, but will get community input on this.Last updated:
How much customization for player-characters will there be when it comes to looks height/weight/etc?
We plan on providing character customization with height, body type, hair styles, faces, and clothing styles.Last updated:
Can you delete characters? Will there be a safety net of some sort in place to recover characters if they're accidentally deleted and or hacked?
At this time we have no ability to delete characters. We will certainly archive characters for at least three months, to allow people to come back if they wish. At the moment, we haven't considered the details of all this.Last updated:
Is there a plan in place to retain the player base (such as periodic content patches, holidays, limited time only events) in order to continue generating revenue for upkeep on game and such?
Yes. If you participate throughout the campaign you will see some of the things we hope to do (though on a limited basis). We will be putting together events, creating customised quests and plan on actively curating the game.Last updated:
"500 concurrent users" seems a bit low. Do you have any plans for server upgrades when you reach the peak or are you going to cap population and leave it at that?
“500 concurrent users” is the estimate we're using for our budgeting only. It is possible we can get twice that many or more players on the servers at the same cost, but I prefer to budget conservatively. We have no server cap in mind.
The servers have been set to create a new village when a given number of players has been reached – at the moment, this is 150. Our servers are in the cloud (we use Softlayer), so we can easily deploy new hardware at any time when it becomes necessary.Last updated:
Are you anticipating "gold sellers" and hackers which will inevitably come, and how do you intend to counter this and protect user accounts (more asking if you are anticipating, understandably the nuts and bolts are top secret)?
We haven't yet spent much time worrying about this. We have very big “ban hammers” and will not be afraid to use them. We will be outsourcing all credit card transactions to a company who specializes in these, as it does require expertise. At the moment, we have secure, but simple, encryption on our inner servers; this will be far more robust for the final product.Last updated:
Graphics are important and I love the style, what kind of computer specs are you aiming for with your intended player base? (like low requirements for a more general audience (eg World of Warcraft) or high requirements (eg Battlefield 3) for a more specia
We are going with the minimal specifications, as defined by Unity (our game engine). I am trying to get hold of these. We see ourselves as opening up a new market, and many players won't have high-end gaming machines, so we plan on making sure we look good on lower end hardware.Last updated:
We will provide historically accurate racial diversity. This only becomes an issue where we get into aristocracy and with ethnicities that had not yet migrated to England at that time. If the historical accuracy interferes with the fun of the game rather than adding to it, we reserve the right to decide to ignore it further in development. For now we believe that we can manage these issues and maintain the historical accuracy without conflict.Last updated:
Owners of estates have more status than owners of cottages than owners of townhouses and than non-owners who have to live with others to survive. The Estate gives you privilege and responsibility. You will have more income so you will be able to employ more people to maintain your estate and do all the necessary work for managing it while you have more responsibilities to ensure for the well being of all the villagers. And with a royal title, people must bow to you more deeply and for longer periods of time while you just nod your head.Last updated:
Our current plan, in pre-production so likely to change slightly, but not significantly, is for the estate to take a full land block and have an adjacent land block for estate lands. It's BIG. The cottages will sit two to a land block. The townhouses will sit 8 to a land block. We may want another size that is 4 to a landblock or we may make the townhouses slightly bigger. But relative size should be similar. Farms will take up a full land block with the potential to purchase additional blocks. Church and cemetary take up a land block. Etc.
I expect that heads of families will hold the estates either through their subscription level or by having all the family members purchase the estate for the head using our marketplace. Having an estate comes with an income, but that income has to cover all the costs of maintenance for the estate as well as income for servants. It should be a very interesting player economy.Last updated:
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